Difference between revisions of "Arboriculture (sage ability)"

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Gives the character the ability to recognize the genera and species of shrubs on sight, as well as an ability to gather and harvest valuable produce from those plants without causing harm. The ability gives the character knowledge of when the product is ripe, what parts can be safely eaten and which cannot, which subgenera of the species is most valuable for use or ornamentation and so on.
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[[File:Arboriculture (sage ability).jpg|right|525px|thumb|]]
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'''Arboriculture''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Bushes & Shrubs (sage study)|Bushes & Shrubs]] that grants the character expertise in identifying shrubs and small trees by their genera and species on sight. This includes recognising the characteristics of edible and medicinal plants, understanding the optimal harvesting time for fruits, nuts and other botanical products, and distinguishing between a naturally occurring tree and one that may be an animated entity, such as a [[Treant|treant]] or other enchanted flora.
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With this ability, the character is not only able to determine whether visible fruit is safe to eat but also to assess ripeness, toxicity and potential spoilage. In the case of non-edible plants, the character knows how to extract and safely harvest resins, saps and other organic materials used in the production of incense, medicinal compounds and even [[Poison (substance)|poisons]]. If necessary, they also possess the basic knowledge required to [[Distilling (sage ability)|distill]] these products, refining them into more concentrated forms.
  
A list of bushes & shrubs that can be recognized is listed [https://en.wikipedia.org/wiki/Shrub#List_of_shrubs_.28bushes.29 on this page].
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Additional useful materials derived from shrubs include bark, flowers for perfume, woody stems for resin and gum, and leaves or roots used for medicinal purposes. The character is skilled in collecting these materials without harming or killing the plant, ensuring sustainability and future yields. Knowledge of grafting and propagation may also be included, allowing the character to cultivate certain species if conditions are favourable.
  
Products that can be harvested include fruit and other foods, bark, flowers for perfume, woody material for gum, incense and distilling, along with various elements of the plant used for making medicinal drugs and poisons.
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== Cultivation ==
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When actively searching in a well-watered environment, the character can expect to locate individual plants within 20-80 minutes (2d4 ×10) and valuable [[Vegetable Patch (area)|patches]] containing 5-30 plants within 1-30 hours. However, environmental conditions affect the search time significantly — in arid climates, the time required triples, while in desert regions, the search time increases tenfold due to the scarcity of vegetation.
  
If the plant is searched for in its natural environment, the likelihood is that the character will be able to find valuable [[Vegetable Patch (area)|patches]] growing within 1-3 days. In season (typically a 30-day period) this will require half a day to harvest 3-12 lbs. of material (4 hours). Take note that greater harvests can be obtained through [[Pruning (sage ability)|pruning]].
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Once per year, when a plant reaches maturity (typically within a 5-30 day window), the character can harvest 3-12 lbs. of food or 3-12 oz. of valuable material per plant. Knowledge of preservation techniques ensures that collected materials retain their potency, allowing them to be stored, transported or traded as necessary.
  
See [[Bushes & Shrubs (sage study)|Bushes & Shrubs]]
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See [[Pruning (sage ability)|Pruning]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 16:41, 7 March 2025

Arboriculture (sage ability).jpg

Arboriculture is an amateur-status sage ability in the study of Bushes & Shrubs that grants the character expertise in identifying shrubs and small trees by their genera and species on sight. This includes recognising the characteristics of edible and medicinal plants, understanding the optimal harvesting time for fruits, nuts and other botanical products, and distinguishing between a naturally occurring tree and one that may be an animated entity, such as a treant or other enchanted flora.

Contents

With this ability, the character is not only able to determine whether visible fruit is safe to eat but also to assess ripeness, toxicity and potential spoilage. In the case of non-edible plants, the character knows how to extract and safely harvest resins, saps and other organic materials used in the production of incense, medicinal compounds and even poisons. If necessary, they also possess the basic knowledge required to distill these products, refining them into more concentrated forms.

Additional useful materials derived from shrubs include bark, flowers for perfume, woody stems for resin and gum, and leaves or roots used for medicinal purposes. The character is skilled in collecting these materials without harming or killing the plant, ensuring sustainability and future yields. Knowledge of grafting and propagation may also be included, allowing the character to cultivate certain species if conditions are favourable.

Cultivation

When actively searching in a well-watered environment, the character can expect to locate individual plants within 20-80 minutes (2d4 ×10) and valuable patches containing 5-30 plants within 1-30 hours. However, environmental conditions affect the search time significantly — in arid climates, the time required triples, while in desert regions, the search time increases tenfold due to the scarcity of vegetation.

Once per year, when a plant reaches maturity (typically within a 5-30 day window), the character can harvest 3-12 lbs. of food or 3-12 oz. of valuable material per plant. Knowledge of preservation techniques ensures that collected materials retain their potency, allowing them to be stored, transported or traded as necessary.


See Pruning