Flexibility (sage ability)

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Flexibility is an amateur-status sage ability in the study of Physical Balance, showing intensive physical conditioning that has honed the character's body to operate at its peak potential, allowing rapid weight transfer, precise coordination and quick reaction times. The advantages conferred by this ability stem from the character's exceptional balance, muscular control and overall fitness, and cannot be replicated by others lacking similar training or conditioning.

Adjustments to Action Points

Characters with this ability can reduce the action points (AP) normally required to perform certain physical manoeuvres. The body functions with heightened spring and resilience, maintaining constant tension that allows for fluid transitions between movements. Muscles are conditioned to absorb and redirect impact efficiently, so that landing from jumps or recovering from stumbles can be executed without strain or delay.

For example, performing basic actions such as standing from a lying position normally requires 2 AP, and rising from a seated position requires 1 AP. Characters with the Flexibility ability need only 1 AP to stand from lying down and no AP at all to rise from a chair. This reflects the enhanced coordination and speed of movement developed through their training.

Additional Benefits

Beyond adjustments to AP, the ability also provides subtle improvements to other physical actions. Balancing on uneven terrain, pivoting rapidly during combat or shifting weight to avoid hazards can all be executed more smoothly, reducing the likelihood of tripping or being unbalanced. The character's body reacts instinctively, allowing for split-second adjustments that preserve posture and stability, further enhancing overall agility and responsiveness.

Other actions similarly benefit from reduced AP requirements, with a reduction of 1 AP below normal. This includes dismounting from a horse, camel, mule or donkey; mounting a horse; dropping to the ground; and unslinging a backpack. The character's trained body allows these manoeuvres to be executed more efficiently and safely, reflecting their superior control and responsiveness.

Adjustments to Dexterity Checks

When making a dexterity check to determine whether the character loses balance, falls or fails to catch a moving object, the ability provides a +2 bonus to dexterity. For example, a character with 17 dexterity who is at risk of being pushed over a ledge while stunned would make the check as if they had 19 dexterity rather than 17.

This bonus applies in any comparable situation where balance is critical, such as jumping a horse, beam walking, scrambling or turning while sprinting. The ability enhances the character's instinctive adjustments to maintain stability and prevent falls.

The ability does not, however, confer bonuses to activities that do not involve balance or rapid weight transfer, such as setting snares or breaking and entering.