Difference between revisions of "Tinkering (sage ability)"

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'''Tinkering''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that provides the character with the skill needed to repair and strengthen ordinary items. Up to four pounds of item may be repaired or strengthened in a given day. Items that are larger will require several days for repair.
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[[File:Tinkering (sage ability).jpg|right|490px|thumb]]
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'''Tinkering''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]]. It allows a character to repair, jury-rig and reinforce existing items made from nearly any material including cloth, hide, paper, ceramics, glass, wood, stone or metal. The ability does not allow creation of items from raw materials; the object must have previously existed as a functioning item, making its repair less demanding than full manufacture.
  
Note that the repair of some things do not need to count the whole weight in order to repair the item. The damaged part of a wagon wheel, for instance, would likely be less than 4 lbs. in weight (we would not count the whole wagon). However, to strengthen an item requires that the whole item be adjusted (because any part of it could give and thus break).
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Repairs require a workshop and materials equal to half the weight of the item being repaired. The workshop must be a sheltered space at least 10 feet by 20 feet and include a work table measuring 4 feet by 7 feet, a brazier, two sets of tongs, a hammer, an anvil, pliers and a 10-gallon tub of water. Only two walls are required, provided the roof is supported by pillars.
  
Strengthening soft items such as cloth, leather, books or flexible woods will improve their [[Saving Throws for Items|saving throws]] by +1 against breakage or destruction. Strengthening hard items such as metals and inflexible woods will improve their saving throws by +2. Some items, such as paper, foods, glass, ceramics or artworks cannot be strengthened. Other items, such as musical instruments or magical items cannot be strengthened without destroying their inherent qualities.
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Repair time is calculated at one hour per 2 pounds of the item’s weight. For example, a six-pound sword would require three hours to repair. Reasonable judgment should be applied when estimating weight for repair purposes. For instance, a cart wheel may weigh 55 pounds, but only 10–15% of that weight reflects probable damage, so it would be treated as 6–9 pounds for calculating repair time.
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== Jury Rigging ==
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Jury rigging applies when the character has no direct means to fully repair an object, such as a broken axle or wheel on a wagon, a sword or axe missing its handle, a suit of armour lacking a strap, or a crossbow unable to fire. Objects may be jury rigged to function temporarily, with the process requiring one hour per 4 pounds of the item's weight. Materials are assumed to be scrounged or improvised.
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Once an object has been rigged, it will last for 2–5 times the number of hours originally required to rig it. Any hard knock or impact forces an immediate [[Saving Throws for Items|saving throw vs. normal blow]] — or a crushing blow if appropriate. Failing such a save increases the amount of weight that must be jury rigged in future attempts by 50% of the previous damage.
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== Strengthening ==
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Characters may choose to systematically strengthen objects in a workshop, improving their resistance to damage and granting a better saving throw. Strengthening requires an additional 10% of the object's original materials, plus one hour per pound of the object. This process provides a +2 bonus to the object's saving throw against possible damage.
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Certain items such as artworks, paper, [[Food|foods]], glass, ceramics, musical instruments or [[Magic Item|magic items]] — '''cannot be strengthened''' without compromising their inherent function or value.
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== Repairing Magic Items ==
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If the tinkerer is of expert-status and has access to a method for reproducing the original powers of a magic item, they may repair it. This process requires one hour per ounce of the object being repaired.
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 21:27, 12 April 2026

Tinkering (sage ability).jpg

Tinkering is an amateur-status sage ability in the study of Logistics. It allows a character to repair, jury-rig and reinforce existing items made from nearly any material including cloth, hide, paper, ceramics, glass, wood, stone or metal. The ability does not allow creation of items from raw materials; the object must have previously existed as a functioning item, making its repair less demanding than full manufacture.

Repairs require a workshop and materials equal to half the weight of the item being repaired. The workshop must be a sheltered space at least 10 feet by 20 feet and include a work table measuring 4 feet by 7 feet, a brazier, two sets of tongs, a hammer, an anvil, pliers and a 10-gallon tub of water. Only two walls are required, provided the roof is supported by pillars.

Repair time is calculated at one hour per 2 pounds of the item’s weight. For example, a six-pound sword would require three hours to repair. Reasonable judgment should be applied when estimating weight for repair purposes. For instance, a cart wheel may weigh 55 pounds, but only 10–15% of that weight reflects probable damage, so it would be treated as 6–9 pounds for calculating repair time.

Jury Rigging

Jury rigging applies when the character has no direct means to fully repair an object, such as a broken axle or wheel on a wagon, a sword or axe missing its handle, a suit of armour lacking a strap, or a crossbow unable to fire. Objects may be jury rigged to function temporarily, with the process requiring one hour per 4 pounds of the item's weight. Materials are assumed to be scrounged or improvised.

Once an object has been rigged, it will last for 2–5 times the number of hours originally required to rig it. Any hard knock or impact forces an immediate saving throw vs. normal blow — or a crushing blow if appropriate. Failing such a save increases the amount of weight that must be jury rigged in future attempts by 50% of the previous damage.

Strengthening

Characters may choose to systematically strengthen objects in a workshop, improving their resistance to damage and granting a better saving throw. Strengthening requires an additional 10% of the object's original materials, plus one hour per pound of the object. This process provides a +2 bonus to the object's saving throw against possible damage.

Certain items — such as artworks, paper, foods, glass, ceramics, musical instruments or magic itemscannot be strengthened without compromising their inherent function or value.

Repairing Magic Items

If the tinkerer is of expert-status and has access to a method for reproducing the original powers of a magic item, they may repair it. This process requires one hour per ounce of the object being repaired.