Difference between revisions of "Teamstering (sage ability)"

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[[File:Teamstering (sage ability).jpg|right|560px|thumb]]
 
[[File:Teamstering (sage ability).jpg|right|560px|thumb]]
'''Teamstering''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]], that enables a character to drive one or more animals as a team pulling a [[Cart|cart]] or [[Wagon|wagon]].  With 10 knowledge points, the character can manage up to two animals; four animals can be managed when the character's knowledge improves to 15 or more, and six animals when the character has 20 or more.
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'''Teamstering''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]], that enables a character to drive one or more animals as a team, pulling a [[Cart|cart]], [[Wagon|wagon]], [[Carriage|carriage]] or [[Sleigh|sleigh]].  The ability gives no benefit in managing a dog sled team or in handling elephants or some other unlikely beast.  Animals that can be managed include [[Workhorse|horses]], [[Mule|mules]], [[Donkey|Donkeys]] and [[Oxen|oxen]].
  
Various animals may be applied to this task, though [[Workhorse|horses]] or [[Mule|mules]] are preferable.  [[Donkey|Donkeys]] can be used to draw a cart. A character using [[Oxen|oxen]] to pull a wagon or a cart is commonly described as a ''bushwhacker''.  Teamsters are also known as ''carters''; goods are typically collected at a [[Carter Post|carter post]], where items for shipment are temporarily stored until they can be moved on.
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With 10 [[Knowledge Points|knowledge points]], the character can manage up to two animals; an additional pair can be added for every 5 pts. of knowledge above 10, so that with 20 pts., the character would be able to manage six animals as a team.
  
Teamstering also allows the character to drive a team for the purpose of tilling a field, as well as hauling.  The teamster has the ability to pack and arrange a load well, to put the least possible strain on the vehicle's axles and to greatly minimize shifting or the possibility of items or content rolling or falling offThis enables a teamster to arrange a wagon to carry stacks of wheat and other like products 9 to 12 feet above the wagon's bed, to get the most from of the vehicle's capacity.  These general skills allow a teamster to increase the capacity of a wagon by 10%, and a cart by 15%.
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Teamsters are sometimes called "carters."  Those who manage oxen are commonly described as "bushwackers."  Teamsters gather together at [[Carter Post|carter posts]], where items for shipment are temporarily stored until they can be hauled elsewhere.  The character would have knowledge of how to arrange for a load of goods from such a post, limited to raw materials such as timber, ores, farm produce, uncleaned cloth fibres, brick, gravel, clay, sand and so on.  The teamster could also feasibly apply as a member of a guild, which would allow the hauling of more valuable goods (for which guards would be assigned by the guild).
  
Apart from a cart and wagon, the teamster is also able to manage a [[Carriage|carriage]] or a [[Sleigh|sleigh]], the latter over snow and ice.   
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A teamster has the ability to pack and arrange a load well, to put the least possible strain on a vehicle’s axles, and to greatly minimise shifting or the possibility of goods becoming dislodged.  A teamster could, for instance, arrange a wagon to carry stacks of wheat and other light goods as high as 12 ft. above the wagon bed, getting the most from the vehicle’s capacityThese general skills allow the teamster to increase the capacity of a wagon by 10%, and a cart by 15%.
 
 
No skills are provided for managing a dog sled team, elephants or any other unlikely beast.
 

Revision as of 03:37, 19 September 2022

Teamstering (sage ability).jpg

Teamstering is an amateur-status sage ability in the study of Logistics, that enables a character to drive one or more animals as a team, pulling a cart, wagon, carriage or sleigh. The ability gives no benefit in managing a dog sled team or in handling elephants or some other unlikely beast. Animals that can be managed include horses, mules, Donkeys and oxen.

With 10 knowledge points, the character can manage up to two animals; an additional pair can be added for every 5 pts. of knowledge above 10, so that with 20 pts., the character would be able to manage six animals as a team.

Teamsters are sometimes called "carters." Those who manage oxen are commonly described as "bushwackers." Teamsters gather together at carter posts, where items for shipment are temporarily stored until they can be hauled elsewhere. The character would have knowledge of how to arrange for a load of goods from such a post, limited to raw materials such as timber, ores, farm produce, uncleaned cloth fibres, brick, gravel, clay, sand and so on. The teamster could also feasibly apply as a member of a guild, which would allow the hauling of more valuable goods (for which guards would be assigned by the guild).

A teamster has the ability to pack and arrange a load well, to put the least possible strain on a vehicle’s axles, and to greatly minimise shifting or the possibility of goods becoming dislodged. A teamster could, for instance, arrange a wagon to carry stacks of wheat and other light goods as high as 12 ft. above the wagon bed, getting the most from the vehicle’s capacity. These general skills allow the teamster to increase the capacity of a wagon by 10%, and a cart by 15%.