Difference between revisions of "Amphibians & Reptiles (sage study)"

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A study of scaly, four-legged, cold-blooded egg-laying animals, including both creatures who spend part of their lives in water (with temporary physical characteristics) as well as those dwelling principally on land.
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'''Amphibians & reptiles''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Animal Life (sage field)|Animal Life]], examining scaly, four-legged, cold-blooded egg-laying animals, including both creatures who spend part of their lives in water (with temporary physical characteristics) as well as those dwelling principally on land.
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This knowledge includes scaly humanoids such as [[Firenewt|firenewts]], [[Frogling|froglings]] and [[Lizardfolk|lizardfolk]], as well as giant forms of [[Crocodile|crocodiles]], [[Frog (giant)|frogs]], [[Komodo Lizard|lizards]], [[Snake (giant)|snakes]], [[Toad (giant)|toads]], [[Turtle (giant)|turtles]] and so on. The study does not include creatures that are [[Beast|beasts]], such as the [[Basilisk|basilisk]], [[Couatl|couatl]], [[Dragon|dragon]] or [[Remorhaz|remorhaz]] - though the [[Ice Toad|ice toad]] is included in the study's knowledge. The exact line should be drawn at the point where the creature is fully [[Amphibian|amphibian]] or reptile-like, as opposed to hybridized creatures.
  
This knowledge includes scaly humanoids such as [[Firenewt|firenewts]], [[Frogling|froglings]] and [[Lizard Man|lizard men]], as well as giant forms of [[Crocodile|crocodiles]], [[Frog (giant)|frogs]], [[Lizard (Komodo)|lizards]], [[Snake (giant)|snakes]], [[Toad (giant)|toads]], [[Turtle (giant)|turtles]] and so on. The study does not include creatures that are [[Beast|beasts]], such as the [[Basilisk|basilisk]], [[Couatl|couatl]], [[Dragon|dragon]] or [[Remorhaz|remorhaz]] - though the [[Ice Toad|ice toad]] is included in the study's knowledge. The exact line should be drawn at the point where the creature is fully amphibian- or reptile-like, as opposed to hybridized creatures.
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== Sage Abilities ==
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
=== Amateur ===
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=== Amateur Status ===
* '''[[Identify Amphibians & Reptiles (sage ability)|Identify Amphibians & Reptiles]]:''' knowledge of naturally scaly creatures and the dangers they present.
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* '''[[Identify Amphibians & Reptiles (sage ability)|Identify Amphibians & Reptiles]]''': knowledge of naturally scaly creatures and the dangers they present.
* '''[[Scaly Behaviour I (sage ability)|Scaly Behaviour I]]:''' allows limited prediction of an amphibian or reptile's attack and movement in creatures of semi-intelligence or less.
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* '''[[Scaly Behaviour I (sage ability)|Scaly Behaviour I]]''': allows limited prediction of an amphibian or reptile's attack and movement in creatures of semi-intelligence or less.
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See [[Druid Sage Abilities]]
See [[Druid Sage Abilities|Druid's Sage Abilities]]
 

Latest revision as of 18:26, 23 November 2023

Amphibians & reptiles is a sage study in the field of Animal Life, examining scaly, four-legged, cold-blooded egg-laying animals, including both creatures who spend part of their lives in water (with temporary physical characteristics) as well as those dwelling principally on land.

This knowledge includes scaly humanoids such as firenewts, froglings and lizardfolk, as well as giant forms of crocodiles, frogs, lizards, snakes, toads, turtles and so on. The study does not include creatures that are beasts, such as the basilisk, couatl, dragon or remorhaz - though the ice toad is included in the study's knowledge. The exact line should be drawn at the point where the creature is fully amphibian or reptile-like, as opposed to hybridized creatures.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Identify Amphibians & Reptiles: knowledge of naturally scaly creatures and the dangers they present.
  • Scaly Behaviour I: allows limited prediction of an amphibian or reptile's attack and movement in creatures of semi-intelligence or less.


See Druid Sage Abilities