Difference between revisions of "Encumbrance"

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[[File:Encumbrance.jpg|right|350px]]
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'''Encumbrance''' describes the burden that characters and [[Working Animal (sage ability)|working animals]] can carry or draw, that in turn impedes how far they can progress with regards to [[Movement (stride)|movement]] and daily [[Travel & Movement|travel]]. How much can be carried determines the character's [[Action Points|action points]] (AP), which are calculated by the character's strength, weight and exceptional capacity. The more that a character and mount attempts to carry, or attempts to pull in the form of a [[Cart|cart]] or [[Wagon|wagon]], or even a [[Barge (vessel)|barge]] moving along a [[Canal|canal]], the fewer AP are made available.
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'''Encumbrance''' describes the weight that characters and [[Working Animal (sage ability)|working animals]] can carry or pull, which in turn affects their [[Movement (stride)|movement]] and daily [[Travel & Movement|travel]] capabilities. The total weight borne determines a character's available [[Action Points|action points]] (AP), which are derived from their strength, weight, and any exceptional capacity. The greater the burden—whether carried personally, loaded onto a [[Cart|cart]] or [[Wagon|wagon]], or even drawn along a [[Canal|canal]] by a [[Barge (vessel)|barge]]—the fewer AP remain for use.
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While tracking encumbrance may seem like an onerous task, it is no more demanding than the real-life management of possessions. If characters were truly required to stow, count, protect, clean, and retrieve their belongings, it would be far more troublesome than merely recording weight values. Carefully tracking these details encourages players to remain aware of their inventory and facilitates strategic planning, such as reducing burdens before combat or hiring porters to carry excess gear while keeping it within reach. Though players may dislike the inconvenience of managing "stuff," the DM must remain steadfast. Arithmetic is not an insurmountable obstacle, and players are expected to organize their inventories in a logical, easily referenced manner.
  
The necessity of tracking encumbrance is a troublesome duty, but no less than would be the actual management of a player character's gear, if such were actually to be stowed away, counted, carefully protected, kept clean or endlessly hunted for when the character can't remember just where the thing was put. Compelling the character to painstakingly count the weight of things helps remind them of what they do possess, and helps establish game strategies where players make plans to reduce their load just prior to combat, or learn to obtain hirelings who can carry most of their stuff, while still being nearby to promptly hand these things over when requested.  It's understandable that players dislike the inconvenience inherent in having "stuff."  Nevertheless, the DM cannot relent nor show pity for characters who cannot perform simple arithmetic, or learn how to organize their things in a rational, easily added together fashion.
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Maintaining separate lists for “person,” “backpack,” “mule,” “hireling,or “home” simplifies the process considerably. Abandoning outdated reliance on pencil and paper in favour of widely available digital tools is an approach worth considering. Should a player object to the necessity of record-keeping, it is their own difficulty to overcome. DMs are not responsible for indulging those who grumble at the unavoidable tedium that comes with carrying worldly possessions.
 
 
Having separate sheets or files for "person," "backpack," "mule," "hireling" or "home" can greatly simplify a player's life.  Turning from the ancient practice of pencil and paper and embracing the newfangled electronic computing equipment that has been readily available for 40 years now is a strategy worth mentioning. If a player complains about the necessity of this, it is the player's misfortune to overcome. DMs do not exist to help players who whine about life sometimes including drudgery.
 
  
 
== Determining Encumbrance ==
 
== Determining Encumbrance ==
The determination is accomplished by using a simple excel calculator, which can be located [https://drive.google.com/file/d/17he_l43NRLwu1DzYbSfr-fDrGTVuE4wJ/view HERE] (and then opened with google sheets). Separate tabs for enable calculations for "humanoid" and "cartage," the latter expressing how much an [[Animal|animal]] or team of animals can pull or carry. Below shows the cell formulas for the humanoid excel sheet.  It is quite simple to recreate.
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The determination is made using a straightforward Excel calculator, which can be accessed [https://drive.google.com/file/d/17he_l43NRLwu1DzYbSfr-fDrGTVuE4wJ/view HERE] (and then opened with Google Sheets). Separate tabs allow for calculations specific to "humanoid" and "cartage," with the latter detailing how much an [[Animal|animal]] or team of animals can pull or carry. Below are the cell formulas for the humanoid Excel sheet, making it easy to replicate.
  
 
[[File:Encumbrance Formula.png|center|980px]]
 
[[File:Encumbrance Formula.png|center|980px]]
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Revision as of 17:52, 30 January 2025

Encumbrance.jpg

Encumbrance describes the weight that characters and working animals can carry or pull, which in turn affects their movement and daily travel capabilities. The total weight borne determines a character's available action points (AP), which are derived from their strength, weight, and any exceptional capacity. The greater the burden—whether carried personally, loaded onto a cart or wagon, or even drawn along a canal by a barge—the fewer AP remain for use.

While tracking encumbrance may seem like an onerous task, it is no more demanding than the real-life management of possessions. If characters were truly required to stow, count, protect, clean, and retrieve their belongings, it would be far more troublesome than merely recording weight values. Carefully tracking these details encourages players to remain aware of their inventory and facilitates strategic planning, such as reducing burdens before combat or hiring porters to carry excess gear while keeping it within reach. Though players may dislike the inconvenience of managing "stuff," the DM must remain steadfast. Arithmetic is not an insurmountable obstacle, and players are expected to organize their inventories in a logical, easily referenced manner.

Maintaining separate lists for “person,” “backpack,” “mule,” “hireling,” or “home” simplifies the process considerably. Abandoning outdated reliance on pencil and paper in favour of widely available digital tools is an approach worth considering. Should a player object to the necessity of record-keeping, it is their own difficulty to overcome. DMs are not responsible for indulging those who grumble at the unavoidable tedium that comes with carrying worldly possessions.

Determining Encumbrance

The determination is made using a straightforward Excel calculator, which can be accessed HERE (and then opened with Google Sheets). Separate tabs allow for calculations specific to "humanoid" and "cartage," with the latter detailing how much an animal or team of animals can pull or carry. Below are the cell formulas for the humanoid Excel sheet, making it easy to replicate.

Encumbrance Formula.png



Penalty per range of weight carried in lbs.
None -1 AP -2 AP -3 AP -4 AP
up to 10 11-21 22-32 33-43 44-54

For example, a halfling weighing 60 lbs., with a strength of 13, inserts those numbers into the boxes for "insert weight" and "insert strength." The result yields the figures shown in the table.

As a humanoid, the character naturally possesses 5 AP. The results show that as long as the halfling only carries up to 10 lbs., no penalty to its movement is felt. However, the next column over, "11-21" (count any fraction above ten as "11") indicates that carrying up to 21 lbs. would reduce the halfling's -1 AP, or "4." The table also shows that the maximum weight the halfling can carry is 54 lbs.


See Also,
Player Characters
Submersion in Water
The Adventure