Difference between revisions of "Construction (sage study)"

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[[File:Construction (sage study).jpg|right|560px|thumb]]
 
[[File:Construction (sage study).jpg|right|560px|thumb]]
'''Construction''' is a [[Sage Study|sage study]] in the [[Sage Field|fields]] of [[Architecture (sage field)|Architecture]] and [[Civitas (sage field)|Civitas]], describing matters of building, such as residences, workshops, mills, roads, bridges, tunnels, [[Aqueduct|aqueduct]], sewer and the like. The study integrates knowledge of surveying, excavation, [[Masonry|masonry]], [[Carpentry (sage ability)|carpentry]], financial considerations, contracting and the ongoing management and productivity of labour.
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'''Construction''' is a [[Sage Study|sage study]] in the [[Sage Field|fields]] of [[Architecture (sage field)|Architecture]] and [[Civitas (sage field)|Civitas]], encompassing the art of crafting dwellings, workshops, mills, pathways, bridges, tunnels, [[Aqueduct|aqueducts]], and sewers. This study provides an understanding of rudimentary tools, labor-intensive excavation techniques, adeptness in stonemasonry, woodworking skills, financial acumen, contractual agreements and the oversight of labourers to ensure efficient productivity.
 
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Some practical skills are included, but the focus of the study is upon planning and overseeing work gangs who will perform the actual work. Naturally, construction will be expensive and will often require considerable time.
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The character has additional knowledge of Gothic architecture, characterized by pointed arches, ribbed vaults and flying buttresses, through the use of traditional methods and craftsmanship passed down through generations.  Eache relies on basic machinery and hand tools, often using with locally sourced materials like stone, timber and clay.  The medieval approach to construction relies on ingenuity, manual labour and an intuitive understanding of engineering
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The use of labour includes coordination of work gangs and the ability to price materials, wages and, with experience, the hiring of other overseers to ensure reliable meeting of contracts. Projects are unlimited in size, ultimately allowing characters to build cathedrals or castles, among other majestic structures.
  
 
== Sage Abilities ==
 
== Sage Abilities ==
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=== Amateur Status ===
 
=== Amateur Status ===
* '''[[Tradecraft (sage ability)|Tradecraft]]''': granting one trade ability to the architect, gained from time spent on building sites. The character chooses from carpentry, excavation, brickwork, masonry, tile work or thatching.
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:* '''[[Guild Member (sage ability)|Guild Member]]''': the character may apply to an association of skilled workers in any sage ability of choice; these maintain a hierarchical structure, but are also there to provide apprentices, contracts, supplies and status.
* '''[[Foreman (sage ability)|Foreman]]''': providing skill at keeping a team of up to eight persons, with no more than two trades, continually active and productive on a work site.
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* '''[[Simple Builds (sage ability)|Simple Builds]]''': the creation of functional architectural plans for square-construction buildings without elaborate features such as arches, pillars, domes and so on.  This includes [[Hovel (dwelling)|hovels]] and [[Saw Pit|saw pits]].
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:* '''[[Tradecraft (sage ability)|Tradecraft]]''': granting one trade ability to the architect, gained from time spent on building sites. The character chooses from carpentry, excavation, brickwork, masonry, tile work or thatching.
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:* '''[[Foreman (sage ability)|Foreman]]''': providing skill at keeping a team of up to eight persons, with no more than two trades, continually active and productive on a work site.
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:* '''[[Simple Builds (sage ability)|Simple Builds]]''': the creation of functional architectural plans for square-construction buildings without elaborate features such as arches, pillars, domes and so on.  This includes [[Hovel (dwelling)|hovels]] and [[Saw Pit|saw pits]].
  
 
=== Authority Status ===
 
=== Authority Status ===
* '''[[Generalist Builds (sage ability)|Generalist Builds]]''': the ability to produce load-bearing structures without limitation, along with landscape design, except that construction must retain a comparable design with structures already existing. The level of knowledge is not sufficient as yet to produce truly unique structures.
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:* '''[[Generalist Builds (sage ability)|Generalist Builds]]''': the ability to produce load-bearing structures without limitation, along with landscape design, except that construction must retain a comparable design with structures already existing. The level of knowledge is not sufficient as yet to produce truly unique structures.
* '''[[Site Management (sage ability)|Site Management]]''': providing skill at managing up to five foremen, with up to 40 workers and 8 additional specialists operating under direct supervision, continually active and productive upon a construction site.
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<br>
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:* '''[[Site Management (sage ability)|Site Management]]''': providing skill at managing up to five foremen, with up to 40 workers and 8 additional specialists operating under direct supervision, continually active and productive upon a construction site.
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See [[Bard Sage Abilities]]
 
See [[Bard Sage Abilities]]

Revision as of 20:05, 19 November 2023

Construction (sage study).jpg

Construction is a sage study in the fields of Architecture and Civitas, encompassing the art of crafting dwellings, workshops, mills, pathways, bridges, tunnels, aqueducts, and sewers. This study provides an understanding of rudimentary tools, labor-intensive excavation techniques, adeptness in stonemasonry, woodworking skills, financial acumen, contractual agreements and the oversight of labourers to ensure efficient productivity.

The character has additional knowledge of Gothic architecture, characterized by pointed arches, ribbed vaults and flying buttresses, through the use of traditional methods and craftsmanship passed down through generations. Eache relies on basic machinery and hand tools, often using with locally sourced materials like stone, timber and clay. The medieval approach to construction relies on ingenuity, manual labour and an intuitive understanding of engineering

The use of labour includes coordination of work gangs and the ability to price materials, wages and, with experience, the hiring of other overseers to ensure reliable meeting of contracts. Projects are unlimited in size, ultimately allowing characters to build cathedrals or castles, among other majestic structures.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Guild Member: the character may apply to an association of skilled workers in any sage ability of choice; these maintain a hierarchical structure, but are also there to provide apprentices, contracts, supplies and status.
  • Tradecraft: granting one trade ability to the architect, gained from time spent on building sites. The character chooses from carpentry, excavation, brickwork, masonry, tile work or thatching.
  • Foreman: providing skill at keeping a team of up to eight persons, with no more than two trades, continually active and productive on a work site.
  • Simple Builds: the creation of functional architectural plans for square-construction buildings without elaborate features such as arches, pillars, domes and so on. This includes hovels and saw pits.

Authority Status

  • Generalist Builds: the ability to produce load-bearing structures without limitation, along with landscape design, except that construction must retain a comparable design with structures already existing. The level of knowledge is not sufficient as yet to produce truly unique structures.
  • Site Management: providing skill at managing up to five foremen, with up to 40 workers and 8 additional specialists operating under direct supervision, continually active and productive upon a construction site.


See Bard Sage Abilities