Difference between revisions of "Potion-making (sage ability)"
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{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;" | {| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;" | ||
|+Potions Familiar by Knowledge Points | |+Potions Familiar by Knowledge Points | ||
| − | ! style="width: 65px|Points (hp) !! style="width: 300px|Potions | + | ! style="width: 65px|Knowledge Points (hp) !! style="width: 300px|Potions |
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| 60 || style="text-align:left"|[[Healing Potion|healing]], [[Philter of Love|philter of love]], [[Sweetwater Potion|sweetwater]] | | 60 || style="text-align:left"|[[Healing Potion|healing]], [[Philter of Love|philter of love]], [[Sweetwater Potion|sweetwater]] | ||
Revision as of 05:10, 25 April 2026
Potion-making is an expert-status sage ability in the studies of Alchemy and Magic Fabrication, enabling the character to prepare magical potions. At first, the ability gives the character access only to the most common forms of potion-making, these being the potions whose recipes are least demanding and whose requirements are most readily understood. Then, as further knowledge is acquired, more difficult varieties become possible, until every known form of potion falls within the character's grasp.
Contents
Potion-making inherently includes obstacles that ordinary sage abilities do not. Though the character may know the recipe, the ingredients themselves may not come easily to hand. Some must be cured or refined in ways that can take weeks or even months, while any single additive may require steeping, drying, grinding, soaking, rendering, distilling, fermenting, macerating, clarifying or reducing. These processes may be unpleasant, unnerving or even dangerous, depending upon the desired end product.
Nonetheless, some success is nearly always certain. Batches of 7-12 flasks are quite normal, and even if a recipe is spoiled in some way, it is still likely that some part of the product can be saved and put to use. Potion-making is not a boondoggle in which the character spends six months rolling dice only to come away with nothing. Rather, it is a series of feasible hoops that can be jumped through, with the assurance that the time spent will not be wasted, at least not wholly. Further, each time the same recipe is attempted, the maker is presumed to become better at it. This improvement does not remove the need for rare ingredients, lengthy preparation or difficult handling, but it does mean that repetition has value, and that practice steadily increases the maker's command of the work.
Potion Advancement
| Knowledge Points (hp) | Potions |
|---|---|
| 60 | healing, philter of love, sweetwater |
| 66 | animal control, clairaudience, delusion, fire resistance, levitation, plant control, polymorph self, speed |
| 69 | clairvoyance, climbing, diminution, extra-healing, growth, invisibility, invulnerability |
| 72 | flying, gaseous form, heroism, oil of slipperyness, philter of persuasiveness, super-heroism |
| 76 | ESP, human control, longevity, oil of etherealness, treasure finding, water breathing |
| 88 | frost giant strength, hill giant control or strength, stone giant strength, undead control |
| 97 | cloud giant strength, fire giant control or strength, frost or stone giant control |
| 105 | black, blue, brass, bronze, copper, green or white dragon control, storm giant strength |
| 111 | cloud giant control, red or silver dragon control, evil dragon control |
| 118 | gold dragon control, storm giant control |
| 120 | good dragon control |