Difference between revisions of "Puissance (sage study)"

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== Amateur ==
 
== Amateur ==
:*'''[[Close Drop]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
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:*'''[[Close Drop (sage ability)]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
:*'''[[Gain Proficiency]]''': character begins with one more proficiency than is otherwise normal.
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:*'''[[Gain Proficiency (sage ability)]]''': character begins with one more proficiency than is otherwise normal.
:*'''[[Hereditary Weapon I]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
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:*'''[[Hereditary Weapon I (sage ability)]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
:*'''[[Shield as a Weapon]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit.
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:*'''[[Shield as a Weapon (sage ability)]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit.
:*'''[[Strengthened Arm]]''': the character is able to hurl weapons a greater distance than normal.
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:*'''[[Strengthened Arm (sage ability)]]''': the character is able to hurl weapons a greater distance than normal.
  
 
== Authority ==
 
== Authority ==
:*'''[[Draw Speed]]''': decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.
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:*'''[[Draw Speed (sage ability)]]''': decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.
:*'''[[Feinting]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
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:*'''[[Feinting (sage ability)]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
:*'''[[Hereditary Weapon II]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
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:*'''[[Hereditary Weapon II (sage ability)]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
:*'''[[Main-gauche]]''': the use of a dagger, rather than a shield, in parrying attacks.
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:*'''[[Main-gauche (sage ability)]]''': the use of a dagger, rather than a shield, in parrying attacks.
 
:*'''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired.
 
:*'''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired.
:*'''[[Reduced Proficiency Penalty]]''': the combatant's proficiency penalty is lessened by 1 point.
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:*'''[[Reduced Proficiency Penalty (sage ability)]]''': the combatant's proficiency penalty is lessened by 1 point.
  
 
== Expert ==
 
== Expert ==
:*'''[[Berserk]]''': enables the combatant to berserk if reduced to 1 hit point or less.
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:*'''[[Berserking (sage ability)]]''': enables the combatant to berserk if reduced to 1 hit point or less.
:*'''[[Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types.
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:*'''[[Improved Dual-wielding (sage ability)]]''': reduces the penalties in fighting with two weapons of various types.
:*'''[[Off-handed Cast]]''': enables the combatant to throw a hurled weapon equally well with either hand.
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:*'''[[Off-handed Cast (sage ability)]]''': enables the combatant to throw a hurled weapon equally well with either hand.
  
 
== Sage ==
 
== Sage ==
:*'''[[Full Berserk]]''': the character is able to berserk at will for a brief period.
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:*'''[[Full Berserk (sage ability)]]''': the character is able to berserk at will for a brief period.
 
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Revision as of 05:37, 21 August 2020

The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.

Amateur

Authority

Expert

Sage



See Also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities