Difference between revisions of "Alignment"

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I do not play with alignment in any way, shape or form. Characters and NPCs are not required to subscribe to any given behaviour, including clerics, druids, thieves, assassins or paladins. They may kill or harm at will, they may perform good acts, they may do as they like, as any humanoid being might. As such, [[Character Race Relations|humanoid races]] do not conform to any standards either. They may be bloodthirsty or malevolent, but this does not automatically conform to concepts of “evil” or “good” as described under alignment.
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D&D, as I, Alexis play it, does not include the use of alignment in any way, shape or form.
  
Spells which formerly affected evil creatures now affect malevolent creatures - so “protection against evil” is “protection against malevolence.” Malevolent describes any creature with intelligence which wishes to harm the party. Creatures which are non-intelligent are NOT malevolent ... merely dangerous.
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[[Player Characters|Player]] and [[Non-player Characters|non-player characters]] aren't required to subscribe to any definite behaviour, including [[Cleric (class)|clerics]], [[Druid (class)|druids]], [[Thief (class)|thieves]], [[Assassin (class)|assassins]] or [[Paladin (class)|paladins]]. They may kill or harm at will, they may perform good acts, they may do as they like, as any humanoid being might.  As such, [[Character Race Relations|humanoid races]] don't conform to a standard either. Any race will have members who are bloodthirsty, kind, generous or malevolent. With regards to behaviour, none of it conforms to those concepts of "good" or "evil" described by alignment.
  
Because a “good” person can wish to harm a party as well as an “evil” person, there is no “reverse” for the protection from malevolence spell. It is universal. Note the spell does not protect against those who are defending against the party's aggression, as defence is not malevolence.
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Spells which formerly affected evil creatures now affect "malevolent" creatures — those wishing to cause harm, for any reason, as aggressive entities.  The former spell, "protection from evil" is now re-imagined as "[[Protection from Malevolence (spell)|protection from malevolence]]."  Creatures incapable of personal thoughts, such as those with less than 5 [[Intelligence (ability stat)|intelligence]], are not malevolent ... merely dangerous.
  
There is such a thing as an evil creature, and “evil” can still cause a party to suffer penalties and [[Fear (spell)|fear]]. But this is NOT alignment, but an effect upon a characters physiology in terms of how it is affected by a kind of magic. Undead “evil,for instance. Thus “black magic” exists ... it is not a description of personality, however, but of a dark wrongness, or unnaturalness, like a disease, infecting an otherwise wholesome natural world.
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Therefore, anyone might be malevolent, since it's a matter of intention, not nature.
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There IS such a thing as an evil creature.  However, these are limited to unreal manifestations, such as [[Demon|demons]], [[Devil|devils]] and [[Undead|undead]]. Likewise, while "black magic" exists, this describes the intention to use existing magic spells for the purpose of causing harm — a behaviour associated with [[Maleficium|maleficium]].
See [[Player Characters]]
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See [[Character Creation]]
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[[Category: Don't Review until 2022]]

Latest revision as of 19:07, 3 October 2021

Alignment.jpg

D&D, as I, Alexis play it, does not include the use of alignment in any way, shape or form.

Player and non-player characters aren't required to subscribe to any definite behaviour, including clerics, druids, thieves, assassins or paladins. They may kill or harm at will, they may perform good acts, they may do as they like, as any humanoid being might. As such, humanoid races don't conform to a standard either. Any race will have members who are bloodthirsty, kind, generous or malevolent. With regards to behaviour, none of it conforms to those concepts of "good" or "evil" described by alignment.

Spells which formerly affected evil creatures now affect "malevolent" creatures — those wishing to cause harm, for any reason, as aggressive entities. The former spell, "protection from evil" is now re-imagined as "protection from malevolence." Creatures incapable of personal thoughts, such as those with less than 5 intelligence, are not malevolent ... merely dangerous.

Therefore, anyone might be malevolent, since it's a matter of intention, not nature.

There IS such a thing as an evil creature. However, these are limited to unreal manifestations, such as demons, devils and undead. Likewise, while "black magic" exists, this describes the intention to use existing magic spells for the purpose of causing harm — a behaviour associated with maleficium.


See Character Creation