Difference between revisions of "Random Dungeon Generator (RDG)"

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{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
 
|+ Dungeon Type
 
|+ Dungeon Type
! style="width: 50px"|Roll !! style="width: 300px"|Result
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! style="width: 50px"|Roll !! style="width: 375px"|Result
 
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| 01-16 || align="left"|Burrow; tunnels or holes excavated by animals to create a protected living space.
 
| 01-16 || align="left"|Burrow; tunnels or holes excavated by animals to create a protected living space.
 
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Revision as of 18:58, 30 May 2024

The Random Dungeon Generator is a tool designed for use during gameplay when the dungeon master needs a starting point for an unprepared setting or wants to introduce randomness into the game party's environment. It's intended to be a useful resource for solo play and for training oneself as a DM. When using this generator, the initial location of the player characters is always outside the dungeon, within 50 to 100 feet of the entrance. The nature of this entrance depends on the type of dungeon, as indicated on the first table provided.

Links to this page, and throughout this wiki to other dungeon generation pages, include the "RDG" designation and will be categorized under "Random Dungeon."

Dungeon Type
Roll Result
01-16 Burrow; tunnels or holes excavated by animals to create a protected living space.