Difference between revisions of "Nutrition & the Preparation of Food"

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(Created page with "'''Nutrition and Preparation''' argues that the food consumed in the game world should vary in kind, so that apart from the amount of food that characters must consum...")
 
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[[File:Nutrition & Preparation of Food.jpg|right|525px|thumb]]
 
'''Nutrition and Preparation''' argues that the [[Food|food]] consumed in the game world should vary in kind, so that apart from the amount of food that characters must consume, the '''taste and quality''' of the food should also matter.  Characters cannot simply live on bread and water.  They must eat, at the very least, "palatable food" — and, when possible, "good" food.
 
'''Nutrition and Preparation''' argues that the [[Food|food]] consumed in the game world should vary in kind, so that apart from the amount of food that characters must consume, the '''taste and quality''' of the food should also matter.  Characters cannot simply live on bread and water.  They must eat, at the very least, "palatable food" — and, when possible, "good" food.
 
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This isn't always easy while adventuring.  The manner of food that can be obtained, and where it can be prepared, improves considerably in urban settings, where an interior kitchen is available.  Food cooked in a camp, which must endure in a character's pack for days, is far less desirable and the value gained from eating such victuals deserve attention within the game's rules.
 
This isn't always easy while adventuring.  The manner of food that can be obtained, and where it can be prepared, improves considerably in urban settings, where an interior kitchen is available.  Food cooked in a camp, which must endure in a character's pack for days, is far less desirable and the value gained from eating such victuals deserve attention within the game's rules.

Revision as of 22:07, 11 August 2023

Nutrition & Preparation of Food.jpg

Nutrition and Preparation argues that the food consumed in the game world should vary in kind, so that apart from the amount of food that characters must consume, the taste and quality of the food should also matter. Characters cannot simply live on bread and water. They must eat, at the very least, "palatable food" — and, when possible, "good" food.

This isn't always easy while adventuring. The manner of food that can be obtained, and where it can be prepared, improves considerably in urban settings, where an interior kitchen is available. Food cooked in a camp, which must endure in a character's pack for days, is far less desirable and the value gained from eating such victuals deserve attention within the game's rules.