<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Jump_%28spell%29</id>
	<title>Jump (spell) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Jump_%28spell%29"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;action=history"/>
	<updated>2026-05-28T21:14:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=28594&amp;oldid=prev</id>
		<title>Maxwell at 23:59, 21 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=28594&amp;oldid=prev"/>
		<updated>2025-02-21T23:59:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:59, 21 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Mage 1st Level Spells|mage (1st)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Mage 1st Level Spells|mage (1st)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the recipient is granted multiple jumps, these may be stored and used at will, though all leaps must be completed within 1 minute&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or &lt;/del&gt;5 rounds per caster level. Any unused jumps beyond this limit dissipate, lost as the spell&amp;#039;s magic fades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the recipient is granted multiple jumps, these may be stored and used at will, though all leaps must be completed within 1 minute &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;5 rounds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;per caster level. Any unused jumps beyond this limit dissipate, lost as the spell&amp;#039;s magic fades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Execution ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Execution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=28550&amp;oldid=prev</id>
		<title>Tao alexis at 17:27, 21 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=28550&amp;oldid=prev"/>
		<updated>2025-02-21T17:27:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:27, 21 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;465px&lt;/del&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;525px&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; is a spell that grants the recipient the ability to leap into the air, allowing them to bypass obstacles, cross [[Chasm|crevasses]], or ascend vertically to reach high places. Beyond mere traversal, this power enables the recipient to bound across the battlefield, swiftly engaging scattered enemies by covering great distances in a single leap. The spell&amp;#039;s versatility makes it invaluable for both combat and exploration, providing enhanced mobility where conventional movement would fail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; is a spell that grants the recipient the ability to leap into the air, allowing them to bypass obstacles, cross [[Chasm|crevasses]], or ascend vertically to reach high places. Beyond mere traversal, this power enables the recipient to bound across the battlefield, swiftly engaging scattered enemies by covering great distances in a single leap. The spell&amp;#039;s versatility makes it invaluable for both combat and exploration, providing enhanced mobility where conventional movement would fail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=28548&amp;oldid=prev</id>
		<title>Tao alexis at 17:26, 21 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=28548&amp;oldid=prev"/>
		<updated>2025-02-21T17:26:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:26, 21 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|465px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|465px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enables &lt;/del&gt;a recipient the ability to leap into the air &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a means &lt;/del&gt;to bypass obstacles, cross crevasses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and jump from &lt;/del&gt;vertically &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in order &lt;/del&gt;to reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;high &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In addition&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power can be used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leap about &lt;/del&gt;the battlefield, engaging scattered enemies by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crossing &lt;/del&gt;great distances in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bound&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell that grants the &lt;/ins&gt;recipient the ability to leap into the air&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, allowing them &lt;/ins&gt;to bypass obstacles, cross &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Chasm|&lt;/ins&gt;crevasses&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], or ascend &lt;/ins&gt;vertically to reach high &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;places&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beyond mere traversal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this power enables &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recipient &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bound across &lt;/ins&gt;the battlefield, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;swiftly &lt;/ins&gt;engaging scattered enemies by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;covering &lt;/ins&gt;great distances in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single leap. The spell&amp;#039;s versatility makes it invaluable for both combat and exploration, providing enhanced mobility where conventional movement would fail&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Mage 1st Level Spells|mage (1st)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Mage 1st Level Spells|mage (1st)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the recipient &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is granted &lt;/ins&gt;multiple jumps, these may be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stored &lt;/ins&gt;and used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at will&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaps &lt;/ins&gt;must be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completed &lt;/ins&gt;within 1 minute, or 5 rounds per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caster &lt;/ins&gt;level. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any &lt;/ins&gt;unused jumps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond this limit dissipate, &lt;/ins&gt;lost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the spell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s magic fades&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the recipient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can perform &lt;/del&gt;multiple jumps, these may be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saved up &lt;/del&gt;and used &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when desired; however&lt;/del&gt;, all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jumps &lt;/del&gt;must be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/del&gt;within 1 minute, or 5 rounds&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;per level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the caster&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; All &lt;/del&gt;unused jumps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after the total time has passed are &lt;/del&gt;lost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the recipient, due to &lt;/del&gt;the spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having dissipated&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Execution ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Execution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be &lt;/del&gt;between 10 and 30 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft.&lt;/del&gt;, or 2-6 [[Combat Hex|hexes]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Each 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft. distance &lt;/del&gt;or part thereof &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/del&gt;1 [[Action Points|action point]] (AP).  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;Thus&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;, if the character Winstead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were to make &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump of &lt;/del&gt;25 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft.&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that would cost Winstead &lt;/del&gt;3 AP. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The target hex must be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;empty &lt;/del&gt;of combatants and obstructions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;a safe landing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is to be presumed&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Jumping into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other persons; &lt;/del&gt;onto an unstable surface&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place where the recipient must &lt;/del&gt;grab &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something, requires &lt;/del&gt;a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;range &lt;/ins&gt;between 10 and 30 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet&lt;/ins&gt;, or 2-6 [[Combat Hex|hexes]]. Each 10&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-foot increment, &lt;/ins&gt;or part thereof&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, consumes &lt;/ins&gt;1 [[Action Points|action point]] (AP).  Thus, if the character Winstead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;performs &lt;/ins&gt;a 25&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-foot leap&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the action costs &lt;/ins&gt;3 AP. The target hex must be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clear &lt;/ins&gt;of combatants and obstructions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to ensure &lt;/ins&gt;a safe landing. Jumping into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an occupied space, &lt;/ins&gt;onto an unstable surface or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;towards a location requiring &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mid-air &lt;/ins&gt;grab &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessitates &lt;/ins&gt;a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;Winstead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were to leap &lt;/del&gt;20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft. upwards &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;catch &lt;/del&gt;a tree limb, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that would require &lt;/del&gt;a check&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; With regards to the tree limb, if he failed &lt;/del&gt;the check, he&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;d &lt;/del&gt;[[Falling|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fall&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 ft&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; if he failed the check while landing on &lt;/del&gt;a stool&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, he&amp;#039;d merely &lt;/del&gt;[[Collisions &amp;amp; Crashes|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crash&lt;/del&gt;]] to the floor, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking &lt;/del&gt;1-6 damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;rather than suffering &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a fall&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;Winstead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaps &lt;/ins&gt;20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet upward &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seize &lt;/ins&gt;a tree limb, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dexterity &lt;/ins&gt;check &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is required&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the check &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fails&lt;/ins&gt;, he [[Falling|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;falls&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the full distance&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Similarly, attempting to leap across a room to land atop &lt;/ins&gt;a stool &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— an unstable surface — demands a check. Failure results in &lt;/ins&gt;[[Collisions &amp;amp; Crashes|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crashing&lt;/ins&gt;]] to the floor, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;causing &lt;/ins&gt;1-6 damage rather than suffering &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full falling damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he were jumping &lt;/del&gt;into a hex &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;another person&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;failed to make a &lt;/del&gt;dexterity check, both he and the other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;person would &lt;/del&gt;take 1-6 damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; If that other person were &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;enemy combatant&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the check &amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presumed to have failed&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/del&gt;Winstead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/del&gt;succeed in stunning the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other, knocking that enemy out of &lt;/del&gt;the hex &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— and &lt;/del&gt;leaving &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Winstead &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possession &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hex&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stunned or not — but &lt;/del&gt;otherwise, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;the enemy chooses&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; which &lt;/del&gt;adjacent hex Winstead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ends &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with other nearby &lt;/del&gt;enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making room so that Winstead &lt;/del&gt;is left in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a hex of his own&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jumping into an occupied hex presents additional risks. &lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Winstead leaps &lt;/ins&gt;into a hex &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;containing &lt;/ins&gt;another person and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fails the required &lt;/ins&gt;dexterity check, both he and the other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;individual &lt;/ins&gt;take 1-6 damage. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Against &lt;/ins&gt;an enemy combatant, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;failure &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatic&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;Winstead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;succeed in stunning the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponent and forcing them from &lt;/ins&gt;the hex&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;leaving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;himself &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;control &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space&lt;/ins&gt;, otherwise, the enemy chooses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;adjacent hex &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;Winstead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to land &lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Nearby &lt;/ins&gt;enemies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shift accordingly to ensure he &lt;/ins&gt;is left &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standing alone &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an unoccupied space&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Possessing &lt;/del&gt;the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grants &lt;/del&gt;a +2 bonus to this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dexterity check&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A character possessing &lt;/ins&gt;the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gains &lt;/ins&gt;a +2 bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to dexterity checks related &lt;/ins&gt;to this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Combat ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Combat ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recipients may [[Roll to Hit|swing]] in [[Combat|combat]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ordinarily &lt;/del&gt;and then use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the rest of &lt;/del&gt;their movement to jump away. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If the jump is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/del&gt;before attacking, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last &lt;/del&gt;spent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AP for &lt;/del&gt;the jump may &amp;#039;&amp;#039;also&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be applied to &lt;/del&gt;the recipient&amp;#039;s combat expenditure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recipients may [[Roll to Hit|swing]] in [[Combat|combat]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as normal &lt;/ins&gt;and then use their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining &lt;/ins&gt;movement to jump away. If the jump is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;executed &lt;/ins&gt;before attacking, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final AP &lt;/ins&gt;spent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the jump may &amp;#039;&amp;#039;also&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contribute toward &lt;/ins&gt;the recipient&amp;#039;s combat expenditure&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, effectively allowing for a seamless transition from movement to attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: Winstead leaps 20 feet toward an enemy, spending 2 AP to cover the distance. He requires an additional 2 AP to swing his mace upon landing. The first AP propels him into the air, while the second completes his jump and simultaneously initiates his attack. Upon landing, he completes the strike, expending a total of 3 AP&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: Winstead makes a jump of 20 ft. at an enemy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using 2 AP to cover &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distance.  He needs 2 AP &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;swing his mace and hit the enemy upon landing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1st AP to jump, Winstead uses his 2nd AP &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finish his jump AND start his swing; as he lands, he completes his swing, using 3 AP altogether&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During the leap&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recipient may also use the motion &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Drawing a Weapon while Moving|draw a weapon]], just as they would when running forward&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This ensures that jumping does not hinder &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enter combat fully prepared&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The recipient can also use the time of the jump to &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drawing a Weapon while Moving&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;draw a weapon&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as he&amp;#039;d be free &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do if he were using his action points &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run forward&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jumping does not provoke an &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attack of Opportunity&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack of opportunity&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing the recipient &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reposition freely without opening themselves &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediate retaliation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jumping does not enable the enemy to make an [[Attack of Opportunity|attack of opportunity]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Magical Spells]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Magical Spells&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category: Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14661&amp;oldid=prev</id>
		<title>Tao alexis: /* Execution */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14661&amp;oldid=prev"/>
		<updated>2021-12-01T20:23:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Execution&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:23, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants and obstructions if a safe landing is to be presumed.  Jumping into other persons; onto an unstable surface; or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants and obstructions if a safe landing is to be presumed.  Jumping into other persons; onto an unstable surface; or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If he were jumping into a hex with another person, and failed to make a dexterity check, both he and the other person would take 1-6 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;If he were jumping into a hex with another person, and failed to make a dexterity check, both he and the other person would take 1-6 damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  If that other person were an &amp;#039;&amp;#039;&amp;#039;enemy combatant&amp;#039;&amp;#039;&amp;#039;, the check &amp;#039;&amp;#039;&amp;#039;is presumed to have failed&amp;#039;&amp;#039;&amp;#039;.   Winstead might succeed in stunning the other, knocking that enemy out of the hex — and leaving Winstead in possession of the hex, stunned or not — but otherwise, &amp;#039;&amp;#039;&amp;#039;the enemy chooses&amp;#039;&amp;#039;&amp;#039; which adjacent hex Winstead ends in, with other nearby enemies making room so that Winstead is left in a hex of his own&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14660&amp;oldid=prev</id>
		<title>Tao alexis: /* Execution */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14660&amp;oldid=prev"/>
		<updated>2021-12-01T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Execution&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:19, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Execution ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Execution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;a safe landing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after the jump &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presumed &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatic, so long as the surface is stable&lt;/del&gt;.  Jumping onto an unstable surface&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and obstructions if &lt;/ins&gt;a safe landing is to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presumed&lt;/ins&gt;.  Jumping &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into other persons; &lt;/ins&gt;onto an unstable surface&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  If he were jumping into a hex with another person, and failed to make a dexterity check, both he and the other person would take 1-6 damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14659&amp;oldid=prev</id>
		<title>Tao alexis: /* Combat */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14659&amp;oldid=prev"/>
		<updated>2021-12-01T20:17:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:17, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recipients may [[Roll to Hit|swing]] in [[Combat|combat]] ordinarily and then use the rest of their movement to jump away.  If the jump is made before attacking, the last spent AP for the jump may &amp;#039;&amp;#039;also&amp;#039;&amp;#039; be applied to the recipient&amp;#039;s combat expenditure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recipients may [[Roll to Hit|swing]] in [[Combat|combat]] ordinarily and then use the rest of their movement to jump away.  If the jump is made before attacking, the last spent AP for the jump may &amp;#039;&amp;#039;also&amp;#039;&amp;#039; be applied to the recipient&amp;#039;s combat expenditure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Winstead makes a jump of 20 ft. at an enemy, using 2 AP to cover the distance.  He needs 2 AP to swing his mace and hit the enemy upon landing.  Using the 1st AP to jump, Winstead uses his 2nd AP to finish his jump AND start his swing; as he lands, he completes his swing, using 3 AP altogether.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;Winstead makes a jump of 20 ft. at an enemy, using 2 AP to cover the distance.  He needs 2 AP to swing his mace and hit the enemy upon landing.  Using the 1st AP to jump, Winstead uses his 2nd AP to finish his jump AND start his swing; as he lands, he completes his swing, using 3 AP altogether.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The recipient can also use the time of the jump to [[Drawing a Weapon while Moving|draw a weapon]], as he&amp;#039;d be free to do if he were using his action points to run forward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The recipient can also use the time of the jump to [[Drawing a Weapon while Moving|draw a weapon]], as he&amp;#039;d be free to do if he were using his action points to run forward.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14658&amp;oldid=prev</id>
		<title>Tao alexis: /* Execution */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14658&amp;oldid=prev"/>
		<updated>2021-12-01T20:17:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Execution&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:17, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants; a safe landing after the jump is presumed to be automatic, so long as the surface is stable.  Jumping onto an unstable surface, or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants; a safe landing after the jump is presumed to be automatic, so long as the surface is stable.  Jumping onto an unstable surface, or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14657&amp;oldid=prev</id>
		<title>Tao alexis: /* Combat */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14657&amp;oldid=prev"/>
		<updated>2021-12-01T20:16:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:16, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumping does not enable the enemy to make an [[Attack of Opportunity|attack of opportunity]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jumping does not enable the enemy to make an [[Attack of Opportunity|attack of opportunity]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Magical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spell&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Magical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spells&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14656&amp;oldid=prev</id>
		<title>Tao alexis at 20:16, 1 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14656&amp;oldid=prev"/>
		<updated>2021-12-01T20:16:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:16, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|465px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|465px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; enables a recipient the ability to leap into the air as a means to bypass obstacles, cross crevasses and jump from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;street level &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the second floor of buildings&lt;/del&gt;.  In addition, the power can be used to leap about the battlefield, engaging scattered enemies by crossing great distances in a bound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; enables a recipient the ability to leap into the air as a means to bypass obstacles, cross crevasses and jump from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vertically in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach a high place&lt;/ins&gt;.  In addition, the power can be used to leap about the battlefield, engaging scattered enemies by crossing great distances in a bound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Mage 1st Level Spells|mage (1st)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Mage 1st Level Spells|mage (1st)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the recipient can perform multiple jumps, these may be saved up and used when desired; however, all jumps must be made within 1 minute, or 5 rounds, per level of the caster.  All unused jumps after the total time has passed are lost to the recipient, due to the spell having dissipated.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Execution ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jumps may be between 10 and 30 ft., or 2-6 [[Combat Hex|hexes]].  Each 10 ft. distance or part thereof requires 1 [[Action Points|action point]] (AP).  &amp;#039;&amp;#039;&amp;#039;Thus&amp;#039;&amp;#039;&amp;#039;, if the character Winstead were to make a jump of 25 ft., that would cost Winstead 3 AP.  The target hex must be empty of combatants; a safe landing after the jump is presumed to be automatic, so long as the surface is stable.  Jumping onto an unstable surface, or to a place where the recipient must grab something, requires a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;, if Winstead were to leap 20 ft. upwards to catch a tree limb, that would require a check; likewise if he were to try and jump to across a room to land on a stool, which wouldn&amp;#039;t be a stable surface.  With regards to the tree limb, if he failed the check, he&amp;#039;d [[Falling|fall]] 20 ft.; if he failed the check while landing on a stool, he&amp;#039;d merely [[Collisions &amp;amp; Crashes|crash]] to the floor, taking 1-6 damage, rather than suffering a fall.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Possessing the [[Sure-footedness (sage study)|sure-footedness]] [[Sage Study|sage study]] grants a +2 bonus to this dexterity check.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Combat ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recipients may [[Roll to Hit|swing]] in [[Combat|combat]] ordinarily and then use the rest of their movement to jump away.  If the jump is made before attacking, the last spent AP for the jump may &amp;#039;&amp;#039;also&amp;#039;&amp;#039; be applied to the recipient&amp;#039;s combat expenditure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;, Winstead makes a jump of 20 ft. at an enemy, using 2 AP to cover the distance.  He needs 2 AP to swing his mace and hit the enemy upon landing.  Using the 1st AP to jump, Winstead uses his 2nd AP to finish his jump AND start his swing; as he lands, he completes his swing, using 3 AP altogether.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The recipient can also use the time of the jump to [[Drawing a Weapon while Moving|draw a weapon]], as he&amp;#039;d be free to do if he were using his action points to run forward.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jumping does not enable the enemy to make an [[Attack of Opportunity|attack of opportunity]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Magical Spell]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14653&amp;oldid=prev</id>
		<title>Tao alexis at 06:05, 30 November 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Jump_(spell)&amp;diff=14653&amp;oldid=prev"/>
		<updated>2021-11-30T06:05:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:05, 30 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|465px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Jump (spell).jpg|right|465px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; enables a recipient the ability to leap into the air as a means to bypass obstacles, cross crevasses and jump from street level to the second floor of buildings.  In addition, the power can be used to leap about the battlefield, engaging scattered enemies by crossing great distances in a bound.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>