Difference between revisions of "Jack-of-all-Trades (sage study)"
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− | + | [[File:Jack of all Trades (sage study).jpg|right|525px|thumb]] | |
+ | '''Jack-of-all-trades''' is a [[Sage Study|sage study]] within the [[Sage Field|fields]] of [[Grace (sage field)|Grace]] and [[Streetwisdom (sage field)|Streetwisdom]], which permits the character to cross-train in sage abilities drawn from the broader pool accessible to other character classes. This enables a [[Thief (class)|thief]] or [[Assassin (class)|assassin]] to move more effectively among a variety of professional circles and social environments. Characters pursuing this study tend to accumulate a surprisingly broad set of lower-tier abilities, alongside a respectable grasp of intermediate knowledge. They may choose to concentrate on a particular area aligned with another class, or they may develop an eclectic mix of abilities drawn from multiple disciplines. | ||
== Sage Abilities == | == Sage Abilities == | ||
+ | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | ||
− | + | === Amateur Status === | |
− | |||
Upon obtaining 10 [[Knowledge Points|knowledge points]], the character chooses 2 amateur abilities from any class other than their own. For every additional 6 points above 10, another amateur ability may be added (thus, at 16, 22, 28 and so on). Note that knowledge of one ability within a study gives no access to other abilities in that study, unless specifically chosen. | Upon obtaining 10 [[Knowledge Points|knowledge points]], the character chooses 2 amateur abilities from any class other than their own. For every additional 6 points above 10, another amateur ability may be added (thus, at 16, 22, 28 and so on). Note that knowledge of one ability within a study gives no access to other abilities in that study, unless specifically chosen. | ||
− | + | === Authority Status === | |
Upon obtaining 30 points of knowledge, the character chooses 2 authority abilities from any class other than their own. For every additional 10 points above 30, another authority ability may be added (thus, at 40, 50, 60 and so on). | Upon obtaining 30 points of knowledge, the character chooses 2 authority abilities from any class other than their own. For every additional 10 points above 30, another authority ability may be added (thus, at 40, 50, 60 and so on). | ||
− | + | === Expert Status === | |
Upon obtaining 60 points of knowledge, the character chooses 2 expert abilities from any class other than their own. For every additional 14 points above 60, another expert ability may be added (thus, at 74, 88, 102 and so on). | Upon obtaining 60 points of knowledge, the character chooses 2 expert abilities from any class other than their own. For every additional 14 points above 60, another expert ability may be added (thus, at 74, 88, 102 and so on). | ||
− | + | === Sage Status === | |
Upon obtaining 100 points of knowledge, the character chooses 2 sage abilities from any class other than their own. For every additional 18 points above 100, another sage ability may be added (thus, at 118, 136, 154 and so on).<br> | Upon obtaining 100 points of knowledge, the character chooses 2 sage abilities from any class other than their own. For every additional 18 points above 100, another sage ability may be added (thus, at 118, 136, 154 and so on).<br> | ||
− | + | ||
− | See | + | |
+ | See also,<br> | ||
[[Assassin Sage Abilities]]<br> | [[Assassin Sage Abilities]]<br> | ||
[[Thief Sage Abilities]] | [[Thief Sage Abilities]] | ||
+ | |||
+ | [[Category: Reviewed]] |
Latest revision as of 15:41, 11 April 2025
Jack-of-all-trades is a sage study within the fields of Grace and Streetwisdom, which permits the character to cross-train in sage abilities drawn from the broader pool accessible to other character classes. This enables a thief or assassin to move more effectively among a variety of professional circles and social environments. Characters pursuing this study tend to accumulate a surprisingly broad set of lower-tier abilities, alongside a respectable grasp of intermediate knowledge. They may choose to concentrate on a particular area aligned with another class, or they may develop an eclectic mix of abilities drawn from multiple disciplines.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
Upon obtaining 10 knowledge points, the character chooses 2 amateur abilities from any class other than their own. For every additional 6 points above 10, another amateur ability may be added (thus, at 16, 22, 28 and so on). Note that knowledge of one ability within a study gives no access to other abilities in that study, unless specifically chosen.
Authority Status
Upon obtaining 30 points of knowledge, the character chooses 2 authority abilities from any class other than their own. For every additional 10 points above 30, another authority ability may be added (thus, at 40, 50, 60 and so on).
Expert Status
Upon obtaining 60 points of knowledge, the character chooses 2 expert abilities from any class other than their own. For every additional 14 points above 60, another expert ability may be added (thus, at 74, 88, 102 and so on).
Sage Status
Upon obtaining 100 points of knowledge, the character chooses 2 sage abilities from any class other than their own. For every additional 18 points above 100, another sage ability may be added (thus, at 118, 136, 154 and so on).
See also,
Assassin Sage Abilities
Thief Sage Abilities