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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Progenitor</id>
	<title>Progenitor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Progenitor"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;action=history"/>
	<updated>2026-09-18T15:41:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32692&amp;oldid=prev</id>
		<title>Bennettj: /* Charisma Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32692&amp;oldid=prev"/>
		<updated>2026-08-28T21:22:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charisma Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:22, 28 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l678&quot; &gt;Line 678:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 678:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 79-92 || style=&amp;quot;text-align: left&amp;quot;|Village [[Hostel|hostel]]: 1-story sprawling common house, room for tents; no services; travellers &amp;amp; soldiers || 40 g.p.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 79-92 || style=&amp;quot;text-align: left&amp;quot;|Village [[Hostel|hostel]]: 1-story sprawling common house, room for tents; no services; travellers &amp;amp; soldiers || 40 g.p.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 93-00 || style=&amp;quot;text-align: left&amp;quot;|[[Way Station|Way station]]: large outer yard for wagons &amp;amp; tents; [1-3] generations; barn, kitchen house; travellers || 25 g.p.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 93-00 || style=&amp;quot;text-align: left&amp;quot;|[[Way Station|Way station]]: large outer yard for wagons &amp;amp; tents; [1-3] generations; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Barn|&lt;/ins&gt;barn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, kitchen house; travellers || 25 g.p.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;; style=&amp;quot;text-align: left&amp;quot;|†&amp;lt;small&amp;gt;&amp;#039;&amp;#039;numbers are approximate&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;; style=&amp;quot;text-align: left&amp;quot;|†&amp;lt;small&amp;gt;&amp;#039;&amp;#039;numbers are approximate&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32672&amp;oldid=prev</id>
		<title>Bennettj: /* Intelligence Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32672&amp;oldid=prev"/>
		<updated>2026-08-26T21:08:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Intelligence Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:08, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l124&quot; &gt;Line 124:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 124:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Artillerist (profession)|Artillerist]]&amp;#039;&amp;#039;&amp;#039;: character has familiarity with loading and firing siege engines; effectively, has a &amp;quot;weapons proficiency&amp;quot; in it.  Has experience in at least one protracted siege; can act as a member of a battery; has no special skills for commanding one.  The small ballista in the character&amp;#039;s possession is located on a friend&amp;#039;s rural property near the character&amp;#039;s entry into the campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Artillerist (profession)|Artillerist]]&amp;#039;&amp;#039;&amp;#039;: character has familiarity with loading and firing siege engines; effectively, has a &amp;quot;weapons proficiency&amp;quot; in it.  Has experience in at least one protracted siege; can act as a member of a battery; has no special skills for commanding one.  The small ballista in the character&amp;#039;s possession is located on a friend&amp;#039;s rural property near the character&amp;#039;s entry into the campaign.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Boathandler (profession)|Boathandler]]&amp;#039;&amp;#039;&amp;#039;: has skill as steering small and large river boats, as well as a barge, down river courses within the kingdom where the character joins the campaign.  Very much at ease on water.  Long boat has single stepped mast, 18 ft. long, 6 ft. beam, carries 2 tons, 9 in. draft.  Is docked at nearest [[Docking Post|docking post]] or [[Quay|quay]] to the character upon entry into campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Boathandler (profession)|Boathandler]]&amp;#039;&amp;#039;&amp;#039;: has skill as steering small and large river boats, as well as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Barge (vessel)|&lt;/ins&gt;barge&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, down river courses within the kingdom where the character joins the campaign.  Very much at ease on water.  Long boat has single stepped mast, 18 ft. long, 6 ft. beam, carries 2 tons, 9 in. draft.  Is docked at nearest [[Docking Post|docking post]] or [[Quay|quay]] to the character upon entry into campaign.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Carpenter (profession)|Carpenter]]&amp;#039;&amp;#039;&amp;#039;: character is able to construct or demolish wholly wooden structures with amateur proficiency, having spent at least two years on various sites and participating in numerous builds.  Wooden house&amp;#039;s location is 2-5 miles from nearest large settlement, depending on where the character enters the game.  Includes one acre of land; finished with wooden/earth foundation, no furnishings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Carpenter (profession)|Carpenter]]&amp;#039;&amp;#039;&amp;#039;: character is able to construct or demolish wholly wooden structures with amateur proficiency, having spent at least two years on various sites and participating in numerous builds.  Wooden house&amp;#039;s location is 2-5 miles from nearest large settlement, depending on where the character enters the game.  Includes one acre of land; finished with wooden/earth foundation, no furnishings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32653&amp;oldid=prev</id>
		<title>Bennettj: /* Intelligence Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32653&amp;oldid=prev"/>
		<updated>2026-08-26T18:52:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Intelligence Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:52, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot; &gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assassin || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-9), gaseous form potion (10-14), shield +1 (15-20)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assassin || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-9), gaseous form potion (10-14), shield +1 (15-20)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bard || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-10), [[Leather Armour|leather armour]] +1 (11), philter of love (12-16), scroll w/2nd level bardic spell (17-20)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Bard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(class)|Bard]] &lt;/ins&gt;|| style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-10), [[Leather Armour|leather armour]] +1 (11), philter of love (12-16), scroll w/2nd level bardic spell (17-20)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cleric || style=&amp;quot;text-align: left&amp;quot;|club +1 (1-7), healing potion (8-10), scroll w/2nd level clerical spell (11-14), shield +1 (15-20)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cleric || style=&amp;quot;text-align: left&amp;quot;|club +1 (1-7), healing potion (8-10), scroll w/2nd level clerical spell (11-14), shield +1 (15-20)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32637&amp;oldid=prev</id>
		<title>Bennettj: /* Charisma Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32637&amp;oldid=prev"/>
		<updated>2026-08-26T15:51:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charisma Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:51, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l578&quot; &gt;Line 578:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 578:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Assassin (profession)|Assassin]]&amp;#039;&amp;#039;&amp;#039;: character has learned the art of assassination, regardless of class, this being directly taught to the character at a young age.  The character has also been trained in a weapon preferred among his or her culture and race, according to the hereditary weapon page (see link on table).  This weapon should be treated as a bonus proficiency, though the character must purchase the weapon.  Finally, as a jack-of-all-trades, the player is entitled to choose ANY two &amp;#039;&amp;#039;&amp;#039;amateur abilities&amp;#039;&amp;#039;&amp;#039; from any class or study for the character, other than those in the character&amp;#039;s own class.  These abilities increase from 0-3 points like any other ability gained from a progenitor.  Character has committed murder anywhere from [1-4] times before entering the campaign, perhaps without desire, while pressured by his or her progenitor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Assassin (profession)|Assassin]]&amp;#039;&amp;#039;&amp;#039;: character has learned the art of assassination, regardless of class, this being directly taught to the character at a young age.  The character has also been trained in a weapon preferred among his or her culture and race, according to the hereditary weapon page (see link on table).  This weapon should be treated as a bonus proficiency, though the character must purchase the weapon.  Finally, as a jack-of-all-trades, the player is entitled to choose ANY two &amp;#039;&amp;#039;&amp;#039;amateur abilities&amp;#039;&amp;#039;&amp;#039; from any class or study for the character, other than those in the character&amp;#039;s own class.  These abilities increase from 0-3 points like any other ability gained from a progenitor.  Character has committed murder anywhere from [1-4] times before entering the campaign, perhaps without desire, while pressured by his or her progenitor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Banker (profession)|Banker]]&amp;#039;&amp;#039;&amp;#039;: character has personal experience with matters of banking and disbursement of capital, though with a limited amateur perspective.  Would recognise a good risk, can make interest loans to whomever he or she wishes from own money supply.  The character starts with a legitimate &amp;quot;writ of passage,&amp;quot; which exempts the character from paying road and bridge tolls, or fees to enter a walled town or city, within the realm where the character enters the campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Banker (profession)|Banker]]&amp;#039;&amp;#039;&amp;#039;: character has personal experience with matters of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Banking|&lt;/ins&gt;banking&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and disbursement of capital, though with a limited amateur perspective.  Would recognise a good risk, can make interest loans to whomever he or she wishes from own money supply.  The character starts with a legitimate &amp;quot;writ of passage,&amp;quot; which exempts the character from paying road and bridge tolls, or fees to enter a walled town or city, within the realm where the character enters the campaign.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The character is also permitted to obtain a loan through &amp;#039;&amp;#039;&amp;#039;credit&amp;#039;&amp;#039;&amp;#039; up to 10 times his or her own starting capital; thus if the character began the campaign with 100 g.p., he or she could take out a loan up to 1,000 g.p.  This loan must be paid back within a year at 6% interest; making good on the loan increases the character&amp;#039;s credit in future.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The character is also permitted to obtain a loan through &amp;#039;&amp;#039;&amp;#039;credit&amp;#039;&amp;#039;&amp;#039; up to 10 times his or her own starting capital; thus if the character began the campaign with 100 g.p., he or she could take out a loan up to 1,000 g.p.  This loan must be paid back within a year at 6% interest; making good on the loan increases the character&amp;#039;s credit in future.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Buccaneer (profession)|Buccaneer]]&amp;#039;&amp;#039;&amp;#039;:  Able to sail and swim, the character begins the game with a two-masted ketch without head or staysails, harboured at nearest lake or sea location in care of a friend; 75 ft. length, 77 tons cargo, 8 ft. draft, 5-14 crew, needs sailcloth.  Character has offer to take one full load of goods to be shipped on contract, sailing time three weeks, with crew and captain to be paid 7 shares of 22 for the privilege; money to be paid by writ, reimbursed through a bank of the shipper&amp;#039;s choosing.  Goods at loading dock to be worth 700 to 1200 g.p., at least, exact number to be determined; value at destination estimated to be +50%.  Further arrangements possible if job done well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Buccaneer (profession)|Buccaneer]]&amp;#039;&amp;#039;&amp;#039;:  Able to sail and swim, the character begins the game with a two-masted ketch without head or staysails, harboured at nearest lake or sea location in care of a friend; 75 ft. length, 77 tons cargo, 8 ft. draft, 5-14 crew, needs sailcloth.  Character has offer to take one full load of goods to be shipped on contract, sailing time three weeks, with crew and captain to be paid 7 shares of 22 for the privilege; money to be paid by writ, reimbursed through a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Bank Branch|&lt;/ins&gt;bank&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;of the shipper&amp;#039;s choosing.  Goods at loading dock to be worth 700 to 1200 g.p., at least, exact number to be determined; value at destination estimated to be +50%.  Further arrangements possible if job done well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Crusader]]&amp;#039;&amp;#039;&amp;#039;: character has personally fought in a foreign land against members of another religion, having returned to the place where he or she enters the campaign.  While the character has been taught that this is for the greater good, the character is free to make up his or her own mind; however, the character HAS been invested in a religion and MUST choose a religion to which he or she is permanently attached.  Character has multiple sage abilities associated with the study of puissance, with 10 pts. of knowledge in the full study.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Crusader]]&amp;#039;&amp;#039;&amp;#039;: character has personally fought in a foreign land against members of another religion, having returned to the place where he or she enters the campaign.  While the character has been taught that this is for the greater good, the character is free to make up his or her own mind; however, the character HAS been invested in a religion and MUST choose a religion to which he or she is permanently attached.  Character has multiple sage abilities associated with the study of puissance, with 10 pts. of knowledge in the full study.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32535&amp;oldid=prev</id>
		<title>Bennettj: /* Charisma Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32535&amp;oldid=prev"/>
		<updated>2026-07-21T17:24:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charisma Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:24, 21 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l666&quot; &gt;Line 666:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 666:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width: 45px&amp;quot;|Roll !! style=&amp;quot;width: 385px&amp;quot;|Form !! style=&amp;quot;width: 55px&amp;quot;|Monthly&amp;lt;br&amp;gt;income†&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width: 45px&amp;quot;|Roll !! style=&amp;quot;width: 385px&amp;quot;|Form !! style=&amp;quot;width: 55px&amp;quot;|Monthly&amp;lt;br&amp;gt;income†&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 01-03 || style=&amp;quot;text-align: left&amp;quot;|Avenue-front city inn: stone house, highest quality; [7-12] generations; [9-16] rooms; bathhouse, laundry, stable &amp;amp; open air paddock; prestigious members of society || 700 g.p.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 01-03 || style=&amp;quot;text-align: left&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[Avenue&lt;/ins&gt;|Avenue-front&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;city inn: stone house, highest quality; [7-12] generations; [9-16] rooms; bathhouse, laundry, stable &amp;amp; open air paddock; prestigious members of society || 700 g.p.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 04-09 || style=&amp;quot;text-align: left&amp;quot;|Back-lane hospice: decrepit former home; [1-4] rooms, [5-8] palettes for sleeping; no services; indigent &amp;amp; criminals || 140 s.p.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 04-09 || style=&amp;quot;text-align: left&amp;quot;|Back-lane hospice: decrepit former home; [1-4] rooms, [5-8] palettes for sleeping; no services; indigent &amp;amp; criminals || 140 s.p.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32525&amp;oldid=prev</id>
		<title>Bennettj: /* Constitution Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32525&amp;oldid=prev"/>
		<updated>2026-07-21T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Constitution Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:48, 21 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l316&quot; &gt;Line 316:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 316:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Executioner (profession)|Executioner]]&amp;#039;&amp;#039;&amp;#039;: character has performed [0-2 (d4-2)] official executions in his or her past.  If the character has committed an execution, it was sanctioned by a noble known only to the player, as the executioner character wore a hood in the act.  The character carries a writ of passage for free movement throughout the realm (no payment required for tolls or fees) and bears a tattooed mark that can be displayed if the character wishes to be known to the locals as a potential executioner for hire.  The character has learned a practiced indifference to death, which may or may not be embraced by the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Executioner (profession)|Executioner]]&amp;#039;&amp;#039;&amp;#039;: character has performed [0-2 (d4-2)] official executions in his or her past.  If the character has committed an execution, it was sanctioned by a noble known only to the player, as the executioner character wore a hood in the act.  The character carries a writ of passage for free movement throughout the realm (no payment required for tolls or fees) and bears a tattooed mark that can be displayed if the character wishes to be known to the locals as a potential executioner for hire.  The character has learned a practiced indifference to death, which may or may not be embraced by the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Explorer (profession)|Explorer]]&amp;#039;&amp;#039;&amp;#039;: character is able to read and study books, possesses skill at navigating by the stars and can locate the best routes while travelling through a wilderness.  The character spent [9-36] months journeying to a strange and largely unknown land, randomly determined, before returning to the place where he or she enters the campaign — much is known about this place and the character has [2-5] allies and potential followers who dwell there.  During the journey, the character was merely an attendant to his or her progenitor explorer ... but should the character wish to raise money for another expedition to the same land, a sum of [2-5] thousand gold pieces is available — provided the character can match that amount from his or her own pocket.  There&amp;#039;s no time limit on this offer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Explorer (profession)|Explorer]]&amp;#039;&amp;#039;&amp;#039;: character is able to read and study books, possesses skill at navigating by the stars and can locate the best routes while travelling through a wilderness.  The character spent [9-36] months journeying to a strange and largely unknown land, randomly determined, before returning to the place where he or she enters the campaign — much is known about this place and the character has [2-5] allies and potential followers who dwell there.  During the journey, the character was merely an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Attendant (servant)|&lt;/ins&gt;attendant&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to his or her progenitor explorer ... but should the character wish to raise money for another expedition to the same land, a sum of [2-5] thousand gold pieces is available — provided the character can match that amount from his or her own pocket.  There&amp;#039;s no time limit on this offer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Graverobber (profession)|Graverobber]]&amp;#039;&amp;#039;&amp;#039;: graverobbing is not a matter of digging up random graves; the character must pay attention to whom is being buried, the corpse&amp;#039;s former wealthiness and the apparent willingness of the family to bury valuables with the body.  Graverobbers usually strike within a week of the internment, when the soil is still soft and easily dug.  They look over the body&amp;#039;s trinkets with a keen eye, recognising what should be left behind and which should be taken.  Then the goods are carefully fenced, so as not to reappear in the same place where the corpses&amp;#039; family might recognize Uncle Julian&amp;#039;s gold circlet or Aunt Maztah&amp;#039;s necklace.  In addition, the character has dodged and undead or two in his or her day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Graverobber (profession)|Graverobber]]&amp;#039;&amp;#039;&amp;#039;: graverobbing is not a matter of digging up random graves; the character must pay attention to whom is being buried, the corpse&amp;#039;s former wealthiness and the apparent willingness of the family to bury valuables with the body.  Graverobbers usually strike within a week of the internment, when the soil is still soft and easily dug.  They look over the body&amp;#039;s trinkets with a keen eye, recognising what should be left behind and which should be taken.  Then the goods are carefully fenced, so as not to reappear in the same place where the corpses&amp;#039; family might recognize Uncle Julian&amp;#039;s gold circlet or Aunt Maztah&amp;#039;s necklace.  In addition, the character has dodged and undead or two in his or her day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32334&amp;oldid=prev</id>
		<title>Bennettj: /* Intelligence Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32334&amp;oldid=prev"/>
		<updated>2026-07-14T20:40:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Intelligence Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:40, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot; &gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Surgeon (profession)|Surgeon]]&amp;#039;&amp;#039;&amp;#039;: character has assisted in scores of operations, has 10 pts. of knowledge in amputation and bloodletting, but no skill in other medical procedures.  Has familiarity with surgical tools and a high tolerance for blood and gore.  When the character acquires 30 pts. of knowledge, he or she will gain the ability to perform [[Minor Invasive Surgery (sage ability)|minor invasive surgery]].  These numbers can be surpassed if the character is able to specialise in the whole study of [[Medicine (sage study)|medicine]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Surgeon (profession)|Surgeon]]&amp;#039;&amp;#039;&amp;#039;: character has assisted in scores of operations, has 10 pts. of knowledge in amputation and bloodletting, but no skill in other medical procedures.  Has familiarity with surgical tools and a high tolerance for blood and gore.  When the character acquires 30 pts. of knowledge, he or she will gain the ability to perform [[Minor Invasive Surgery (sage ability)|minor invasive surgery]].  These numbers can be surpassed if the character is able to specialise in the whole study of [[Medicine (sage study)|medicine]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Tomb Robber (profession)|Tomb Robber]]&amp;#039;&amp;#039;&amp;#039;: character has plunged into many an underground environment; knows spelunking and navigating caves, and as such will be comfortable and ready for any dungeon he or she encounters.  Character has has had one adventure in the underground with his or her progenitor that resulted in the character obtaining a [[Magic Items|magic item]], as indicated by the &amp;#039;&amp;#039;&amp;#039;Robber Items subtable&amp;#039;&amp;#039;&amp;#039;.  Roll for the character class the character has become; with multiclass characters, roll d40 or d60 enabling all possibilties.  For example, an assassin cleric would roll 1d40; for results of 1-20, consult the assassin-friendly items; for results of 21-40, consult those of the cleric.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Tomb Robber (profession)|Tomb Robber]]&amp;#039;&amp;#039;&amp;#039;: character has plunged into many an underground environment; knows spelunking and navigating caves, and as such will be comfortable and ready for any dungeon he or she encounters.  Character has has had one adventure in the underground with his or her progenitor that resulted in the character obtaining a [[Magic Items|magic item]], as indicated by the &amp;#039;&amp;#039;&amp;#039;Robber Items subtable&amp;#039;&amp;#039;&amp;#039;.  Roll for the character class the character has become; with multiclass characters, roll d40 or d60 enabling all possibilties.  For example, an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Assassin (class)|&lt;/ins&gt;assassin&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;cleric would roll 1d40; for results of 1-20, consult the assassin-friendly items; for results of 21-40, consult those of the cleric.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Because the items are awarded to the character as the result of plunder, a reasonable selectivity and trading afterwards will allow the player to choose the single-use spell on any scroll that&amp;#039;s been gotten.  All potions have 1 quaff.  No special weapons proficiency is given with the weapons, nor may they wish to have the [[Armour List|armour]] that&amp;#039;s found, but the character possesses these things nonetheless.  The character is free to choose a proficiency in the weapon obtained and loan out armour to other party members until the character acquires a [[Henchfolk|henchfolk]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Because the items are awarded to the character as the result of plunder, a reasonable selectivity and trading afterwards will allow the player to choose the single-use spell on any scroll that&amp;#039;s been gotten.  All potions have 1 quaff.  No special weapons proficiency is given with the weapons, nor may they wish to have the [[Armour List|armour]] that&amp;#039;s found, but the character possesses these things nonetheless.  The character is free to choose a proficiency in the weapon obtained and loan out armour to other party members until the character acquires a [[Henchfolk|henchfolk]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32333&amp;oldid=prev</id>
		<title>Bennettj: /* Charisma Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32333&amp;oldid=prev"/>
		<updated>2026-07-14T20:39:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charisma Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:39, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l631&quot; &gt;Line 631:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 631:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 07-09 || style=&amp;quot;text-align: left&amp;quot;|artillerist || style=&amp;quot;border-left:solid 2px black|56-60 || style=&amp;quot;text-align: left&amp;quot;|leather worker&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 07-09 || style=&amp;quot;text-align: left&amp;quot;|artillerist || style=&amp;quot;border-left:solid 2px black|56-60 || style=&amp;quot;text-align: left&amp;quot;|leather worker&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 10 || style=&amp;quot;text-align: left&amp;quot;|assassin || style=&amp;quot;border-left:solid 2px black|61-66 || style=&amp;quot;text-align: left&amp;quot;|mason&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 10 || style=&amp;quot;text-align: left&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[Assassin&amp;#039;s Guild&lt;/ins&gt;|assassin&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;|| style=&amp;quot;border-left:solid 2px black|61-66 || style=&amp;quot;text-align: left&amp;quot;|mason&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 11-15 || style=&amp;quot;text-align: left&amp;quot;|baker || style=&amp;quot;border-left:solid 2px black|67-71 || style=&amp;quot;text-align: left&amp;quot;|physician&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 11-15 || style=&amp;quot;text-align: left&amp;quot;|baker || style=&amp;quot;border-left:solid 2px black|67-71 || style=&amp;quot;text-align: left&amp;quot;|physician&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32284&amp;oldid=prev</id>
		<title>Bennettj at 18:48, 7 July 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32284&amp;oldid=prev"/>
		<updated>2026-07-07T18:48:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:48, 7 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot; &gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assassin || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-9), gaseous form potion (10-14), shield +1 (15-20)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assassin || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-9), gaseous form potion (10-14), shield +1 (15-20)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bard || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-10), leather armour +1 (11), philter of love (12-16), scroll w/2nd level bardic spell (17-20)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bard || style=&amp;quot;text-align: left&amp;quot;|dagger +1 (1-10), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Leather Armour|&lt;/ins&gt;leather armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;+1 (11), philter of love (12-16), scroll w/2nd level bardic spell (17-20)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cleric || style=&amp;quot;text-align: left&amp;quot;|club +1 (1-7), healing potion (8-10), scroll w/2nd level clerical spell (11-14), shield +1 (15-20)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cleric || style=&amp;quot;text-align: left&amp;quot;|club +1 (1-7), healing potion (8-10), scroll w/2nd level clerical spell (11-14), shield +1 (15-20)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l170&quot; &gt;Line 170:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 170:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Tomb Robber (profession)|Tomb Robber]]&amp;#039;&amp;#039;&amp;#039;: character has plunged into many an underground environment; knows spelunking and navigating caves, and as such will be comfortable and ready for any dungeon he or she encounters.  Character has has had one adventure in the underground with his or her progenitor that resulted in the character obtaining a [[Magic Items|magic item]], as indicated by the &amp;#039;&amp;#039;&amp;#039;Robber Items subtable&amp;#039;&amp;#039;&amp;#039;.  Roll for the character class the character has become; with multiclass characters, roll d40 or d60 enabling all possibilties.  For example, an assassin cleric would roll 1d40; for results of 1-20, consult the assassin-friendly items; for results of 21-40, consult those of the cleric.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Tomb Robber (profession)|Tomb Robber]]&amp;#039;&amp;#039;&amp;#039;: character has plunged into many an underground environment; knows spelunking and navigating caves, and as such will be comfortable and ready for any dungeon he or she encounters.  Character has has had one adventure in the underground with his or her progenitor that resulted in the character obtaining a [[Magic Items|magic item]], as indicated by the &amp;#039;&amp;#039;&amp;#039;Robber Items subtable&amp;#039;&amp;#039;&amp;#039;.  Roll for the character class the character has become; with multiclass characters, roll d40 or d60 enabling all possibilties.  For example, an assassin cleric would roll 1d40; for results of 1-20, consult the assassin-friendly items; for results of 21-40, consult those of the cleric.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Because the items are awarded to the character as the result of plunder, a reasonable selectivity and trading afterwards will allow the player to choose the single-use spell on any scroll that&amp;#039;s been gotten.  All potions have 1 quaff.  No special weapons proficiency is given with the weapons, nor may they wish to have the armour that&amp;#039;s found, but the character possesses these things nonetheless.  The character is free to choose a proficiency in the weapon obtained and loan out armour to other party members until the character acquires a [[Henchfolk|henchfolk]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Because the items are awarded to the character as the result of plunder, a reasonable selectivity and trading afterwards will allow the player to choose the single-use spell on any scroll that&amp;#039;s been gotten.  All potions have 1 quaff.  No special weapons proficiency is given with the weapons, nor may they wish to have the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour List|&lt;/ins&gt;armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that&amp;#039;s found, but the character possesses these things nonetheless.  The character is free to choose a proficiency in the weapon obtained and loan out armour to other party members until the character acquires a [[Henchfolk|henchfolk]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Trapper (profession)|Trapper]]&amp;#039;&amp;#039;&amp;#039;: has familiarity with animal traps, one-person watercraft.  Familiar with 3-6 nearest wilderness hexes (size [[20-mile Hex Map|20-mile]] diameter), knowing holes and other mysterious places that might exist there.  Can skin and clean animal carcasses, has some contacts with furriers willing to pay for obtained furs.  Progenitor was loner with even more experience of wilderness, with no outside world contacts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Trapper (profession)|Trapper]]&amp;#039;&amp;#039;&amp;#039;: has familiarity with animal traps, one-person watercraft.  Familiar with 3-6 nearest wilderness hexes (size [[20-mile Hex Map|20-mile]] diameter), knowing holes and other mysterious places that might exist there.  Can skin and clean animal carcasses, has some contacts with furriers willing to pay for obtained furs.  Progenitor was loner with even more experience of wilderness, with no outside world contacts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l283&quot; &gt;Line 283:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 283:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 01-05 || style=&amp;quot;text-align: left&amp;quot;|Rat catcher: +2 roll to hit against rats; +1 saving throw vs. poison; immune to disease from rats || 3d10&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 01-05 || style=&amp;quot;text-align: left&amp;quot;|Rat catcher: +2 roll to hit against rats; +1 saving throw vs. poison; immune to disease from rats || 3d10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 06-07 || style=&amp;quot;text-align: left&amp;quot;|Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 armour class vs. undead || 4d10&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 06-07 || style=&amp;quot;text-align: left&amp;quot;|Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour Class|&lt;/ins&gt;armour class&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;vs. undead || 4d10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 08-33 || style=&amp;quot;text-align: left&amp;quot;|Labourer: +2 bonus when learning skills; +1 strength when calculating encumbrance || 4d10&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 08-33 || style=&amp;quot;text-align: left&amp;quot;|Labourer: +2 bonus when learning skills; +1 strength when calculating encumbrance || 4d10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32118&amp;oldid=prev</id>
		<title>Bennettj: /* Charisma Source */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Progenitor&amp;diff=32118&amp;oldid=prev"/>
		<updated>2026-06-10T19:17:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charisma Source&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:17, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l714&quot; &gt;Line 714:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 714:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Musician (profession)|Musician]]&amp;#039;&amp;#039;&amp;#039;: character has performed with music before an audience since being a child; has multiple abilities associated with the study of folk music, with 10 pts. of knowledge in the full study.  The study of music and emotional form has provided in the character with immoderate acuity on subjects related to intelligence and wisdom, enabling bonuses to ability checks for those stats without raising the actual number of each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Musician (profession)|Musician]]&amp;#039;&amp;#039;&amp;#039;: character has performed with music before an audience since being a child; has multiple abilities associated with the study of folk music, with 10 pts. of knowledge in the full study.  The study of music and emotional form has provided in the character with immoderate acuity on subjects related to intelligence and wisdom, enabling bonuses to ability checks for those stats without raising the actual number of each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Nobility (rank)|Nobility]]&amp;#039;&amp;#039;&amp;#039;: character is a member of the aristocracy and potential heir to the title over a provincial estate.  This circumstance may not correlate with the circumstances of the character&amp;#039;s birth [see &amp;#039;&amp;#039;&amp;#039;Circumstances of Noble/Royal Birth subtable&amp;#039;&amp;#039;&amp;#039;]. The character must be the eldest sibling to inherit the title; if not, the character may still rely upon the bequest of an estate within the province following the death of the progenitor.  It can be seen from the circumstances surrounding the character&amp;#039;s birth that the player character doesn&amp;#039;t begin the game as a reigning noble, but instead must take some steps to become one — either waiting for the progenitor&amp;#039;s death or taking matters in hand to become a usurper.  In any case, the character may wait before deciding the time is right to possess the position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Nobility (rank)|Nobility]]&amp;#039;&amp;#039;&amp;#039;: character is a member of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Aristocracy|&lt;/ins&gt;aristocracy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and potential heir to the title over a provincial estate.  This circumstance may not correlate with the circumstances of the character&amp;#039;s birth [see &amp;#039;&amp;#039;&amp;#039;Circumstances of Noble/Royal Birth subtable&amp;#039;&amp;#039;&amp;#039;]. The character must be the eldest sibling to inherit the title; if not, the character may still rely upon the bequest of an estate within the province following the death of the progenitor.  It can be seen from the circumstances surrounding the character&amp;#039;s birth that the player character doesn&amp;#039;t begin the game as a reigning noble, but instead must take some steps to become one — either waiting for the progenitor&amp;#039;s death or taking matters in hand to become a usurper.  In any case, the character may wait before deciding the time is right to possess the position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: He or she is entitled to use the apellation &amp;quot;your grace,&amp;quot; &amp;quot;my lord&amp;quot; or &amp;quot;my lady&amp;quot; with reference to his or her self in the presence of legitimate power; the character possesses a heraldic crest that demonstrates this right.  The noble has been rigorously educated and therefore all studies associated with the character&amp;#039;s class gain +2 points of knowledge above normal.  &amp;quot;Improve morale&amp;quot; is a sage ability that sets the [[Standard Morale|standard morale]] for hirelings and associate non-player characters at 8, while those standing within 30 ft. of the character are improved to 7.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: He or she is entitled to use the apellation &amp;quot;your grace,&amp;quot; &amp;quot;my lord&amp;quot; or &amp;quot;my lady&amp;quot; with reference to his or her self in the presence of legitimate power; the character possesses a heraldic crest that demonstrates this right.  The noble has been rigorously educated and therefore all studies associated with the character&amp;#039;s class gain +2 points of knowledge above normal.  &amp;quot;Improve morale&amp;quot; is a sage ability that sets the [[Standard Morale|standard morale]] for hirelings and associate non-player characters at 8, while those standing within 30 ft. of the character are improved to 7.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
</feed>