Difference between revisions of "Hammer (symbol)"

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'''Hammers''' are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains.  The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]].  Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness.  Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
 
'''Hammers''' are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains.  The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]].  Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness.  Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
  
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6-mile map hexes also possess two designations: arable and non-arable.  With very few exceptions, type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable.  Since type-8 hexes don't gain hammers under any circumstance, they are not included on the table shown.
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{| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;"
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|+ Hammers gained by Hex Type & Designation
 +
! Hex Type % !! Arable !! Non-Arable
 +
|-
 +
| 7 || 0 || 2
 +
|-
 +
| 6 || 1 || 2
 +
|-
 +
| 5 || 1 || 3
 +
|-
 +
| 4 || 2 || -
 +
|-
 +
| 3 || 3 || -
 +
|-
 +
| 2 || 4 || -
 +
|-
 +
| 1 || 4 || -
 +
|}
 +
 
 +
 
  
 
The number of hammers ranges from 0 to 6, as determined by the , which is a product of .  A bonus +1 hammer is given if either a [[Rivers|river]] or a [[Settlements|settlement]] is present.
 
The number of hammers ranges from 0 to 6, as determined by the , which is a product of .  A bonus +1 hammer is given if either a [[Rivers|river]] or a [[Settlements|settlement]] is present.

Revision as of 00:40, 24 March 2022

Hammers are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the hex type, which in turn is a product of infrastructure. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.

6-mile map hexes also possess two designations: arable and non-arable. With very few exceptions, type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstance, they are not included on the table shown.

Hammers gained by Hex Type & Designation
Hex Type % Arable Non-Arable
7 0 2
6 1 2
5 1 3
4 2 -
3 3 -
2 4 -
1 4 -


The number of hammers ranges from 0 to 6, as determined by the , which is a product of . A bonus +1 hammer is given if either a river or a settlement is present.