Free Hamlet

From The Authentic D&D Wiki
Jump to navigationJump to search

Free hamlets are unchartered rural gatherings of several dozen hovels and half-timbered buildings surrounding a "common," that might be an open green, a ford or road. They occur in Type-5 hexes that lack the presence of significant rivers with 2 pts. or more. They are too small to be considered a village, but are much larger than hamlets that occur in Type-6 hexes, with much greater food production as well as a wide variety of facilities.

Contents

5-3b.1h.jpg

Though they may occur in hexes with streams, such places are largely dependent on groundwater wells. While predominantly agrarian, these communities also focus upon storage, the collection of food and cartage, especially the need to supply food to the realm. Thus, in addition to farmlands both close-by and scattered among the nearer environs, free hamlets possess a definite "driftway," as the lane most commonly used for moving flocks, herds, carts or goods out of the hamlet becomes recognised. It is along this driftway that the various facilities can be found, though still in the scattered sense of a semi-organised locality. In terms of their interpersonal associations, they are not as tight-knit as communal hamlets, so that often multiple people reside in these hamlets with no immediate family — yet they are not yet large enough to provide a henchfolk, which requires a village.

Population

In addition to those facilities associated with the communal hamlet, free hamlets are also sure to include a bakery, carter post, granary, graveyard, waterpump and storehouse. In addition to 6 half-timbered "houses" and one bunkhouse, there will 21-28 hovels. This accounts for a likely total of 66-199 people.

Buildings Population Dwellings Presence
bakery 4d4+3 2 houses always
carter post 6d4+3 2 houses & bunkhouse requires minimum cart path
communal holding 5d8+40 13-18 hovels always
garner 2d4 1 hovel always
gong farmer 1-3 1 hovel always
granary d6+5 1 house, 1 hovel always
stable 2d4+2 1-2 hovels always
ox tether & hovel 2-5 1 hovels only if no carter is present
saw pit & hovel 2d4+3 2 hovels hamlet located in a forested range
shearing station 2d6 2 hovels always
windmill 2d6+1 1 house always; count as watermill if not in barren or steppe