Difference between revisions of "Solicitor (sage ability)"
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| − | '''Solicitor''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Law & Policy (sage study)|Law & Policy]] that permits the character to enter and operate within the legal structure of a given province, by giving petition for standing. This requires the character presents their credentials to a clerk or magistrate, paying a filing fee of 100 g.p., then waiting 1-4 weeks to be entered in the rolls. Acceptance is determined by a [[charisma check]], which can be adjusted with a bonus of +4 in favour if the character, a member of the party or a follower has the ability to [[Bribery (sage ability)|bribe]]. If accepted, the character's name is recorded and from that time forward, so long as they do not act untoward before the legal structure, they may undertake a career as a solicitor. If they are turned away, they may try again after a six month period, resubmitting their fee as before. | + | '''Solicitor''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Law & Policy (sage study)|Law & Policy]] that permits the character to enter and operate within the legal structure of a given province, by giving petition for standing. This requires the character presents their credentials (name, place of birth, declared allegiance to the throne) to a clerk or magistrate, paying a filing fee of 100 g.p., then waiting 1-4 weeks to be entered in the rolls. Acceptance is determined by a [[charisma check]], which can be adjusted with a bonus of +4 in favour if the character, a member of the party or a follower has the ability to [[Bribery (sage ability)|bribe]]. If accepted, the character's name is recorded and from that time forward, so long as they do not act untoward before the legal structure, they may undertake a career as a solicitor. If they are turned away, they may try again after a six month period, resubmitting their fee as before. |
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| + | Once accepted, the solicitor has standing. Thereafter, the solicitor may bring a grievance before the court, including loss of property, damage to property, breach of agreement, injury to a person, wrongful restraint or detention, denial of rights or privilege, or the continuation of a disturbance or nuisance. Once the grievance is filed, the matter is brought before a judge in a single hearing, where both parties are present, evidence is given and judgment is rendered. | ||
| + | Once accepted, the solicitor has "standing." Thereafter, the solicitor can bring a grievance before the court, such as a loss of property, damage to property, a breach of agreement, injury to a person, wrongful restraint/detention, denial of rights/privilege, or to stop an ongoing disturbance or nuisance. Once the grievance is filed, the matter is typically brought before a judge in a single hearing, evidence is provided and a judgment is received. These details that need not be part of D&D's actual game play — they are included here only to make clear how events lead up to the hoped-for resolution. | ||
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[[Category: Sage Abilities]] | [[Category: Sage Abilities]] | ||
Revision as of 00:27, 13 April 2026
Solicitor is an amateur-status sage ability in the study of Law & Policy that permits the character to enter and operate within the legal structure of a given province, by giving petition for standing. This requires the character presents their credentials (name, place of birth, declared allegiance to the throne) to a clerk or magistrate, paying a filing fee of 100 g.p., then waiting 1-4 weeks to be entered in the rolls. Acceptance is determined by a charisma check, which can be adjusted with a bonus of +4 in favour if the character, a member of the party or a follower has the ability to bribe. If accepted, the character's name is recorded and from that time forward, so long as they do not act untoward before the legal structure, they may undertake a career as a solicitor. If they are turned away, they may try again after a six month period, resubmitting their fee as before.
Once accepted, the solicitor has standing. Thereafter, the solicitor may bring a grievance before the court, including loss of property, damage to property, breach of agreement, injury to a person, wrongful restraint or detention, denial of rights or privilege, or the continuation of a disturbance or nuisance. Once the grievance is filed, the matter is brought before a judge in a single hearing, where both parties are present, evidence is given and judgment is rendered.
Once accepted, the solicitor has "standing." Thereafter, the solicitor can bring a grievance before the court, such as a loss of property, damage to property, a breach of agreement, injury to a person, wrongful restraint/detention, denial of rights/privilege, or to stop an ongoing disturbance or nuisance. Once the grievance is filed, the matter is typically brought before a judge in a single hearing, evidence is provided and a judgment is received. These details that need not be part of D&D's actual game play — they are included here only to make clear how events lead up to the hoped-for resolution.