Difference between revisions of "Martial Discipline (sage study)"
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| − | ''' | + | '''Martial discipline''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Mastery at Arms (sage field)|Mastery at Arms]], which increases the combat advantage of characters in combat, enabling persons to engage the enemy with greater maneuverability, order and with the use of tactical formations. The ability enables a commander to organize combat trained units with sufficient commanders to order up in lines, columns, squares and wedges. Operating in close order formations, with more than one combatant per combat hex, is also a part of the discipline's training. |
__TOC__ | __TOC__ | ||
On the whole, persons ''without'' military discipline act as 'skirmishers,' open order formations that harass an enemy but are not essentially defensive in their arrangement. Military discipline is intended as a study that changes the way that combatants operate with each other, in tandem, rather than giving benefits to specific fighting abilities. | On the whole, persons ''without'' military discipline act as 'skirmishers,' open order formations that harass an enemy but are not essentially defensive in their arrangement. Military discipline is intended as a study that changes the way that combatants operate with each other, in tandem, rather than giving benefits to specific fighting abilities. | ||
== Sage Abilities == | == Sage Abilities == | ||
| + | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | ||
| + | |||
=== Amateur Status === | === Amateur Status === | ||
| − | * '''[[Artillerist I (sage ability)|Artillerist I]]''': the character is able to manage a team in order to fire a ballista or a catapult | + | :* '''[[Artillerist I (sage ability)|Artillerist I]]''': the character is able to manage a team in order to fire a ballista or a catapult. |
| − | |||
| + | :* '''[[Phalanx (sage ability)|Phalanx]]''': the character is trained to stand in line, to defend against one hex. When supported by a spear carrier to the left and right, the character can employ "shield & spear," as well as gaining an additional +1 bonus to his or her armour class. | ||
=== Authority Status === | === Authority Status === | ||
| − | * '''[[Artillerist II (sage ability)|Artillerist II]]''': the character is able to manage a team in order to fire a trebuchet. | + | :* '''[[Artillerist II (sage ability)|Artillerist II]]''': the character is able to manage a team in order to fire a trebuchet. |
| + | |||
| + | :* '''[[Dual Combatants (sage ability)|Dual Combatants]]''': allows a primary and secondary combatant to fight from the same hex, incurring no penalties while doing so. | ||
| + | :* '''[[Ravage (sage ability)|Ravage]]''': when the character is engaged in melee and is supported by one ally only or none at all, and acts in a hex that contains no other combatants, the character's ability to wheel freely allows them to avoid giving the enemy a bonus when attacking on the [[Flank & Rear Attacks|flank]]. Attacks to the rear are still registered normally. | ||
See also,<br> | See also,<br> | ||
Latest revision as of 20:22, 29 July 2026
Martial discipline is a sage study in the field of Mastery at Arms, which increases the combat advantage of characters in combat, enabling persons to engage the enemy with greater maneuverability, order and with the use of tactical formations. The ability enables a commander to organize combat trained units with sufficient commanders to order up in lines, columns, squares and wedges. Operating in close order formations, with more than one combatant per combat hex, is also a part of the discipline's training.
On the whole, persons without military discipline act as 'skirmishers,' open order formations that harass an enemy but are not essentially defensive in their arrangement. Military discipline is intended as a study that changes the way that combatants operate with each other, in tandem, rather than giving benefits to specific fighting abilities.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult.
- Phalanx: the character is trained to stand in line, to defend against one hex. When supported by a spear carrier to the left and right, the character can employ "shield & spear," as well as gaining an additional +1 bonus to his or her armour class.
Authority Status
- Artillerist II: the character is able to manage a team in order to fire a trebuchet.
- Dual Combatants: allows a primary and secondary combatant to fight from the same hex, incurring no penalties while doing so.
- Ravage: when the character is engaged in melee and is supported by one ally only or none at all, and acts in a hex that contains no other combatants, the character's ability to wheel freely allows them to avoid giving the enemy a bonus when attacking on the flank. Attacks to the rear are still registered normally.
See also,
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities