Difference between revisions of "Self-play: a D&D Tutorial"
Tao alexis (talk | contribs) (Created page with "This page, presenting an example of automated self-play, has been created as an demonstration of the "house rules" written and advanced in this D&D wiki. These rules and the...") |
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− | This page, presenting an example of | + | This page, presenting an example of randomly generated self-play (with exceptions), has been created to demonstrate the "house rules" written and developed in this D&D wiki. These rules and their interpretations have undergone extensive refinement over years of play and contemplation, with a primary objective of restricting player actions — while in some cases allowing new opportunities for advancement. Similar to other games, Dungeons & Dragons must adhere to the fundamental principles of game mechanics, choices, and consequences. Rules should not be malleable or open to convenient reinterpretation to guarantee player success. In gameplay, boundaries must be respected. Success is attained by making informed decisions within the confines of the game's limitations and embracing the risks, including the potential for failure. My objective with this demonstration is to showcase that this approach can yield a positive and captivating experience. |
Revision as of 01:56, 30 May 2024
This page, presenting an example of randomly generated self-play (with exceptions), has been created to demonstrate the "house rules" written and developed in this D&D wiki. These rules and their interpretations have undergone extensive refinement over years of play and contemplation, with a primary objective of restricting player actions — while in some cases allowing new opportunities for advancement. Similar to other games, Dungeons & Dragons must adhere to the fundamental principles of game mechanics, choices, and consequences. Rules should not be malleable or open to convenient reinterpretation to guarantee player success. In gameplay, boundaries must be respected. Success is attained by making informed decisions within the confines of the game's limitations and embracing the risks, including the potential for failure. My objective with this demonstration is to showcase that this approach can yield a positive and captivating experience.