Difference between revisions of "Halfling Race & Physiology"

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[[File:Halfling-01-race.jpg|thumb|490px|]]
 
[[File:Halfling-01-race.jpg|thumb|490px|]]
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Halflings are believed to have spontaneously descended from [[Human Race & Physiology|human]] peoples in pre-[[Celtic Milieu (religion)|Celtic]] Britain, as early as 14,000 years ago, when Britain was still connected to mainland Europe. Originally scattered in small tribal groups along the western coastal lands facing the [[Atlantic Ocean]], they lived as hunter-gatherers before gradually adapting to early agricultural practices. Over the next three millennia, as farming techniques developed, halfling communities migrated eastward, following river valleys into what later became Doggerland. This region, now submerged beneath the North Sea, served as a cultural center for halflings before it was lost to flooding between 6500 and 6200 BCE.
  
Spontaneously descended from [[Human Race & Physiology|human]] peoples in pre-[[Celtic Milieu (religion)|Celtic]] Britain as many as [[Neolithic Period|14,000 years ago]], when Britain was still part of mainland Europe, the halflings scattered in small tribal groups throughout the west coastlands facing the [[Atlantic Ocean]]. Over the next three millennia, with the development of agricultural techniques, these people shifted and migrated progressively eastward following rivers into what became known as Doggerland. However, the halfling culture that formed there in what is now the North Sea was flooded between 6500 and 6200 BCE.
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Despite the destruction of their homeland, halfling peoples continued their eastward migrations, forming alliances with the [[Gnome Race & Physiology|gnomes]] of Scandinavia, with whom they shared a friendly and cooperative relationship. Today, halfling settlements exist throughout northern Europe, including [[Dalshire]], overlooking the Skagerrak; [[Oxshire]], situated along the Gulf of Bothnia; [[Breen]], facing the Greenland Sea; and the [[Archangel]], on the shores of the White Sea. Each of these regions remains pleasant and peaceful, though somewhat remote, with their communities preserving traditions that date back to the halflings' earliest days.
 
 
Halfling peoples continued to move east, making alliances with the [[Gnome Race & Physiology|gnomes]] of Scandinavia and acting as friends. Today, halfling settlements — notably [[Shire of Dal|Dalshire]] overlooking Skagerrak, [[Shire of Ox|Oxshire]] overlooking the Gulf of Bothnia, [[Mayoralty of Breen|Breen]] on the Greenland Sea and the [[County of Archangel|Archangel]] on the White Sea. Each of these lands are pleasant and peaceful, if somewhat out of the way.
 
  
 
== Appearance ==
 
== Appearance ==
Half as tall as a human, halfling have an average [[Height & Weight|height]] between 2 ft. 8 in. and 3 ft. tall. Not as stocky as [[Dwarf Race & Physiology|dwarves]], they still tend to be stout, with delicate ears. They do not grow but a wisp of beard, and almost wholly on their cheeks, but their lower legs and feet are considerably more hairy than that of a human. Their feet are unusually leathery, so that they are comfortable walking along a roadway or in fields in their bare feet — but this is not thick enough for adventuring in a true wilderness.
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Half as tall as a human, halflings have an average [[Height & Weight|height]] between 2 ft. 8 in. and 3 ft. tall. Though not as stocky as [[Dwarf Race & Physiology|dwarves]], they tend to be stout, with delicate ears. They grow little to no beard, with only a wisp of hair appearing along their cheeks, yet their lower legs and feet are considerably hairier than those of humans. Their feet are unusually leathery, allowing them to walk comfortably along roadways and through fields barefoot, though the soles are not thick enough to protect them in true wilderness environments.
  
They have thick hair that ranges from ginger and russet brown, to jet black, wheaten and flat white — even platinum blonde. A white colour is considered more attractive among their people, where as ginger and brown are most common. Eye colour is various shades of brown, with cases of chartreuse green and silver grey occurring. Skin colours are bronze or honey coloured browns, with a very slight tinge of yellow.
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Their hair is thick and varies in colour, ranging from ginger and russet brown to jet black, wheaten and even flat white or platinum blonde. Among their people, white hair is considered most attractive, while ginger and brown are the most common shades. Their eye colours are typically various shades of brown, though some are born with chartreuse green or silver-grey eyes. Skin tones range from bronze to honey-coloured browns, with a slight yellow undertone that distinguishes them from human complexions.
  
 
== Advantages ==
 
== Advantages ==
 
Player characters choosing this race gain a +1 dexterity and a -1 strength.
 
Player characters choosing this race gain a +1 dexterity and a -1 strength.
  
Halflings are limited to only three classes, [[Druid (class)|druid]], [[Fighter (class)|fighter]] or [[Thief (class)|thief]]. Their height greatly limits their choice of weapons, so that most of their race prefer short swords, daggers, slings and [[Spear (weapon)|spears]]. They are very effective with a sling, receiving a +3 [[Roll to Hit|to hit]] with this weapon.
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Halflings are limited to only three classes: [[Druid (class)|druid]], [[Fighter (class)|fighter]] or [[Thief (class)|thief]]. Their small stature greatly restricts their choice of weapons, leading most of their kind to favour short swords, daggers, slings and [[Spear (weapon)|spears]]. They are exceptionally skilled with the sling, receiving a +3 [[Roll to Hit|to hit]] bonus when using this weapon.
  
Their hardiness permits a +1 [[Saving Throws|saving throw]] against [[Poison (substance)|poison]], wands, staves, rods and magic spells for every 3½ points of [[Constitution (ability stat)|constitution]]. A halfling with a constitution of 12 would have a +3 saving throw against these attacks.
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Their natural hardiness grants them a +1 [[Saving Throws|saving throw]] against [[Poison (substance)|poison]], wands, staves, rods and magic spells for every 3½ points of [[Constitution (ability stat)|constitution]]. A halfling with a constitution of 12 would have a +3 saving throw against these attacks.
  
Halflings also possess [[Infravision|infravision]], being able to see in the dark with relative clarity.
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Halflings also possess [[Infravision|infravision]], allowing them to see in the dark with relative clarity.
  
  
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[[Character Race Options]]<br>
 
[[Character Race Options]]<br>
 
[[Player Characters]]
 
[[Player Characters]]
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[[Category: Reviewed]]

Latest revision as of 22:55, 2 February 2025

Halfling-01-race.jpg

Halflings are believed to have spontaneously descended from human peoples in pre-Celtic Britain, as early as 14,000 years ago, when Britain was still connected to mainland Europe. Originally scattered in small tribal groups along the western coastal lands facing the Atlantic Ocean, they lived as hunter-gatherers before gradually adapting to early agricultural practices. Over the next three millennia, as farming techniques developed, halfling communities migrated eastward, following river valleys into what later became Doggerland. This region, now submerged beneath the North Sea, served as a cultural center for halflings before it was lost to flooding between 6500 and 6200 BCE.

Despite the destruction of their homeland, halfling peoples continued their eastward migrations, forming alliances with the gnomes of Scandinavia, with whom they shared a friendly and cooperative relationship. Today, halfling settlements exist throughout northern Europe, including Dalshire, overlooking the Skagerrak; Oxshire, situated along the Gulf of Bothnia; Breen, facing the Greenland Sea; and the Archangel, on the shores of the White Sea. Each of these regions remains pleasant and peaceful, though somewhat remote, with their communities preserving traditions that date back to the halflings' earliest days.

Appearance

Half as tall as a human, halflings have an average height between 2 ft. 8 in. and 3 ft. tall. Though not as stocky as dwarves, they tend to be stout, with delicate ears. They grow little to no beard, with only a wisp of hair appearing along their cheeks, yet their lower legs and feet are considerably hairier than those of humans. Their feet are unusually leathery, allowing them to walk comfortably along roadways and through fields barefoot, though the soles are not thick enough to protect them in true wilderness environments.

Their hair is thick and varies in colour, ranging from ginger and russet brown to jet black, wheaten and even flat white or platinum blonde. Among their people, white hair is considered most attractive, while ginger and brown are the most common shades. Their eye colours are typically various shades of brown, though some are born with chartreuse green or silver-grey eyes. Skin tones range from bronze to honey-coloured browns, with a slight yellow undertone that distinguishes them from human complexions.

Advantages

Player characters choosing this race gain a +1 dexterity and a -1 strength.

Halflings are limited to only three classes: druid, fighter or thief. Their small stature greatly restricts their choice of weapons, leading most of their kind to favour short swords, daggers, slings and spears. They are exceptionally skilled with the sling, receiving a +3 to hit bonus when using this weapon.

Their natural hardiness grants them a +1 saving throw against poison, wands, staves, rods and magic spells for every 3½ points of constitution. A halfling with a constitution of 12 would have a +3 saving throw against these attacks.

Halflings also possess infravision, allowing them to see in the dark with relative clarity.


See also,
Aging
Bestiary
Character Race Options
Player Characters