Magic Item Distribution
The Magic Item Distribution tables are an attempt to produce a rational allocation of magical items for encountered creatures, based on the assigned amounts of treasure they possess for their number, including an "X.P." assigned number for magic. What magic items then received should reflect this amount in a way that allows only small, less-powerful items appearing in the hordes of more ordinary creatures, while permitting highly dangerous and powerful creatures to possess a meaningful trove of effective, potent items for the players to overcome and in turn acquire.
Contents
Table Distribution
This requires a scaling of magic upon each table, listed simply as I, II, III and so on, with each progressively having magic of a greater potency. The first table accounts for items between 100 x.p. (the minimum) and 200, as listed in the original Dungeon Masters Guide, with zero-X.P. items being rated according to the average of that type of item. For example, a cursed potion, either "poison" or "delusion," would appear on a table that fitted the average of all potions that could possibly be obtained — placing them at midpoint in the likely span of possible potions that might be found. As a further benefit, lower-potency magic items would not appear on higher-tier tables, ensuring a minimum value whenever one of those tables was rolled upon.
| Total X.P. | Magic Table | |||
|---|---|---|---|---|
| I 150 x.p. |
II 300 x.p. |
III 550 x.p. |
IV 950 x.p. | |
| less than 100 | — | — | — | — |
| 100-225 | 1 | — | — | — |
| 226-375 | — | 1 | — | — |
| 376-500 | 1 | 1 | — | — |
| 501-625 | — | — | 1 | — |
| 626-775 | 1 | — | 1 | — |
| 776-900 | — | 1 | 1 | — |
| 901-975 | — | — | — | 1 |
| 976-1050 | 1 | 1 | 1 | — |
| 1051-1175 | 1 | — | — | 1 |
Though not strictly accurate, the table shown indicates, first, the average experience of items found there. The leftmost column indicates the amount of "magic experience" granted by the monster's treasure table, which is then compared to the columns to determine which is rolled on when that amount of magic is specified. For example, let us say that 31 troglodytes have accumulated a treasure that the party has obtained. With 22.3 x.p. per troglodyte, the total is 691, the fraction ignored. As such, one roll would be made on Table I and one upon Table III. The ignored fraction applies only in determining the encounter's total magic X.P. — it does not alter the values of the items subsequently rolled.
Importantly, the table does not spend the available magic X.P. point by point. It rounds the total to the nearest available combination of table averages. Thus, 691 x.p. is represented by Table I and Table III because their stated averages total 700 x.p.
It should also be made explicit that each numeral means one independent roll on that table. A dash means that no roll is made there. The user does not choose between the indicated tables, exchange several lower-table rolls for a higher-table roll, or retain any unallocated amount. The values at the tops of the columns are averages, not guaranteed results. A roll on Table III does not necessarily produce an item worth exactly 550 x.p.; it produces an item from a group whose average value is approximately 550 x.p. The actual total value of the items obtained may therefore fall above or below the creature treasure’s assigned magic X.P.
Table I
| d100 | Magic Item | d100 | Magic Item | |
|---|---|---|---|---|
| 01–06 | Healing potion | 01–02 | Rare item | |
| 07–09 | Philter of Love potion | |||
| 10–12 | Polymorph (self) potion | |||
| 13–15 | Speed potion | |||
| 16–18 | Sweet Water potion | |||
| 19–25 | Clerical Scroll, 1 spell, 1st or 2nd level | |||
| 26–27 | Druidic Scroll, 1 spell, 1st or 2nd level | |||
| 28–30 | Illusionary Scroll, 1 spell, 1st or 2nd level | |||
| 31–53 | Magical Scroll, 1 spell, 1st or 2nd level | |||
| 54 | Clerical Scroll, 1 spell, 2nd level | |||
| 55–58 | Magical Scroll, 1 spell, 2nd level | |||
| 59 | Rod of Absorption, 1 charge | |||
| 60–61 | Rod of Cancellation, 1 charge | |||
| 62 | Wand of Enemy Detection, 1–10 charges | |||
| 63 | Wand of Fear, 1–6 charges | |||
| 64 | Wand of Frost, 1–3 charges | |||
| 65 | Wand of Illumination, 1–10 charges | |||
| 66 | Wand of Illusion, 1–6 charges | |||
| 67 | Wand of Lightning, 1–5 charges | |||
| 68–69 | Wand of Magic Detection, 1–8 charges | |||
| 70–71 | Wand of Metal & Mineral Detection, 1–13 charges | |||
| 72 | Wand of Magic Missiles, 1–5 charges | |||
| 73–74 | Wand of Negation, 1–5 charges | |||
| 75 | Wand of Paralyzation, 1–5 charges | |||
| 76 | Wand of Wonder, 1–3 charges | |||
| 77–82 | Dagger +1, +2 vs. creatures smaller than man-sized | |||
| 83–87 | Arrow +1, 1–10 in number | |||
| 88–90 | Arrow +2, 1–4 in number | |||
| 91–92 | Arrow +3, 1–2 in number | |||
| 93–95 | Bolt +2, 1–4 in number | |||
| 96–00 | Roll on the Rare Items Subtable |
