Difference between revisions of "Magic Item Distribution"

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{| class="wikitable" style="float:right; margin-left:25px; text-align:center; background-color:#d4f2f2;"
 
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! style="width:65px;"|d100 !! style="width:210px;"|Rare Item Subtable
 
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| 01–08 || Druidic scroll, 1 spell, 2nd level
 
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| 09–16 || Illusionary scroll, 1 spell, 2nd level
 
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| 17–21 || Rod of beguiling, 1-2 charges
 
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| 22–26 || Rod of resurrection, 1 charge
 
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| 27–31 || Rod of rulership, 1 charge
 
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| 32–37 || Staff of command, 1 charge
 
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| 38–42 || Wand of conjuration, 1-2 charges
 
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| 43–57 || Wand of fire, 1-4 charges
 
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| 58–72 || Wand of polymorphing, 1-5 charges
 
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| 73–82 || Wand of Secret door & trap location, 1-4 charges
 
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| 83–92 || Figurine (onyx dog)
 
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| 93–98 || Figurine (serpentine owl)
 
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| 99–00 || Pearl of power, 1st level
 
 
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Revision as of 23:07, 19 July 2026

Magic Item Distribution.jpg

The Magic Item Distribution tables are an attempt to produce a rational allocation of magical items for encountered creatures, based on the assigned amounts of treasure they possess for their number, including an "X.P." assigned number for magic. What magic items then received should reflect this amount in a way that allows only small, less-powerful items appearing in the hordes of more ordinary creatures, while permitting highly dangerous and powerful creatures to possess a meaningful trove of effective, potent items for the players to overcome and in turn acquire.

Table Distribution

This requires a scaling of magic upon each table, listed simply as I, II, III and so on, with each progressively having magic of a greater potency. The first table accounts for items between 100 x.p. (the minimum) and 200, as listed in the original Dungeon Masters Guide, with zero-X.P. items being rated according to the average of that type of item. For example, a cursed potion, either "poison" or "delusion," would appear on a table that fitted the average of all potions that could possibly be obtained — placing them at midpoint in the likely span of possible potions that might be found. As a further benefit, lower-potency magic items would not appear on higher-tier tables, ensuring a minimum value whenever one of those tables was rolled upon.

Treasure Distribution
Total X.P. Magic Table
I
150 x.p.
II
300 x.p.
III
550 x.p.
IV
950 x.p.
less than 100
100-225 1
226-375 1
376-500 1 1
501-625 1
626-775 1 1
776-900 1 1
901-975 1
976-1050 1 1 1
1051-1175 1 1

Though not strictly accurate, the table shown indicates, first, the average experience of items found there. The leftmost column indicates the amount of "magic experience" granted by the monster's treasure table, which is then compared to the columns to determine which is rolled on when that amount of magic is specified. For example, let us say that 31 troglodytes have accumulated a treasure that the party has obtained. With 22.3 x.p. per troglodyte, the total is 691, the fraction ignored. As such, one roll would be made on Table I and one upon Table III. The ignored fraction applies only in determining the encounter's total magic X.P. — it does not alter the values of the items subsequently rolled.

Importantly, the table does not spend the available magic X.P. point by point. It rounds the total to the nearest available combination of table averages. Thus, 691 x.p. is represented by Table I and Table III because their stated averages total 700 x.p.

It should also be made explicit that each numeral means one independent roll on that table. A dash means that no roll is made there. The user does not choose between the indicated tables, exchange several lower-table rolls for a higher-table roll, or retain any unallocated amount. The values at the tops of the columns are averages, not guaranteed results. A roll on Table III does not necessarily produce an item worth exactly 550 x.p.; it produces an item from a group whose average value is approximately 550 x.p. The actual total value of the items obtained may therefore fall above or below the creature treasure’s assigned magic X.P.

Table I

d100 Magic Item d100 Magic Item
01–06 Healing potion 65 Wand of illumination, 1–10 charges
07–09 Philter of love potion 66 Wand of illusion, 1–6 charges
10–12 Polymorph (self) potion 67 Wand of lightning, 1–5 charges
13–15 Speed potion 68–69 Wand of magic detection, 1–8 charges
16–18 Sweet water potion 70–71 Wand of metal & mineral detection, 1–13 charges
19–25 Clerical scroll, 1 spell, 1st or 2nd level 72 Wand of magic missiles, 1–5 charges
26–27 Druidic scroll, 1 spell, 1st or 2nd level 73–74 Wand of negation, 1–5 charges
28–30 Illusionary scroll, 1 spell, 1st or 2nd level 75 Wand of paralyzation, 1–5 charges
31–53 Magical scroll, 1 spell, 1st or 2nd level 76 Wand of wonder, 1–3 charges
54 Clerical scroll, 1 spell, 2nd level 77–82 Dagger +1, +2 vs. creatures smaller than man-sized
55–58 Magical scroll, 1 spell, 2nd level 83–87 Arrow +1, 1–10 in number
59 Rod of absorption, 1 charge 88–90 Arrow +2, 1–4 in number
60–61 Rod of cancellation, 1 charge 91–92 Arrow +3, 1–2 in number
62 Wand of enemy detection, 1–10 charges 93–95 Bolt +2, 1–4 in number
63 Wand of fear, 1–6 charges 96–00 Roll on the Rare Item Subtable
64 Wand of frost, 1–3 charges