Difference between revisions of "Magic Item Distribution"

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| 24-25 || style="text-align:left; border-right:3px solid;"|Wand of frost, 1-3 charges || 95-00 || style="text-align:left|Pearl of power, 1st level
 
| 24-25 || style="text-align:left; border-right:3px solid;"|Wand of frost, 1-3 charges || 95-00 || style="text-align:left|Pearl of power, 1st level
 
|-
 
|-
| 26-35 || style="text-align:left;"|Wand of illumination, 1-10 charges || colspan="2" style="background-color:#ffffff" |   
+
| 26-35 || style="text-align:left; border-right:3px solid;"|Wand of illumination, 1-10 charges || colspan="2" style="background-color:#ffffff" |   
 
|}
 
|}
 
<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
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{| class="wikitable" style="float:left; margin-right:25px; text-align:center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:left; margin-right:25px; text-align:center; background-color:#d4f2f2;"
 
|+
 
|+
! style="width:65px;"|d100 !! style="width:210px;"|Magic Item !! style="border-left:3px solid; width:65px;"|d100 !! style="width:210px;"|Magic Item
+
! style="width:65px;"|d100 !! style="width:210px;"|Magic Item !! style="border-left:3px solid; width:65px;"|d100 !! style="width:210px;"|Magic Item !! style="border-left:3px solid; width:65px;"|d100 !! style="width:210px;"|Magic Item
|-
 
| 01–02 || style="text-align:left;"|Animal control potion || style="border-left:3px solid;"|32-33 || style="text-align:left;"|Studded leather +1
 
|-
 
| 03 || style="text-align:left;"|Clairaudience potion || style="border-left:3px solid;"|34-37 || style="text-align:left;"|Shield +1
 
|-
 
| 04–05 || style="text-align:left;"|Clairvoyance potion || style="border-left:3px solid;"|38-44 || style="text-align:left;"|Sword +1
 
|-
 
| 06 || style="text-align:left;"|Climbing potion || style="border-left:3px solid;"|45-46 || style="text-align:left;"|Sword +1 (cursed)
 
|-
 
| 07-08 || style="text-align:left;"|Diminution potion || style="border-left:3px solid;"|47–49 || style="text-align:left;"|Arrow +1, 11-20 in number
 
|-
 
| 09–10 || style="text-align:left;"|Extra-healing potion || style="border-left:3px solid;"|50 || style="text-align:left;"|Arrow +2, 5-8 in number
 
 
|-
 
|-
| 11 || style="text-align:left;"|Fire resistance potion || style="border-left:3px solid;"|51 || style="text-align:left;"|Arrow +3, 3-5 in number
+
| 01–02 || style="text-align:left; border-right:3px solid;"|Animal control potion || 28-29 || style="text-align:left; border-right:3px solid;"|Oil of slipperyness || 73-76 || style="text-align:left|Arrow +1, 11-20 in number
 
|-
 
|-
| 12 || style="text-align:left;"|Gaseous form potion || style="border-left:3px solid;"|52-53 || style="text-align:left;"|Hand axe +1
+
| 03-04 || style="text-align:left; border-right:3px solid;"|Clairaudience potion || 30-31 || style="text-align:left; border-right:3px solid;"|Philter of persuasiveness || 77-78 || style="text-align:left|Arrow +2, 5-8 in number
 
|-
 
|-
| 13 || style="text-align:left;"|Growth potion || style="border-left:3px solid;"|54 || style="text-align:left;"|Battle axe +1
+
| 04–05 || style="text-align:left; border-right:3px solid;"|Clairvoyance potion || 32-33 || style="text-align:left; border-right:3px solid;"|Plant control potion || 79 || style="text-align:left|Arrow +3, 3-5 in number
 
|-
 
|-
| 14 || style="text-align:left;"|Heroism potion || style="border-left:3px solid;"|55-56 || style="text-align:left;"|Bolt +2, 5-8 in number
+
| 06 || style="text-align:left; border-right:3px solid;"|Climbing potion || 34-35 || style="text-align:left; border-right:3px solid;"|Water breathing potion || 80-82 || style="text-align:left|Hand axe +1
 
|-
 
|-
| 15–16 || style="text-align:left;"|Invisibility potion || style="border-left:3px solid;"|57 || style="text-align:left;"|Dagger +2, +3 vs. creatures larger than man-sized
+
| 07-08 || style="text-align:left; border-right:3px solid;"|Diminution potion || 36–40 || style="text-align:left; border-right:3px solid;"|Scroll, 1 spell, 3-4 level || 83 || style="text-align:left|Battle axe +1
 
|-
 
|-
| 17-18 || style="text-align:left;"|Invulnerability potion || style="border-left:3px solid;"|58-59 || style="text-align:left;"|Warhammer +1
+
| 09–10 || style="text-align:left; border-right:3px solid;"|Extra-healing potion || 41-42 || style="text-align:left; border-right:3px solid;"|Scroll, 2 spells, total 3-4 levels || 84-86 || style="text-align:left|Bolt +2, 5-8 in number
 
|-
 
|-
| 19 || style="text-align:left;"|Levitation potion || style="border-left:3px solid;"|60-61 || style="text-align:left;"|Mace +1
+
| 11 || style="text-align:left; border-right:3px solid;"|Fire resistance potion || 43-44 || style="text-align:left; border-right:3px solid;"|Scroll, 3 spells, total 3-4 levels || 87-88 || style="text-align:left|Dagger +2, +3 vs. creatures larger than man-sized
 
|-
 
|-
| 20-21 || style="text-align:left;"|Oil of slipperyness || style="border-left:3px solid;"|62 || style="text-align:left;"|Military pick +1
+
| 12 || style="text-align:left; border-right:3px solid;"|Gaseous form potion || 45-48 || style="text-align:left; border-right:3px solid;"|Leather armour +1 || 89-90 || style="text-align:left|Warhammer +1
 
|-
 
|-
| 22 || style="text-align:left;"|Philter of persuasiveness || style="border-left:3px solid;"|63 || style="text-align:left;"|Morning star +1
+
| 13 || style="text-align:left; border-right:3px solid;"|Growth potion || 49-52 || style="text-align:left; border-right:3px solid;"|Ring mail +1 || 91-93 || style="text-align:left|Mace +1
 
|-
 
|-
| 23-24 || style="text-align:left;"|Plant control potion || style="border-left:3px solid;"|64–85 || style="text-align:left;"|'''Roll on the Scroll Subtable'''
+
| 14 || style="text-align:left; border-right:3px solid;"|Heroism potion || 53-55 || style="text-align:left; border-right:3px solid;"|Studded leather +1 || 94 || style="text-align:left|Military pick +1
 
|-
 
|-
| 25 || style="text-align:left;"|Water breathing potion || style="border-left:3px solid;"|86–98 || style="text-align:left;"|'''Roll on the Rods, Staves & Wands Subtable'''
+
| 15–16 || style="text-align:left; border-right:3px solid;"|Invisibility potion || 56-60 || style="text-align:left; border-right:3px solid;"|Shield +1 || 95-96 || style="text-align:left|Morning star +1
 
|-
 
|-
| 26-29 || style="text-align:left;"|Leather armour +1 || style="border-left:3px solid;"|99–00 || style="text-align:left;"|'''Roll on the Rare Item Subtable'''
+
| 17-18 || style="text-align:left; border-right:3px solid;"|Invulnerability potion || 61-70 || style="text-align:left; border-right:3px solid;"|Sword +1 || 97 || style="text-align:left|'''Rods, Staves & Wands Subtable'''
 
|-
 
|-
| 30-31
+
| 19 || style="text-align:left; border-right:3px solid;"|Levitation potion || 71-72 || style="text-align:left; border-right:3px solid;"|Sword +1, cursed || 98-00 || style="text-align:left|'''Rare Item Subtable'''
| style="text-align:left;" | Ring mail +1
 
| colspan="2" style="background-color:#ffffff; border-left:3px solid black;" |
 
 
|}
 
|}
{| class="wikitable" style="float:left; margin-right:25px; text-align:center; background-color:#d4f2f2;"
+
 
|+
+
 
! colspan="2" style="border-right:3px solid;"|Rods, Staves & Wands !! colspan="2" style="border-right:3px solid;"|Scrolls !! colspan="2"|Rare Items
+
 
 +
 
 +
{| class="wikitable" style="float:right; margin-left:25px; text-align:center; background-color:#d4f2f2;"
 +
|+Rare Item Subtable
 +
!! style="width:65px;"|d100 !! style="width:210px;"|Magic Item
 
|-
 
|-
!! style="width:65px;"|d100 !! style="width:210px;"|Magic Item !! style="border-left:3px solid; width:65px;"|d100 !! style="width:210px;"|Magic Item !! style="border-left:3px solid; width:65px;"|d100 !! style="width:210px;"|Magic Item
+
| 01-11 || style="text-align:left;"|Hill giant control potion
 
|-
 
|-
| 01–03 || style="text-align:left;"|Rod of absorbtion, 3 charges || style="border-left:3px solid;"|01-12 || style="text-align:left;"|Clerical scroll, 1 spell, 3rd or 4th level || style="border-left:3px solid;"|01-11 || style="text-align:left;"|Hill giant control potion
+
| 12-18 || style="text-align:left;"|Figurine of wonder: ebony fly
 
|-
 
|-
| 04 || style="text-align:left;"|Rod of beguiling, 3-4 charges || style="border-left:3px solid;"|13-16 || style="text-align:left;"|Druidical scroll, 1 spell, 3rd or 4th level || style="border-left:3px solid;"|12-18 || style="text-align:left;"|Figurine (ebony fly)
+
| 19-34 || style="text-align:left;"|Dagger of venom
 
|-
 
|-
| 05–15 || style="text-align:left;"|Rod of cancellation, 2 charges || style="border-left:3px solid;"|17-21 || style="text-align:left;"|Illusionary scroll, 1 spell, 3rd or 4th level || style="border-left:3px solid;"|19-34 || style="text-align:left;"|Dagger of venom
+
| 35-50 || style="text-align:left;"|Javelin of lightning
 
|-
 
|-
| 16 || style="text-align:left;"|Rod of resurrection, 2 charges || style="border-left:3px solid;"|22-61 || style="text-align:left;"|Magical scroll, 1 spell, 3rd or 4th level || style="border-left:3px solid;"|35-50 || style="text-align:left;"|Javelin of lightning
+
| 51-67 || style="text-align:left;"|Javelin of piercing
 
|-
 
|-
| 17 || style="text-align:left;"|Rod of rulership, 3 charges || style="border-left:3px solid;"|62-64 || style="text-align:left;"|Clerical scroll, 2 spells, 1st & 2nd or two 2nd level || style="border-left:3px solid;"|51-67 || style="text-align:left;"|Javelin of piercing
+
| 68 || style="text-align:left;"|Pearl of Power, 2nd level
 
|-
 
|-
| 18 || style="text-align:left;"|Staff of command, 2 charges || style="border-left:3px solid;"|65 || style="text-align:left;"|Druidical scroll, 2 spells, 1st & 2nd or two 2nd level || style="border-left:3px solid;"|68 || style="text-align:left;"|Pearl of Power, 2nd level
+
| |69-85 || style="text-align:left;"|Shield, large, +1, +4 vs. missiles
 
|-
 
|-
| 19-21 || style="text-align:left;"|Staff of curing, 1 charge || style="border-left:3px solid;"|66 || style="text-align:left;"|Illusionary scroll, 2 spells, 1st & 2nd or two 2nd level || style="border-left:3px solid;"|69-85 || style="text-align:left;"|Shield, large, +1, +4 vs. missiles
+
| 86-00 || style="text-align:left;"|Arrow of slaying
 +
|}
 +
 
 +
 
 +
 
 +
 
 +
{| class="wikitable" style="float:left; margin-right:25px; text-align:center; background-color:#d4f2f2;"
 +
|+Rods, Staves & Wands Subtable
 +
! style="width:65px;"|d100 !! style="width:210px;"|Magic Item !! style="border-left:3px solid; width:65px;"|d100 !! style="width:210px;"|Magic Item
 
|-
 
|-
| 22-25 || style="text-align:left;"|Staff of striking, 1 charge || style="border-left:3px solid;"|67-75 || style="text-align:left;"|Magical scroll, 2 spells, 1st & 2nd or two 2nd level || style="border-left:3px solid;"|86-00 || style="text-align:left;"|Arrow of slaying
+
| 01 || style="text-align:left; border-right:3px solid;"|Rod of absorption, 3 charges || 29-30 || style="text-align:left"|Wand of frost, 4-6 charges
 
|-
 
|-
| 26-27 || style="text-align:left;"|Staff of withering, 1 charge || style="border-left:3px solid;"|76-77 || style="border-right:3px solid; text-align:left;"|Clerical scroll, 3 spells, three 1st or two 1st & one 2nd || colspan="2" style="background-color:#ffffff;" |
+
| 02 || style="text-align:left; border-right:3px solid;"|Rod of beguiling, 3-4 charges || 31-39 || style="text-align:left"|Wand of illumination, 11-20 charges
 
|-
 
|-
| 28 || style="text-align:left;"|Wand of conjuration, 3-5 charges || style="border-left:3px solid;"|78 || style="border-right:3px solid; text-align:left;"|Druidical scroll, 3 spells, three 1st or two 1st & one 2nd || colspan="2" style="background-color:#ffffff;" |
+
| 03-06 || style="text-align:left; border-right:3px solid;"|Rod of cancellation, 2 charges || 40-45 || style="text-align:left"|Wand of illusion, 7-13 charges
 
|-
 
|-
| 29-33 || style="text-align:left;"|Wand of enemy detection, 11-20 charges || style="border-left:3px solid;"|79 || style="border-right:3px solid; text-align:left;"|Illusionary scroll, 3 spells, three 1st or two 1st & one 2nd || colspan="2" style="background-color:#ffffff;" |
+
| 07 || style="text-align:left; border-right:3px solid;"|Rod of Resurrection or of Rulership, 2 charges || 46-48 || style="text-align:left"|Wand of lightning, 6-10 charges
 
|-
 
|-
| 34-36 || style="text-align:left;"|Wand of fear, 7-13 charges || style="border-left:3px solid;"|80-88 || style="border-right:3px solid; text-align:left;"|Magical scroll, 3 spells, three 1st or two 1st & one 2nd || colspan="2" style="background-color:#ffffff;" |
+
| 08 || style="text-align:left; border-right:3px solid;"|Staff of command, 2 charges || 49-62 || style="text-align:left"|Wand of magic detection, 9-16 charges
 
|-
 
|-
| 37-39 || style="text-align:left;"|Wand of fire, 5-8 charges || style="border-left:3px solid;"|89-91 || style="border-right:3px solid; text-align:left;"|Clerical scroll, all 1st || colspan="2" style="background-color:#ffffff;" |
+
| 09 || style="text-align:left; border-right:3px solid;"|Staff of curing, 1 charges || 63-74 || style="text-align:left"|Wand of metal & mineral detection, 14-26 charges
 
|-
 
|-
| 40-42 || style="text-align:left;"|Wand of frost, 4-6 charges || style="border-left:3px solid;"|92 || style="border-right:3px solid; text-align:left;"|Druidical scroll, 4 spells, all 1st || colspan="2" style="background-color:#ffffff;" |
+
| 10-12 || style="text-align:left; border-right:3px solid;"|Staff of striking, 1 charge || 75-79 || style="text-align:left"|Wand of magic missiles, 6-10 charges
 
|-
 
|-
| 43-48 || style="text-align:left;"|Wand of illumination, 11-20 charges || style="border-left:3px solid;"|93 || style="border-right:3px solid; text-align:left;"|Illusionary scroll, 4 spells, all 1st || colspan="2" style="background-color:#ffffff;" |
+
| 13 || style="text-align:left; border-right:3px solid;"|Staff of withering, 1 charge || 80-88 || style="text-align:left"|Wand of negation, 6-11 charges
 
|-
 
|-
| 49-52 || style="text-align:left;"|Wand of illusion, 7-13 charges || style="border-left:3px solid;"|94-00 || style="border-right:3px solid; text-align:left;"|Magical scroll, 4 spells, all 1st || colspan="2" style="background-color:#ffffff;" |
+
| 14 || style="text-align:left; border-right:3px solid;"|Wand of conjuration, 3-5 charges || 89-92 || style="text-align:left"|Wand of paralysation, 6-11 charges
 
|-
 
|-
| 53-55 || style="border-right:3px solid; text-align:left;"|Wand of lightning, 6-10 charges || colspan="4" style="background-color:#ffffff;" |
+
| 15-22 || style="text-align:left; border-right:3px solid;"|Wand of enemy detection, 11-20 charges || 93-95 || style="text-align:left"|Wand of polymorphing, 6-11 charges
 
|-
 
|-
| 56-65 || style="border-right:3px solid; text-align:left;"|Wand of magic detection, 9-16 charges || colspan="4" style="background-color:#ffffff;" |
+
| 23-26 || style="text-align:left; border-right:3px solid;"|Wand of fear, 7-13 charges || 96-97 || style="text-align:left"|Wand of secret door & trap location, 5-8 charges
 
|-
 
|-
| 66-71 || style="border-right:3px solid; text-align:left;"|Wand of metal & mineral detection, 14-26 charges || colspan="4" style="background-color:#ffffff;" |
+
| 27-28 || style="text-align:left; border-right:3px solid;"|Wand of fire, 5-8 charges || 98-00 || style="text-align:left"|Wand of wonder, 4-6 charges
|-
+
|}
| 72-76 || style="border-right:3px solid; text-align:left;"|Wand of magic missiles, 6-10 charges || colspan="4" style="background-color:#ffffff;" |
+
<div style="clear:both;"></div>
|-
 
| 77-85 || style="border-right:3px solid; text-align:left;"|Wand of negation, 6-11 charges || colspan="4" style="background-color:#ffffff;" |
 
|-
 
| 86-88 || style="border-right:3px solid; text-align:left;"|Wand of paralysation, 6-11 charges || colspan="4" style="background-color:#ffffff;" |
 
|-
 
| 89-91 || style="border-right:3px solid; text-align:left;"|Wand of polymorphing, 6-11 charges || colspan="4" style="background-color:#ffffff;" |
 
|-
 
| 92-93 || style="border-right:3px solid; text-align:left;"|Wand of secret door & trap location, 5-8 charges || colspan="4" style="background-color:#ffffff;" |
 
|-
 
| 94-00 || style="border-right:3px solid; text-align:left;"|Wand of wonder, 4-6 charges || colspan="4" style="background-color:#ffffff;" |
 
|}<div style="clear:both;"></div>
 

Latest revision as of 16:08, 20 July 2026

Magic Item Distribution.jpg

The Magic Item Distribution tables are an attempt to produce a rational allocation of magical items for encountered creatures, based on the assigned amounts of treasure they possess for their number, including an "X.P." assigned number for magic. What magic items then received should reflect this amount in a way that allows only small, less-powerful items appearing in the hordes of more ordinary creatures, while permitting highly dangerous and powerful creatures to possess a meaningful trove of effective, potent items for the players to overcome and in turn acquire.

Table Distribution

This requires a scaling of magic upon each table, listed simply as I, II, III and so on, with each progressively having magic of a greater potency. The first table accounts for items between 100 x.p. (the minimum) and 200, as listed in the original Dungeon Masters Guide, with zero-X.P. items being rated according to the average of that type of item. For example, a cursed potion, either "poison" or "delusion," would appear on a table that fitted the average of all potions that could possibly be obtained — placing them at midpoint in the likely span of possible potions that might be found. As a further benefit, lower-potency magic items would not appear on higher-tier tables, ensuring a minimum value whenever one of those tables was rolled upon.

Treasure Distribution
Total X.P. Magic Table
I
150 x.p.
II
300 x.p.
III
550 x.p.
IV
950 x.p.
less than 100
100-225 1
226-375 1
376-500 1 1
501-625 1
626-775 1 1
776-900 1 1
901-975 1
976-1050 1 1 1
1051-1175 1 1

Though not strictly accurate, the table shown indicates, first, the average experience of items found there. The leftmost column indicates the amount of "magic experience" granted by the monster's treasure table, which is then compared to the columns to determine which is rolled on when that amount of magic is specified. For example, let us say that 31 troglodytes have accumulated a treasure that the party has obtained. With 22.3 x.p. per troglodyte, the total is 691, the fraction ignored. As such, one roll would be made on Table I and one upon Table III. The ignored fraction applies only in determining the encounter's total magic X.P. — it does not alter the values of the items subsequently rolled.

Importantly, the table does not spend the available magic X.P. point by point. It rounds the total to the nearest available combination of table averages. Thus, 691 x.p. is represented by Table I and Table III because their stated averages total 700 x.p.

It should also be made explicit that each numeral means one independent roll on that table. A dash means that no roll is made there. The user does not choose between the indicated tables, exchange several lower-table rolls for a higher-table roll, or retain any unallocated amount. The values at the tops of the columns are averages, not guaranteed results. A roll on Table III does not necessarily produce an item worth exactly 550 x.p.; it produces an item from a group whose average value is approximately 550 x.p. The actual total value of the items obtained may therefore fall above or below the creature treasure’s assigned magic X.P.

Table I

Common Magic Items
d100 Item
01–13 Healing potion
14–20 Philter of love
21–26 Polymorph potion (self)
27–33 Speed potion
34–39 Sweet water potion
40–55 Scroll, 1 spell, 1-2 level
56 Figurine of wonder: onyx dog (1-11), serpentine owl (12-20)
57–68 Dagger +1, +2 vs. creatures smaller than man-sized
69–81 Arrow +1, 1–10 in number
82-87 Arrow +2, 1–4 in number
88–90 Arrow +3, 1–2 in number
91-97 Bolt +2, 1–4 in number
98-00 Roll on the Rare Item Subtable
Rare Item Subtable
d100 Item d100 Item
01 Rod of absorption, 1 charge 36-40 Wand of illusion, 1-6 charges
02 Rod of beguiling, 1-2 charge 41-43 Wand of lightning, 1-5 charges
03-06 Rod of cancellation, 1 charge 44-57 Wand of magic detection, 1-8 charges
07 Rod of resurrection, 1 charge 58-70 Wand of metal & mineral detection, 1-13 charges
08 Rod of rulership, 1 charge 71-75 Wand of magic missiles, 1-5 charges
09 Staff of command, 1 charge 76-83 Wand of negation, 1-5 charges
10 Wand of conjuration, 1-2 charges 84-86 Wand of paralysation, 1-5 charges
11-17 Wand of enemy detection, 1-10 charges 87-89 Wand of polymorphing, 1-5 charges
18-21 Wand of fear, 1-6 charges 90 Wand of secret door & trap location, 1-4 charges
22-23 Wand of fire, 1-4 charges 91-94 Wand of wonder, 1-3 charges
24-25 Wand of frost, 1-3 charges 95-00 Pearl of power, 1st level
26-35 Wand of illumination, 1-10 charges

Table II

d100 Magic Item d100 Magic Item d100 Magic Item
01–02 Animal control potion 28-29 Oil of slipperyness 73-76 Arrow +1, 11-20 in number
03-04 Clairaudience potion 30-31 Philter of persuasiveness 77-78 Arrow +2, 5-8 in number
04–05 Clairvoyance potion 32-33 Plant control potion 79 Arrow +3, 3-5 in number
06 Climbing potion 34-35 Water breathing potion 80-82 Hand axe +1
07-08 Diminution potion 36–40 Scroll, 1 spell, 3-4 level 83 Battle axe +1
09–10 Extra-healing potion 41-42 Scroll, 2 spells, total 3-4 levels 84-86 Bolt +2, 5-8 in number
11 Fire resistance potion 43-44 Scroll, 3 spells, total 3-4 levels 87-88 Dagger +2, +3 vs. creatures larger than man-sized
12 Gaseous form potion 45-48 Leather armour +1 89-90 Warhammer +1
13 Growth potion 49-52 Ring mail +1 91-93 Mace +1
14 Heroism potion 53-55 Studded leather +1 94 Military pick +1
15–16 Invisibility potion 56-60 Shield +1 95-96 Morning star +1
17-18 Invulnerability potion 61-70 Sword +1 97 Rods, Staves & Wands Subtable
19 Levitation potion 71-72 Sword +1, cursed 98-00 Rare Item Subtable



Rare Item Subtable
d100 Magic Item
01-11 Hill giant control potion
12-18 Figurine of wonder: ebony fly
19-34 Dagger of venom
35-50 Javelin of lightning
51-67 Javelin of piercing
68 Pearl of Power, 2nd level
69-85 Shield, large, +1, +4 vs. missiles
86-00 Arrow of slaying



Rods, Staves & Wands Subtable
d100 Magic Item d100 Magic Item
01 Rod of absorption, 3 charges 29-30 Wand of frost, 4-6 charges
02 Rod of beguiling, 3-4 charges 31-39 Wand of illumination, 11-20 charges
03-06 Rod of cancellation, 2 charges 40-45 Wand of illusion, 7-13 charges
07 Rod of Resurrection or of Rulership, 2 charges 46-48 Wand of lightning, 6-10 charges
08 Staff of command, 2 charges 49-62 Wand of magic detection, 9-16 charges
09 Staff of curing, 1 charges 63-74 Wand of metal & mineral detection, 14-26 charges
10-12 Staff of striking, 1 charge 75-79 Wand of magic missiles, 6-10 charges
13 Staff of withering, 1 charge 80-88 Wand of negation, 6-11 charges
14 Wand of conjuration, 3-5 charges 89-92 Wand of paralysation, 6-11 charges
15-22 Wand of enemy detection, 11-20 charges 93-95 Wand of polymorphing, 6-11 charges
23-26 Wand of fear, 7-13 charges 96-97 Wand of secret door & trap location, 5-8 charges
27-28 Wand of fire, 5-8 charges 98-00 Wand of wonder, 4-6 charges