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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Naval_Sequence_of_Play</id>
	<title>Naval Sequence of Play - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Naval_Sequence_of_Play"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;action=history"/>
	<updated>2026-06-10T01:57:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31513&amp;oldid=prev</id>
		<title>Tao alexis at 20:01, 26 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31513&amp;oldid=prev"/>
		<updated>2026-04-26T20:01:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:01, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Naval Sequence of Play.jpg|right|560px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order of ship actions that must be resolved during &amp;#039;&amp;#039;&amp;#039;[[Ship Turn|ship turns]]&amp;#039;&amp;#039;&amp;#039;, each of which takes place over five [[Combat Round|rounds]]. Apart from the normal resolution of combat, if any is occurring, the following steps are observed once every five rounds. These steps allow the captains of each ship to restore their vessels’ combat worthiness and give orders for future movement. The five-round interval, or &amp;quot;ship turn,&amp;quot; equals one minute of real time. Ship movement between decisions is expected to follow this chronology, so that vessels continue according to their existing speed, heading and condition until new orders are given and resolved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order of ship actions that must be resolved during &amp;#039;&amp;#039;&amp;#039;[[Ship Turn|ship turns]]&amp;#039;&amp;#039;&amp;#039;, each of which takes place over five [[Combat Round|rounds]]. Apart from the normal resolution of combat, if any is occurring, the following steps are observed once every five rounds. These steps allow the captains of each ship to restore their vessels’ combat worthiness and give orders for future movement. The five-round interval, or &amp;quot;ship turn,&amp;quot; equals one minute of real time. Ship movement between decisions is expected to follow this chronology, so that vessels continue according to their existing speed, heading and condition until new orders are given and resolved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31511&amp;oldid=prev</id>
		<title>Tao alexis: /* Movement Notation Phase */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31511&amp;oldid=prev"/>
		<updated>2026-04-26T19:48:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Movement Notation Phase&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:48, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Movement Notation Phase ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Movement Notation Phase ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orders are written out, giving orders for the movement of ships one ship turn hence, five rounds from now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Movement Notation|&lt;/ins&gt;Orders&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are written out, giving orders for the movement of ships one ship turn hence, five rounds from now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Normal Movement ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Normal Movement ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31510&amp;oldid=prev</id>
		<title>Tao alexis: /* Normal Movement */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31510&amp;oldid=prev"/>
		<updated>2026-04-26T19:48:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Normal Movement&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:48, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Normal Movement ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Normal Movement ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The movement of ships should take place continuously each round, as explained by [[Movement Execution|movement execution]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Grappling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(naval)|Grappling]] &lt;/del&gt;may be done at any time, while the ship&amp;#039;s weapons fire when they are able. Boarding, too, happens as a part of normal melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The movement of ships should take place continuously each round, as explained by [[Movement Execution|movement execution]]. Grappling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of other ships &lt;/ins&gt;may be done at any time, while the ship&amp;#039;s weapons fire when they are able. Boarding, too, happens as a part of normal melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See [[Naval Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Naval Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31509&amp;oldid=prev</id>
		<title>Tao alexis: /* Unfouling Phase */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31509&amp;oldid=prev"/>
		<updated>2026-04-26T19:47:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Unfouling Phase&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:47, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begin &lt;/del&gt;the attempt, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orders &lt;/del&gt;must be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given to the crew, after which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire ship&amp;#039;s &lt;/del&gt;crew &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must spend &lt;/del&gt;five rounds attempting to free the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vessel&amp;#039;s &lt;/del&gt;rigging from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that of &lt;/del&gt;another ship&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. During this time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the crew is occupied with &lt;/del&gt;cutting, hauling, clearing spars&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;loosening lines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and separating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vessels enough for normal handling to resume&lt;/del&gt;; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;cannot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engage in combat and may &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interrupted by boarding &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acting on behalf &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ship&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Marines&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;marines&lt;/del&gt;]] are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;present to protect them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The attempt is resolved during this phase&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resolve &lt;/ins&gt;the attempt, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;must be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;the crew &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has already spent &lt;/ins&gt;five &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uninterrupted &lt;/ins&gt;rounds attempting to free the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vessels &lt;/ins&gt;rigging from another ship, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/ins&gt;cutting, hauling, clearing spars &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;loosening lines&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Now &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roll is made that resolves if this has succeeded&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if it has not, another roll &lt;/ins&gt;cannot be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made until another ship turn has passed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Movement Notation Phase ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Orders are written out, giving orders for the movement of ships one ship turn hence, five rounds &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Normal Movement ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The movement &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ships should take place continuously each round&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as explained by [[Movement Execution|movement execution]]. &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grappling (naval)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grappling&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be done at any time, while the ship&amp;#039;s weapons fire when they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Boarding, too, happens as a part of normal melee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31508&amp;oldid=prev</id>
		<title>Tao alexis at 14:22, 26 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31508&amp;oldid=prev"/>
		<updated>2026-04-26T14:22:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:22, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order of ship actions that must be resolved during &amp;#039;&amp;#039;&amp;#039;ship turns&amp;#039;&amp;#039;&amp;#039;, each of which takes place over five [[Combat Round|rounds]]. Apart from the normal resolution of combat, if any is occurring, the following steps are observed once every five rounds. These steps allow the captains of each ship to restore their vessels’ combat worthiness and give orders for future movement. The five-round interval, or &amp;quot;ship turn,&amp;quot; equals one minute of real time. Ship movement between decisions is expected to follow this chronology, so that vessels continue according to their existing speed, heading and condition until new orders are given and resolved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order of ship actions that must be resolved during &amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ship Turn|&lt;/ins&gt;ship turns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;, each of which takes place over five [[Combat Round|rounds]]. Apart from the normal resolution of combat, if any is occurring, the following steps are observed once every five rounds. These steps allow the captains of each ship to restore their vessels’ combat worthiness and give orders for future movement. The five-round interval, or &amp;quot;ship turn,&amp;quot; equals one minute of real time. Ship movement between decisions is expected to follow this chronology, so that vessels continue according to their existing speed, heading and condition until new orders are given and resolved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship is a large, moving body, dependent upon [[Crew Quality|crew]] labour, [[Wind Force|wind]], [[Ship&amp;#039;s Attitude|steering]], sail and momentum. The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous. Officers must judge the enemy&amp;#039;s course before the moment of contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust the crew to carry out the order in time.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship is a large, moving body, dependent upon [[Crew Quality|crew]] labour, [[Wind Force|wind]], [[Ship&amp;#039;s Attitude|steering]], sail and momentum. The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous. Officers must judge the enemy&amp;#039;s course before the moment of contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust the crew to carry out the order in time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31507&amp;oldid=prev</id>
		<title>Tao alexis at 14:21, 26 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31507&amp;oldid=prev"/>
		<updated>2026-04-26T14:21:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:21, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship is a large, moving body, dependent upon [[Crew Quality|crew]] labour, [[Wind Force|wind]], [[Ship&amp;#039;s Attitude|steering]], sail and momentum. The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous. Officers must judge the enemy&amp;#039;s course before the moment of contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust the crew to carry out the order in time.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship is a large, moving body, dependent upon [[Crew Quality|crew]] labour, [[Wind Force|wind]], [[Ship&amp;#039;s Attitude|steering]], sail and momentum. The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous. Officers must judge the enemy&amp;#039;s course before the moment of contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust the crew to carry out the order in time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The delay between an officer giving an order and the ship answering that order requires a full ship turn. Expressed in [[Combat|combat]] rounds, if an order is given at the outset of the 1st round, the result of that order does not commence until the 6th round. This delay creates the possibility of unexpected outcomes. Orders given at the start of a ship turn are written out and cannot be changed until the next ship turn, regardless of what occurs in the meantime. A poor order may leave the ship badly placed several rounds later; a good order may put the vessel into position before the enemy can answer. As a result, ships may [[Collisions (naval)|collide]], become [[Unfouling and Fouling ships|fouled]], move unintentionally out of range, be caught unawares, or be caught &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;[[Caught In Irons|in irons]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;, leaving them unable to move until another five rounds have passed and an attempt can be made to restore their situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The delay between an officer giving an order and the ship answering that order requires a full ship turn. Expressed in [[Combat|combat]] rounds, if an order is given at the outset of the 1st round, the result of that order does not commence until the 6th round. This delay creates the possibility of unexpected outcomes. Orders given at the start of a ship turn are written out and cannot be changed until the next ship turn, regardless of what occurs in the meantime. A poor order may leave the ship badly placed several rounds later; a good order may put the vessel into position before the enemy can answer. As a result, ships may [[Collisions (naval)|collide]], become [[Unfouling and Fouling ships|fouled]], move unintentionally out of range, be caught unawares, or be caught [[Caught In Irons|in irons]], leaving them unable to move until another five rounds have passed and an attempt can be made to restore their situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between ship turns, combat is resolved according to the standard round-by-round sequence, when [[Melee|melee]], [[Missile Weapons|missile fire]], [[Siege Weapons|siege fire]], [[Ramming|ramming]], [[Grappling (naval)|grappling]], [[Boarding|boarding]] and [[Action Points|action point]] use is handled normally.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between ship turns, combat is resolved according to the standard round-by-round sequence, when [[Melee|melee]], [[Missile Weapons|missile fire]], [[Siege Weapons|siege fire]], [[Ramming|ramming]], [[Grappling (naval)|grappling]], [[Boarding|boarding]] and [[Action Points|action point]] use is handled normally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31506&amp;oldid=prev</id>
		<title>Tao alexis: /* Unfouling Phase */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31506&amp;oldid=prev"/>
		<updated>2026-04-26T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Unfouling Phase&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:21, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To begin the attempt, orders must be given to the crew, after which the entire ship&amp;#039;s crew must spend five rounds attempting to free the vessel&amp;#039;s rigging from that of another ship. During this time, the crew is occupied with cutting, hauling, clearing spars, loosening lines and separating the vessels enough for normal handling to resume; they cannot engage in combat and may be interrupted by boarding from acting on behalf of the ship. The attempt is resolved during this phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To begin the attempt, orders must be given to the crew, after which the entire ship&amp;#039;s crew must spend five rounds attempting to free the vessel&amp;#039;s rigging from that of another ship. During this time, the crew is occupied with cutting, hauling, clearing spars, loosening lines and separating the vessels enough for normal handling to resume; they cannot engage in combat and may be interrupted by boarding from acting on behalf of the ship&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unless [[Marines|marines]] are present to protect them&lt;/ins&gt;. The attempt is resolved during this phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31505&amp;oldid=prev</id>
		<title>Tao alexis at 14:20, 26 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31505&amp;oldid=prev"/>
		<updated>2026-04-26T14:20:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:20, 26 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which &lt;/del&gt;actions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are performed &lt;/del&gt;during &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a naval fight. The movement and adjustment &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Ship Types|ships]] occurs in normal game &lt;/del&gt;[[Combat Round|rounds]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing events at sea to be measured by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same time scale used for [[Combat|combat]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To keep track &lt;/del&gt;of orders&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;movement, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;missiles, boarding, collisions and damage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a fixed &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sequence &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Play&amp;quot; has been included in the system&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each phase of the sequence must be resolved in the order indicated below. This prevents ships from turning&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accelerating, drifting or striking one another out of order, while giving the DM a consistent frame for judging what has already occurred &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what remains possible in the present round. Descriptions for each phase &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;linked for further reading&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of ship &lt;/ins&gt;actions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that must be resolved &lt;/ins&gt;during &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;ship turns&amp;#039;&amp;#039;&amp;#039;, each &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which takes place over five &lt;/ins&gt;[[Combat Round|rounds]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Apart from the normal resolution of combat, if any is occurring&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following steps are observed once every five rounds&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These steps allow the captains &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each ship to restore their vessels’ combat worthiness and give &lt;/ins&gt;orders &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for future &lt;/ins&gt;movement&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The five-round interval&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &amp;quot;ship turn&lt;/ins&gt;,&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equals one minute &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ship movement between decisions is expected to follow this chronology&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so that vessels continue according to their existing speed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heading &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition until new orders &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given and resolved&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Sequence accounts for the delay between an officer giving an order and the vessel answering that order. &lt;/del&gt;A ship is a large, moving body, dependent upon [[Crew Quality|crew]] labour, [[Wind Force|wind]], [[Ship&amp;#039;s Attitude|steering]], sail and momentum. The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A ship is a large, moving body, dependent upon [[Crew Quality|crew]] labour, [[Wind Force|wind]], [[Ship&amp;#039;s Attitude|steering]], sail and momentum. The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Officers must judge the enemy&amp;#039;s course before the moment of contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust the crew to carry out the order in time&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;delay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also gives value to command &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anticipation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Officers must judge &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy&amp;#039;s course before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crew to carry &lt;/del&gt;out the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;order &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/del&gt;. A poor order may leave the ship badly placed several rounds later; a good order may put the vessel into position before the enemy can answer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;delay &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;between an officer giving an order &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ship answering that order requires a full ship turn&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Expressed in [[Combat|combat]] rounds, if an order is given at the outset of the 1st round, the result of that order does not commence until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6th round. This delay creates &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibility &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unexpected outcomes. Orders given at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start of a ship turn are written &lt;/ins&gt;out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and cannot be changed until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next ship turn, regardless of what occurs &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the meantime&lt;/ins&gt;. A poor order may leave the ship badly placed several rounds later; a good order may put the vessel into position before the enemy can answer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. As a result, ships may [[Collisions (naval)|collide]], become [[Unfouling and Fouling ships|fouled]], move unintentionally out of range, be caught unawares, or be caught &amp;#039;&amp;#039;&amp;#039;[[Caught In Irons|in irons]]&amp;#039;&amp;#039;&amp;#039;, leaving them unable to move until another five rounds have passed and an attempt can be made to restore their situation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Where no personal &lt;/del&gt;combat is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking place, the DM may manage ship movement over longer intervals. A suitable approach is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combine movement into minute periods of five rounds each, or even two minutes at a time, when vessels are closing from a distance, searching for position, adjusting to wind, shadowing one another, or manoeuvring without immediate fire or boarding. This keeps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;encounter from becoming burdened by unnecessary &lt;/del&gt;round-by-round &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handling before the ships are close enough for each moment to matter.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Between ship turns, &lt;/ins&gt;combat is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resolved according &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard &lt;/ins&gt;round-by-round &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sequence, when [[Melee|melee]], [[Missile Weapons|missile fire]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Siege Weapons|&lt;/ins&gt;siege &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ramming|&lt;/ins&gt;ramming&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Grappling (naval)|&lt;/ins&gt;grappling&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Boarding|&lt;/ins&gt;boarding&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[Action Points|&lt;/ins&gt;action point&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] use is handled normally&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once vessels come within range of missiles&lt;/del&gt;, siege &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engines&lt;/del&gt;, ramming, grappling, boarding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or other immediate &lt;/del&gt;action&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, play should return to the normal round-by-round sequence. At that &lt;/del&gt;point&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, small differences in timing, facing, speed and distance become important enough to require the full order of play&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sequence of Play ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sequence of Play ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To begin the attempt, orders must be given to the crew, after which the entire ship&amp;#039;s crew must spend five rounds attempting to free the vessel&amp;#039;s rigging from that of another ship. During this time, the crew is occupied with cutting, hauling, clearing spars, loosening lines and separating the vessels enough for normal handling to resume. The attempt is resolved during this phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To begin the attempt, orders must be given to the crew, after which the entire ship&amp;#039;s crew must spend five rounds attempting to free the vessel&amp;#039;s rigging from that of another ship. During this time, the crew is occupied with cutting, hauling, clearing spars, loosening lines and separating the vessels enough for normal handling to resume&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; they cannot engage in combat and may be interrupted by boarding from acting on behalf of the ship&lt;/ins&gt;. The attempt is resolved during this phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31494&amp;oldid=prev</id>
		<title>Tao alexis: /* Unfouling Phase */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31494&amp;oldid=prev"/>
		<updated>2026-04-25T19:05:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Unfouling Phase&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:05, 25 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unfouling Phase ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All ships wishing to do so may attempt to [[Unfouling and Fouling Ships|unfoul]] themselves during this phase. To begin the attempt, orders must be given to the crew, after which the entire ship&amp;#039;s crew must spend five rounds attempting to free the vessel&amp;#039;s rigging from that of another ship. During this time, the crew is occupied with cutting, hauling, clearing spars, loosening lines and separating the vessels enough for normal handling to resume. The attempt is resolved during this phase.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31492&amp;oldid=prev</id>
		<title>Tao alexis at 19:02, 25 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Naval_Sequence_of_Play&amp;diff=31492&amp;oldid=prev"/>
		<updated>2026-04-25T19:02:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:02, 25 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order in which actions are performed during a naval fight. The movement and adjustment of [[Ship Types|ships]] occurs in normal game [[Combat Round|rounds]], allowing events at sea to be measured by the same time scale used for [[Combat|combat]]. To keep track of orders, movement, missiles, boarding, collisions and damage, a fixed &amp;quot;Sequence of Play&amp;quot; has been included in the system. Each phase of the sequence must be resolved in the order indicated below. This prevents ships from turning, firing, accelerating, drifting or striking one another out of order, while giving the DM a consistent frame for judging what has already occurred and what remains possible in the present round. Descriptions for each phase are linked for further reading.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Naval Sequence of Play&amp;#039;&amp;#039;&amp;#039; describes the order in which actions are performed during a naval fight. The movement and adjustment of [[Ship Types|ships]] occurs in normal game [[Combat Round|rounds]], allowing events at sea to be measured by the same time scale used for [[Combat|combat]]. To keep track of orders, movement, missiles, boarding, collisions and damage, a fixed &amp;quot;Sequence of Play&amp;quot; has been included in the system. Each phase of the sequence must be resolved in the order indicated below. This prevents ships from turning, firing, accelerating, drifting or striking one another out of order, while giving the DM a consistent frame for judging what has already occurred and what remains possible in the present round. Descriptions for each phase are linked for further reading.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sequence accounts for the delay between an officer giving an order and the vessel answering that order. A ship is a large, moving body, dependent upon crew labour, wind, steering, sail and momentum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sequence accounts for the delay between an officer giving an order and the vessel answering that order. A ship is a large, moving body, dependent upon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Crew Quality|&lt;/ins&gt;crew&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;labour, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wind Force|&lt;/ins&gt;wind&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ship&amp;#039;s Attitude|&lt;/ins&gt;steering&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, sail and momentum. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The helmsman may begin to answer the tiller at once, but sailors must still haul lines, brace yards, gather or loose sail, shift weight, clear obstructions and respond to commands passed across a noisy deck. For this reason, changes in speed or direction are not treated as instantaneous.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This delay also gives value to command and anticipation. Officers must judge the enemy&amp;#039;s course before the moment of contact, decide whether to close, sheer away, hold position, prepare to board or bring weapons to bear, and then trust the crew to carry out the order in time. A poor order may leave the ship badly placed several rounds later; a good order may put the vessel into position before the enemy can answer.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Where no personal combat is taking place, the DM may manage ship movement over longer intervals. A suitable approach is to combine movement into minute periods of five rounds each, or even two minutes at a time, when vessels are closing from a distance, searching for position, adjusting to wind, shadowing one another, or manoeuvring without immediate fire or boarding. This keeps the encounter from becoming burdened by unnecessary round-by-round handling before the ships are close enough for each moment to matter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once vessels come within range of missiles, siege engines, ramming, grappling, boarding or other immediate action, play should return to the normal round-by-round sequence. At that point, small differences in timing, facing, speed and distance become important enough to require the full order of play.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Sequence of Play ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Wind Phase ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The [[Wind Change|direction of the wind]] is called by its location on the compass, called &amp;quot;windward.&amp;quot; In naval terms, downwind, the direction the wind is going, is called &amp;#039;&amp;#039;&amp;#039;leeward&amp;#039;&amp;#039;&amp;#039;. These terms are used throughout the naval combat rules to describe a ship’s position and movement in relation to the wind. For game purposes, the compass has sixteen points, representing a 360 degree circle of horizon. Every five rounds, or once per minute, a die is rolled to determine whether the wind has shifted one point clockwise or counterclockwise. This roll should be made before the next phase in the sequence.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Unfouling Phase ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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