Magical Fire
Magical fire is a supernatural phenomenon that functions according to the laws of magic rather than physics. Unlike normal fire, which results from combustion and follows the principles of thermodynamics, magical fire is an energy effect that primarily causes harm to living beings and may only interact with objects in specific circumstances. In gameplay, magical fire applies when spells, magical creatures, enchanted objects, or other supernatural sources generate flame. It does not ignite materials immediately unless sustained over time, because it doesn't radiate heat in a conventional manner, and its effects do not always extend beyond the targeted area.
For example, a fireball spell may explode with a burst of flame, dealing damage to creatures within its radius, but it cannot set the surrounding environment ablaze because the "fire" is instantaneous — it lasts less than a second in time before evaporating.
Magical fire does not cause water to turn into steam upon contact. Instead of behaving as a thermodynamic reaction, its intensity follows a progressive pattern when affecting non-living materials. On the first round of exposure, it reaches a temperature of 125 degrees Fahrenheit. On the second round, it increases to 250 degrees, then 375 degrees on the third round, and so on. This means that while prolonged exposure can eventually cause wood, cloth, or paper to ignite, instantaneous combustion does not occur, no matter how much fire there appears to be.
Because the effect follows its own internal logic, it is resistant to conventional fire suppression methods. While water or smothering may prevent it from spreading by eliminating fuel sources, dispelling magic, anti-magic fields, or counteracting effects such as frost-based spells may be required to fully extinguish it. The exact behaviour of magical fire may vary depending on its source, with some varieties being sustained indefinitely by magical energy, while others function as temporary manifestations of arcane power.