Cleric 2nd Level Spells

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Spell Range Duration Area of Effect Casting Save Believer Description
Aid touch 2 +2rounds/level* 1 creature 1 round none yes aids attack and gives hit points
Augury self 10 rounds self* 1 round none no queries the gods
Chant self special 60' radius 1 round none yes increases 'to hit' and morale
Darkness, 15' radius 10'/level 10 +1 round/level 15' radius globe 1 round none no creates darkness
Detect Charm self 10 rounds 60'+10'/level path 1 round none no detects charmed creatures
Detect Life self 5 rounds 60'+10'/level path 1 round none no detects the presence of life
Dust Devil 30' 1 round/level special 1 round none no conjures a controlled dust devil
Enthrall self special 30' diameter sphere 1 round negates no compels creatures to listen
Find Traps self 30 rounds 10' wide, 30' path 1 round none no locate traps
Hold Person 60' 4 +1 round/level 3 creatures 1 round negates no immobilizes creatures
Know Intent self 10 rounds 10'/level* 1 round none no reveals future intents of others
Messenger self 1 hour/level 1 creature 1 round none no calls an animal as a messenger
Resist Fire touch 3 rounds/level 1 creature 1 round none no protects against fire attacks
Silence, 15' radius 120' 2 rounds/level 30' diameter sphere 1 round none* no creates a buffer against sound
Slow Poison touch 1 hour/level 1 creature 1 round none no delays death from poison
Snake Charm 30' 4-14 rounds 1 snake/level 1 round none no charms snakes
Speak With Animals self 2 rounds/level 1 animal 1 round none no communicates with animals
Spiritual Hammer 30'+5/level 1 rounds/level special 1 round none no creates a magical hammer
Withdraw self 1 round/level self* 1 round none yes slows time for the cleric
Wyvern Watch 30' 8 hours* 5' diameter sphere* 1 round none yes warns against intruders

See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables