Difference between revisions of "Actor I (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Actor I (sage ability).jpg|right|490px|thumb]]
 
[[File:Actor I (sage ability).jpg|right|490px|thumb]]
'''Actor I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that enables the character to adequately perform supporting roles on stage. These range from minor roles to players that are pivotal or vital to the story — as in the best friend, love interest, henchfolk or villain. They are sometimes, but not necessarily unusual, interesting or eccentric characters, with facial tics, deformities and underlying volatilities, such as humanoid monsters, drunks, fools, mad persons, foreigners, pompous courtiers, arrogant soldiers, slaves, religious figures and many more.
+
'''Actor I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Acting (sage study)|Acting]], granting the character the ability to perform supporting roles on stage with passable skill. These parts include minor characters as well as those pivotal to a production, such as a best friend, love interest, henchfolk or villain. While such roles do not demand the commanding presence of a lead, they are nonetheless crucial to the narrative, requiring a balance of expression, movement and delivery to maintain the illusion of performance.
 +
 
 +
The characters played may be ordinary or eccentric, spanning a wide range of personalities and appearances. The performer may take on the guise of humanoid monsters, drunks, fools, mad persons, foreigners, pompous courtiers, arrogant soldiers, slaves, religious figures and countless other colourful or volatile personalities. These roles, though diverse, serve to enrich the stage with layers of intrigue, comedy or menace, drawing the audience deeper into the illusion of the play.
  
 
== Skill & Deception ==
 
== Skill & Deception ==
As amateurs, characters cannot perform any of these roles with great self-confidence and assurance, but only tolerably well for the stage. However, as the character accumulates knowledge, these roles can be played to greater and greater effect. A 20-point actor is twice as comfortable and believable on stage then a 10-point actor ... while character actors with 30 and 40 points may adopt persona that will be accepted as perfectly real by witnesses, whether or not the performance is given on a stage.
+
As amateurs, characters with this ability lack the confidence and refinement of true professionals, performing their parts adequately but not flawlessly. However, with accumulated knowledge and experience, their skill grows. A 20-point actor is twice as convincing as a 10-point actor, while a 30- or 40-point actor may blur the line between performance and reality, their persona so immersive that witnesses accept it as wholly real, whether on stage or in another setting.
 +
 
 +
Despite this increasing ability, an actor may only master one truly iconic role per ten points of knowledge. This means that a character may excel at portraying drunks or fools but will require additional study and practice before they can convincingly adopt other personas, such as soldiers, courtiers or humanoid monsters.
 +
 
 +
Any role that demands a significant departure from the actor's natural appearance requires two hours of preparation, during which makeup, costume and posture must be carefully arranged. Failure in this process may expose the deception, drawing unwanted attention or breaking the illusion. The manner in which such failures manifest should be handled fluidly between the player and DM, ensuring that the ability serves as an avenue for roleplaying rather than granting special powers. The skill of acting is not about transformation through magic, but rather through craft and guile, allowing the character to slip into another identity with the willing complicity of those who observe.
  
However, the character will only be able to play '''one iconic part''' per ten points of knowledge, from the list given above — monsters, drunks, fools and so on.  Any role looking truly different from the character requires two hours preparation before appearing ... with a chance of discovery, if the deception is exposed by a make-up failure.  How this manifests in play requires sponteneity between the player and the DM, recognizing that it gives the player no special powers, only the opportunity to be someone else ... and therefore, the DM should be open-minded about supporting that.
+
As such, the DM should remain open-minded in facilitating this ability, allowing the player to explore the opportunities and consequences that arise from a convincing — or poorly executed — performance.
  
  
See [[Acting (sage study)]]
+
See [[Drama (sage field)]]
  
 
[[Category: Sage Abilities]]
 
[[Category: Sage Abilities]]

Revision as of 15:44, 12 March 2025

Actor I (sage ability).jpg

Actor I is an amateur-status sage ability in the study of Acting, granting the character the ability to perform supporting roles on stage with passable skill. These parts include minor characters as well as those pivotal to a production, such as a best friend, love interest, henchfolk or villain. While such roles do not demand the commanding presence of a lead, they are nonetheless crucial to the narrative, requiring a balance of expression, movement and delivery to maintain the illusion of performance.

The characters played may be ordinary or eccentric, spanning a wide range of personalities and appearances. The performer may take on the guise of humanoid monsters, drunks, fools, mad persons, foreigners, pompous courtiers, arrogant soldiers, slaves, religious figures and countless other colourful or volatile personalities. These roles, though diverse, serve to enrich the stage with layers of intrigue, comedy or menace, drawing the audience deeper into the illusion of the play.

Skill & Deception

As amateurs, characters with this ability lack the confidence and refinement of true professionals, performing their parts adequately but not flawlessly. However, with accumulated knowledge and experience, their skill grows. A 20-point actor is twice as convincing as a 10-point actor, while a 30- or 40-point actor may blur the line between performance and reality, their persona so immersive that witnesses accept it as wholly real, whether on stage or in another setting.

Despite this increasing ability, an actor may only master one truly iconic role per ten points of knowledge. This means that a character may excel at portraying drunks or fools but will require additional study and practice before they can convincingly adopt other personas, such as soldiers, courtiers or humanoid monsters.

Any role that demands a significant departure from the actor's natural appearance requires two hours of preparation, during which makeup, costume and posture must be carefully arranged. Failure in this process may expose the deception, drawing unwanted attention or breaking the illusion. The manner in which such failures manifest should be handled fluidly between the player and DM, ensuring that the ability serves as an avenue for roleplaying rather than granting special powers. The skill of acting is not about transformation through magic, but rather through craft and guile, allowing the character to slip into another identity with the willing complicity of those who observe.

As such, the DM should remain open-minded in facilitating this ability, allowing the player to explore the opportunities and consequences that arise from a convincing — or poorly executed — performance.


See Drama (sage field)