Difference between revisions of "Balance Load (sage ability)"
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− | Characters trained in balancing themselves are able to increase their strength by 1 point (or by 10% for those with percentile strength) when calculating [[Encumbrance|encumbrance]], provided they allow themselves two complete rounds to deposit the extra load before taking any other action, as many of the items will be balanced, and not "held" or otherwise attached to the character's person. The extra equipment is merely hefted and balanced on the character's shoulders. | + | '''Balance Load''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Physical Balance (sage study)|Physical Balance]]. Characters trained in balancing themselves are able to increase their strength by 1 point (or by 10% for those with percentile strength) when calculating [[Encumbrance|encumbrance]], provided they allow themselves two complete rounds to deposit the extra load before taking any other action, as many of the items will be balanced, and not "held" or otherwise attached to the character's person. The extra equipment is merely hefted and balanced on the character's shoulders. |
The load can be dropped quickly, in as little as 1 AP, but then the additional objects carried (which must be specified) must make [[Saving Throws for Items|saving throws for those items]] against normal blow. Otherwise, it is a helpful increase in the size of the character's potential burden. | The load can be dropped quickly, in as little as 1 AP, but then the additional objects carried (which must be specified) must make [[Saving Throws for Items|saving throws for those items]] against normal blow. Otherwise, it is a helpful increase in the size of the character's potential burden. | ||
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Latest revision as of 22:03, 13 October 2023
Balance Load is an amateur-status sage ability in the study of Physical Balance. Characters trained in balancing themselves are able to increase their strength by 1 point (or by 10% for those with percentile strength) when calculating encumbrance, provided they allow themselves two complete rounds to deposit the extra load before taking any other action, as many of the items will be balanced, and not "held" or otherwise attached to the character's person. The extra equipment is merely hefted and balanced on the character's shoulders.
The load can be dropped quickly, in as little as 1 AP, but then the additional objects carried (which must be specified) must make saving throws for those items against normal blow. Otherwise, it is a helpful increase in the size of the character's potential burden.