Difference between revisions of "Free Hamlet"

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== Population ==
 
== Population ==
In addition to those facilities associated with the communal hamlet, free hamlets are also sure to include a [[Bakery|bakery]], [[Carter Post|carter post]], [[Granary|granary]], [[Gravesites|graveyard]], [[Waterpump|waterpump]] and [[Storehouse|storehouse]]. In addition to 6 [[Half-timbered House (dwelling)|half-timbered "houses"]] and one [[Bunkhouse|bunkhouse]], there will 21-28 [[Hovel (dwelling)|hovels]]. This accounts for a likely total of 66-199 people.
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In addition to those facilities associated with the communal hamlet, free hamlets are also sure to include a [[Bakery|bakery]], [[Carter Post|carter post]], [[Granary|granary]], [[Gravesites|graveyard]], [[Waterpump|waterpump]] and [[Storehouse|storehouse]]. In addition to 6 [[Half-timbered House (dwelling)|half-timbered "houses"]] and one [[Bunkhouse|bunkhouse]], there will 19-28 [[Hovel (dwelling)|hovels]]. This accounts for a likely total of 72-194 people.
  
 
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| [[Windmill|windmill]] || 2d6+1 || 1 house || always; count as watermill if not in [[Barrens (range)|barren]] or [[Steppe (range)|steppe]]
 
| [[Windmill|windmill]] || 2d6+1 || 1 house || always; count as watermill if not in [[Barrens (range)|barren]] or [[Steppe (range)|steppe]]
 
|}
 
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Most of these are supported by labourers not directly part of the community: [[Teamstering (sage ability)|teamsters]], [[Woodcutting (sage ability)|woodcutters]] and suppliers of one kind or another. Wind or watermills may produce a wide variety of goods; freeholders will typically be strung out in various directions related to or along the driftway, along which the bakery, post, garner, granary, stable and mills will congregate.
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Most of these are supported by labourers not directly part of the community: [[Teamstering (sage ability)|teamsters]], [[Woodcutting (sage ability)|woodcutters]] and suppliers of one kind or another. Wind or watermills may produce a wide variety of goods; freeholders will typically be strung out in various directions related to or along the driftway, along which the bakery, post, garner, granary, stable and mills will congregate, supported by the half-timbered houses. This will give the impression of a substantial community of a dozen buildings, rather than merely a loose connection of disjointed buildings, as we might find in a type-6 hex.
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That said, no deliberate planning has occurred, nor is their a clear boundary where the hamlet ends; buildings upon the edges thin gradually into gardens, paddocks and actual fields. Within the community, the residents are comfortable relating casually to those who are not their kin, and are free when speaking with outsiders who resemble themselves: rural folk, peddlers, buyers of food and livestock. Traffic along the driftway continually brings unfamiliar faces, news, animals and goods. The residents are hesitant with gentry, including player characters, but are also interested in far and away places and react well to a light gratuity; it would be poor form to over-tip, probable resulting in the coin being refused. A copper is sufficient to make the point — and it is presumed that any one with obvious wealth will want to purchase at least a little food, a beer, a loaf or employ the stable overnight.

Revision as of 22:41, 19 August 2026

Free hamlets are unchartered rural gatherings of several dozen hovels and half-timbered buildings surrounding a "common," that might be an open green, a ford or road. They occur in Type-5 hexes that lack the presence of significant rivers with 2 pts. or more. They are too small to be considered a village, but are much larger than hamlets that occur in Type-6 hexes, with much greater food production as well as a wide variety of facilities.

Contents

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Though they may occur in hexes with streams, such places are largely dependent on groundwater wells. While predominantly agrarian, these communities also focus upon storage, the collection of food and cartage, especially the need to supply food to the realm. Thus, in addition to farmlands both close-by and scattered among the nearer environs, free hamlets possess a definite "driftway," as the lane most commonly used for moving flocks, herds, carts or goods out of the hamlet becomes recognised. It is along this driftway that the various facilities can be found, though still in the scattered sense of a semi-organised locality. In terms of their interpersonal associations, they are not as tight-knit as communal hamlets, so that often multiple people reside in these hamlets with no immediate family — yet they are not yet large enough to provide a henchfolk, which requires a village.

Population

In addition to those facilities associated with the communal hamlet, free hamlets are also sure to include a bakery, carter post, granary, graveyard, waterpump and storehouse. In addition to 6 half-timbered "houses" and one bunkhouse, there will 19-28 hovels. This accounts for a likely total of 72-194 people.

Buildings Population Dwellings Presence
bakery 4d4+3 2 houses always
carter post 6d4+3 2 houses & bunkhouse requires minimum cart path
communal holding 5d8+40 13-18 hovels always
garner 2d4 1 hovel always
gong farmer 1-3 1 hovel always
granary d6+5 1 house, 1 hovel always
stable 2d4+2 1-2 hovels always
ox tether & hovel 2-5 1 hovels only if no carter is present
saw pit & hovel 2d4+3 2 hovels hamlet located in a forested range
shearing station 2d6 2 hovels always
windmill 2d6+1 1 house always; count as watermill if not in barren or steppe

Most of these are supported by labourers not directly part of the community: teamsters, woodcutters and suppliers of one kind or another. Wind or watermills may produce a wide variety of goods; freeholders will typically be strung out in various directions related to or along the driftway, along which the bakery, post, garner, granary, stable and mills will congregate, supported by the half-timbered houses. This will give the impression of a substantial community of a dozen buildings, rather than merely a loose connection of disjointed buildings, as we might find in a type-6 hex.

That said, no deliberate planning has occurred, nor is their a clear boundary where the hamlet ends; buildings upon the edges thin gradually into gardens, paddocks and actual fields. Within the community, the residents are comfortable relating casually to those who are not their kin, and are free when speaking with outsiders who resemble themselves: rural folk, peddlers, buyers of food and livestock. Traffic along the driftway continually brings unfamiliar faces, news, animals and goods. The residents are hesitant with gentry, including player characters, but are also interested in far and away places and react well to a light gratuity; it would be poor form to over-tip, probable resulting in the coin being refused. A copper is sufficient to make the point — and it is presumed that any one with obvious wealth will want to purchase at least a little food, a beer, a loaf or employ the stable overnight.