Difference between revisions of "Vitality (sage ability)"

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'''Vitality''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Blood (sage study)|Blood]], strengthening the character's resistance to [[Disease|disease]], [[Forced Ability Checks|fatigue]] and [[System Shock|system shock]], through the manipulation of [https://en.wikipedia.org/wiki/Qi Qi] (chi or ki), the vital force within the body this quasi-energy is used to arouse the body to fight off any infection, greatly increasing the likelihood of the character enduring and surviving any natural ailment, regardless of [[Constitution (ability stat)|constitution]].   
 
'''Vitality''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Blood (sage study)|Blood]], strengthening the character's resistance to [[Disease|disease]], [[Forced Ability Checks|fatigue]] and [[System Shock|system shock]], through the manipulation of [https://en.wikipedia.org/wiki/Qi Qi] (chi or ki), the vital force within the body this quasi-energy is used to arouse the body to fight off any infection, greatly increasing the likelihood of the character enduring and surviving any natural ailment, regardless of [[Constitution (ability stat)|constitution]].   
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The energy of Qi originates from external sources rather than being tied directly to the character’s constitution. As a result, the usual effects of constitution on health and survival are surpassed by the vitality sage ability, which enhances the body’s innate defenses against illness and strain.
  
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When determining the onset of a '''disease''', two factors must be considered: '''nature''' and '''degree'''. The nature of a disease indicates whether it is acute or chronic, while degree specifies whether it is mild, severe, or terminal. Both factors are determined by a roll of a d8. Vitality reduces the result of these rolls by 1 point for every 10 points of knowledge the character possesses. This adjustment significantly lowers the chance of a disease being terminal, even for those of a low [[Experience Level|experience level]]. As the character's knowledge increases, the likelihood of suffering from severe illnesses diminishes, eventually leading to complete immunity from natural diseases.
  
This is because energy of Qi derives from outside the character; the normal effects of constitution, with regards to health and survival, is therefore surpassed by the sage ability.
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Regarding '''forced activity''' and fatigue, vitality allows the character to extend their endurance beyond the limits imposed by constitution. The amount of time a character can sustain effort without requiring an [[Ability Checks|ability check]] increases by 1 hour for every 8 points of knowledge they possess, starting with their constitution's baseline. For example, a character with vitality, a constitution score of 10, and 35 points of knowledge could engage in hard physical labour for 14 hours before needing to make a forced ability check.
  
The onset of disease involves a determination of both '''nature''' and '''degree'''. Nature describes whether a disease is acute or chronic.  Degree determines whether the disease is mild, severe or terminal.  Both are determined by a d8 roll.  Vitality subtracts 1 point from both rolls in this determination for each 10 points of knowledge the character possesses.  This greatly decreases the likelihood of most diseases being terminal even at a low [[Experience Level|experience level]]; as knowledge accumulates, the character will suffer little from any disease, and will ultimately become immune entirely.
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Finally, vitality enhances the character's survival against '''system shock'''. Their chance of surviving a system shock roll increases by 1% for every 7 points of knowledge they possess. Thus, a character with 18 constitution and the vitality sage ability would reach a 100% chance of survival, effectively eliminating the need for system shock checks altogether.
  
As regards forced ability and fatigue, the character may likewise increase the total amount of time they may continue to act without needing to make a [[Ability Checks|ability check]], beginning with the limit of their natural constitution, by 1 hour per 8 points of knowledge, regardless of the activity performed.  Thus, a character possessed of the vitality ability, having a 10 constitution and 35 points of knowledge, would be able to perform hard physical labor for 14 hours without making a forced check.
 
  
Finally, the character's ability to survive a system shock roll is increased by 1% per 7 points of knowledge; this would mean that a character with an 18 constitution and the vitality ability would never need to make a system shock check, as it would be adjusted to 100%.
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See [[Monk Sage Abilities]]
  
None of these benefits is received if the character does not possess sufficient points to be an amateur in the [[Blood (sage study)|Blood]] sage study.
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 16:12, 14 January 2025

Vitality.jpg

Vitality is an amateur-status sage ability in the study of Blood, strengthening the character's resistance to disease, fatigue and system shock, through the manipulation of Qi (chi or ki), the vital force within the body this quasi-energy is used to arouse the body to fight off any infection, greatly increasing the likelihood of the character enduring and surviving any natural ailment, regardless of constitution.

The energy of Qi originates from external sources rather than being tied directly to the character’s constitution. As a result, the usual effects of constitution on health and survival are surpassed by the vitality sage ability, which enhances the body’s innate defenses against illness and strain.

When determining the onset of a disease, two factors must be considered: nature and degree. The nature of a disease indicates whether it is acute or chronic, while degree specifies whether it is mild, severe, or terminal. Both factors are determined by a roll of a d8. Vitality reduces the result of these rolls by 1 point for every 10 points of knowledge the character possesses. This adjustment significantly lowers the chance of a disease being terminal, even for those of a low experience level. As the character's knowledge increases, the likelihood of suffering from severe illnesses diminishes, eventually leading to complete immunity from natural diseases.

Regarding forced activity and fatigue, vitality allows the character to extend their endurance beyond the limits imposed by constitution. The amount of time a character can sustain effort without requiring an ability check increases by 1 hour for every 8 points of knowledge they possess, starting with their constitution's baseline. For example, a character with vitality, a constitution score of 10, and 35 points of knowledge could engage in hard physical labour for 14 hours before needing to make a forced ability check.

Finally, vitality enhances the character's survival against system shock. Their chance of surviving a system shock roll increases by 1% for every 7 points of knowledge they possess. Thus, a character with 18 constitution and the vitality sage ability would reach a 100% chance of survival, effectively eliminating the need for system shock checks altogether.


See Monk Sage Abilities