Difference between revisions of "Cooking (sage ability)"

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The craft of preparing superior food for consumption, with additional skill in making dishes which are more healthy and palatable. This translates to an increase in the taste of fare that is cooked by the character, as described in the [[Nutrition & Preparation of Food|nutrition & preparation of food]] rules.
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The taste of food is described as ten measures: grub, chow, nosh, savoury, tasty, flavourful, delicious, piquant, mouth-watering and ambrosia. Whatever the tools or space available, a character with the cooking ability will be able to improve taste by one measure: grub becomes chow, chow becomes nosh, nosh becomes savoury and so on. This includes a concomitant improvement in the diner’s response to the food as well, producing a better chance of the character finishing the meal sated, happy or elated, with a corresponding unlikelihood of being grumpy, tired, miserable, vomitous or experiencing diarrhea or a gastro-intestinal affliction.
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Cooking also provides the character with an ability to distinguish fresh foods from selective, or recognize when food has spoiled and is inadequate for preparation.
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See Also,
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[[Gastronomy (sage study)|Gastronomy]]
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[[Logistics (sage study)|Logistics]]

Revision as of 16:19, 22 March 2020

The craft of preparing superior food for consumption, with additional skill in making dishes which are more healthy and palatable. This translates to an increase in the taste of fare that is cooked by the character, as described in the nutrition & preparation of food rules.

The taste of food is described as ten measures: grub, chow, nosh, savoury, tasty, flavourful, delicious, piquant, mouth-watering and ambrosia. Whatever the tools or space available, a character with the cooking ability will be able to improve taste by one measure: grub becomes chow, chow becomes nosh, nosh becomes savoury and so on. This includes a concomitant improvement in the diner’s response to the food as well, producing a better chance of the character finishing the meal sated, happy or elated, with a corresponding unlikelihood of being grumpy, tired, miserable, vomitous or experiencing diarrhea or a gastro-intestinal affliction.

Cooking also provides the character with an ability to distinguish fresh foods from selective, or recognize when food has spoiled and is inadequate for preparation.

See Also, Gastronomy Logistics