Difference between revisions of "Catch Fishing (sage ability)"

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'''Fishing''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]], describing the skill of catching fish using a line; [[Net Fishing (sage ability)|net fishing]] is a different ability. The rules below only describe line fishing.
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[[File:Catch Fishing (sage ability).jpg|right|490px|thumb]]
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'''Catch fishing''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|studies]] of [[Scouting (sage study)|Scouting]], [[Oceanography (sage study)|Oceanography]] and [[Beachcomber (sage study)|Beachcomber]]. It describes the skill of catching fish using a line [[Net Fishing (sage ability)|net fishing]] is not included. In a world less developed, where magic and druids exist and the population of anglers is far smaller than in modern times, most lakes, rivers, and shores are naturally abundant with fish. As a result, virtually anyone without fishing skill can catch fish given patience and time. Skilled anglers, however, are able to catch more fish in less time and can target larger fish as well.
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Fishing is counted as a "resting" activity, so that those who practice it for a day require only 2 lbs. of [[Food|food]].
  
It is presumed that in a less developed world, with magic, druids and a far fewer fishing population than exists in the modern world, that most lakes, rivers and shores are teeming with fish and that any skilled angler will be able to consistently catch fish — it is simply a matter of spending the necessary time. Thus the numbers given below are obtained by giving a full day's effort, ten hours of continuous fishing. Subdivisions of the day can be assessed by the use of percentage dice and common sense.
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== Unskilled Anglers ==
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These roll 2d6 when attempting to fish, using dice of different colours. One die is designated the primary die and the other the secondary die. The number of fish caught equals the primary die +1, subtracting the secondary die. Any result of zero or less indicates the angler has been "skunked" and caught no fish. Each fish caught is rolled for size on a d10: half-pound (1–4), one pound (5–7), two pounds (8–9), and three pounds (10).
  
=== Unskilled Fishing ===
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: '''For example''', Agimar throws a red d6 for a result of 6, to which he adds 1 to make 7 total; on a white d6, he rolls a 4. Seven minus 4 indicates that Agimar has caught three fish. He throws three d10, rolling a 5, 6 and 8, so that two of his fish weigh a pound, and one weighs four pounds, providing that much meat.
Any person can, if they wish, attempt to catch fish. It is more difficult that modern fishing in that there are no reels for pulling a fish in, but it can nevertheless be accomplished even by young children, with luck.
 
  
Non-anglers should throw two SIX-sided dice of different colors, with one die designated the 'primary' die and the other the 'secondary' die. The number of fish that are caught will equal the primary die minus the secondary: any score of zero or less will mean that the would-be angler has been 'skunked' — that is, has caught no fish.
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== Skilled Anglers ==
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'''Amateurs''' roll a d10 as their primary die and a d4 as their secondary die, again adding +1 to the primary die. Each fish caught is rolled for size on a d20: half-pound (1–5), one pound (6–10), two pounds (11–14), three pounds (15–17), four to five pounds (18–19), and six to eight pounds (20). As a character increases their knowledge points from amateur angler to '''authority''', they add an additional +1 to the primary die.
  
Fish that are caught will be of size, indicating the amount of food the fish offers (d10): 1-4 = one pound; 5-7 = two pounds; 8-9 = three pounds; 10 = four to five pounds.
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== Ocean Fishing ==
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The calculations above apply to freshwater fishing in lakes and rivers. Ocean fishing must be conducted from a boat capable of being rowed out from shore to locate schools of fish. Fish cannot be caught simply by rowing anywhere and dropping a line; salt water is comparatively empty of fish, so skill is required to recognise where schools congregate. A character with the [[Reading Tides (sage ability)|read tides]] ability can also locate schools of fish, though this does not improve their angling skill. Experienced local anglers may also know the locations of schools.
  
=== Amateur Fishing ===
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When ocean fishing, double the size of any fish caught in a bay, bight, inlet, or gulf; triple the size of fish caught in a lagoon, sea, or open ocean. In all cases, increase the bonus on the primary die from +1 to +2. When fishing in a sea or ocean, increase the size of the secondary die to a d8 for unskilled anglers and to a d6 for skilled anglers.
Describes the sage ability of a character with 10-29 points of knowledge. The rule is similar to that of unskilled fishing, except that the amateur angler throws a d12 as their primary die and a d4 as their secondary die. Amateur fishermen are less likely to get skunked, but it does happen.
 
  
Amateurs also have the chance of catching a big fish. For each fish actually caught, the amateur should roll a d20. Any roll of a natural 20 will indicate a fish that is between 6-11 lbs (d6+5).
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[[Category: Sage Abilities]][[Category: Reviewed]]
 
 
=== Freshwater vs. Ocean Fishing ===
 
It is reasonable to argue that fish caught in the ocean are consistently larger than freshwater fish. Such fishing must be done from a boat, however, able to row out from the shore and find schools of fish. Moreover, the boat cannot be simply rowed anywhere and a line dropped out — salt water is largely empty of fish, so that the location of fishing grounds must be determined, either by sage ability (see [[Reading Tides (sage ability)|Reading Tides]]) or by following other fishing folk well acquainted with the local waters.
 
 
 
When ocean fishing, double the size of any fish caught when fishing in a bay, bight, inlet or gulf; triple the size of any fish caught in a lagoon, sea or ocean. Also, when fishing in a bay, bight, inlet or gulf, the size of the secondary die should be increased by one degree — a d8 for unskilled anglers and a d6 for amateurs. When fishing in a lagoon, sea or ocean, increase the secondary die by two degrees — d10 for unskilled anglers and d8 for amateurs.
 

Latest revision as of 19:52, 12 April 2026

Catch Fishing (sage ability).jpg

Catch fishing is an amateur-status sage ability in the studies of Scouting, Oceanography and Beachcomber. It describes the skill of catching fish using a line — net fishing is not included. In a world less developed, where magic and druids exist and the population of anglers is far smaller than in modern times, most lakes, rivers, and shores are naturally abundant with fish. As a result, virtually anyone without fishing skill can catch fish given patience and time. Skilled anglers, however, are able to catch more fish in less time and can target larger fish as well.

Fishing is counted as a "resting" activity, so that those who practice it for a day require only 2 lbs. of food.

Unskilled Anglers

These roll 2d6 when attempting to fish, using dice of different colours. One die is designated the primary die and the other the secondary die. The number of fish caught equals the primary die +1, subtracting the secondary die. Any result of zero or less indicates the angler has been "skunked" and caught no fish. Each fish caught is rolled for size on a d10: half-pound (1–4), one pound (5–7), two pounds (8–9), and three pounds (10).

For example, Agimar throws a red d6 for a result of 6, to which he adds 1 to make 7 total; on a white d6, he rolls a 4. Seven minus 4 indicates that Agimar has caught three fish. He throws three d10, rolling a 5, 6 and 8, so that two of his fish weigh a pound, and one weighs four pounds, providing that much meat.

Skilled Anglers

Amateurs roll a d10 as their primary die and a d4 as their secondary die, again adding +1 to the primary die. Each fish caught is rolled for size on a d20: half-pound (1–5), one pound (6–10), two pounds (11–14), three pounds (15–17), four to five pounds (18–19), and six to eight pounds (20). As a character increases their knowledge points from amateur angler to authority, they add an additional +1 to the primary die.

Ocean Fishing

The calculations above apply to freshwater fishing in lakes and rivers. Ocean fishing must be conducted from a boat capable of being rowed out from shore to locate schools of fish. Fish cannot be caught simply by rowing anywhere and dropping a line; salt water is comparatively empty of fish, so skill is required to recognise where schools congregate. A character with the read tides ability can also locate schools of fish, though this does not improve their angling skill. Experienced local anglers may also know the locations of schools.

When ocean fishing, double the size of any fish caught in a bay, bight, inlet, or gulf; triple the size of fish caught in a lagoon, sea, or open ocean. In all cases, increase the bonus on the primary die from +1 to +2. When fishing in a sea or ocean, increase the size of the secondary die to a d8 for unskilled anglers and to a d6 for skilled anglers.