Difference between revisions of "Naval Combat"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) (Created page with "Placeholder.") |
Tao alexis (talk | contribs) |
||
| Line 1: | Line 1: | ||
| − | + | '''Naval Combat''' describes a seagoing battle system based on the wiki's [[Combat|combat]] rules, enabling ships, crews and deck siege engines to engage in conflict. The system allows encounters upon lakes, rivers, coasts and open seas to possess the same importance as battles fought in dungeons, towns or wilderness. Ships become weapons, permitting fights on water to take place, while the system strives to correct the many shortcomings and also failings of the game's waterborne rules. This permits the inclusion of piracy, pursuit, boarding, blockade, escort, amphibious assault, river war and merchant defence to be part of the game's structure. | |
Revision as of 18:11, 25 April 2026
Naval Combat describes a seagoing battle system based on the wiki's combat rules, enabling ships, crews and deck siege engines to engage in conflict. The system allows encounters upon lakes, rivers, coasts and open seas to possess the same importance as battles fought in dungeons, towns or wilderness. Ships become weapons, permitting fights on water to take place, while the system strives to correct the many shortcomings and also failings of the game's waterborne rules. This permits the inclusion of piracy, pursuit, boarding, blockade, escort, amphibious assault, river war and merchant defence to be part of the game's structure.