Difference between revisions of "Catch Fishing (sage ability)"
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| − | '''Catch fishing''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|studies]] of [[Scouting (sage study)|Scouting]], [[Oceanography (sage study)|Oceanography]] and [[Beachcomber (sage study)|Beachcomber]] | + | '''Catch fishing''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|studies]] of [[Scouting (sage study)|Scouting]], [[Oceanography (sage study)|Oceanography]] and [[Beachcomber (sage study)|Beachcomber]]. It describes the skill of catching fish using a line — [[Net Fishing (sage ability)|net fishing]] is not included. In a world less developed, where magic and druids exist and the population of anglers is far smaller than in modern times, most lakes, rivers, and shores are naturally abundant with fish. As a result, virtually anyone without fishing skill can catch fish given patience and time. Skilled anglers, however, are able to catch more fish in less time and can target larger fish as well. |
| + | __TOC__ | ||
| + | Fishing is counted as a "resting" activity, so that those who practice it for a day require only 2 lbs. of [[Food|food]]. | ||
| − | + | == Unskilled Anglers == | |
| + | These roll 2d6 when attempting to fish, using dice of different colours. One die is designated the primary die and the other the secondary die. The number of fish caught equals the primary die +1, subtracting the secondary die. Any result of zero or less indicates the angler has been "skunked" and caught no fish. Each fish caught is rolled for size on a d10: half-pound (1–4), one pound (5–7), two pounds (8–9), and three pounds (10). | ||
| − | ''' | + | : '''For example, Agimar throws a red d6 for a result of 6, to which he adds 1 to make 7 total; on a white d6, he rolls a 4. Seven minus 4 indicates that Agimar has caught three fish. He throws three d10, rolling a 5, 6 and 8, so that two of his fish weigh a pound, and one weighs four pounds, providing that much meat. |
| − | ''' | + | == Skilled Anglers == |
| + | '''Amateurs''' roll a d10 as their primary die and a d4 as their secondary die, again adding +1 to the primary die. Each fish caught is rolled for size on a d20: half-pound (1–5), one pound (6–10), two pounds (11–14), three pounds (15–17), four to five pounds (18–19), and six to eight pounds (20). As a character increases their knowledge points from amateur angler to '''authority''', they add an additional +1 to the primary die. | ||
| − | + | == Ocean Fishing === | |
| + | The calculations above apply to freshwater fishing in lakes and rivers. Ocean fishing must be conducted from a boat capable of being rowed out from shore to locate schools of fish. Fish cannot be caught simply by rowing anywhere and dropping a line; salt water is comparatively empty of fish, so skill is required to recognise where schools congregate. A character with the [[Reading Tides (sage ability)|read tides]] ability can also locate schools of fish, though this does not improve their angling skill. Experienced local anglers may also know the locations of schools. | ||
| − | [[Category: | + | When ocean fishing, double the size of any fish caught in a bay, bight, inlet, or gulf; triple the size of fish caught in a lagoon, sea, or open ocean. In all cases, increase the bonus on the primary die from +1 to +2. When fishing in a sea or ocean, increase the size of the secondary die to a d8 for unskilled anglers and to a d6 for skilled anglers. |
| − | [[Category: | + | |
| + | [[Category: Sage Abilities]][[Category: Reviewed]] | ||
Revision as of 19:45, 12 April 2026
Catch fishing is an amateur-status sage ability in the studies of Scouting, Oceanography and Beachcomber. It describes the skill of catching fish using a line — net fishing is not included. In a world less developed, where magic and druids exist and the population of anglers is far smaller than in modern times, most lakes, rivers, and shores are naturally abundant with fish. As a result, virtually anyone without fishing skill can catch fish given patience and time. Skilled anglers, however, are able to catch more fish in less time and can target larger fish as well.
Fishing is counted as a "resting" activity, so that those who practice it for a day require only 2 lbs. of food.
Unskilled Anglers
These roll 2d6 when attempting to fish, using dice of different colours. One die is designated the primary die and the other the secondary die. The number of fish caught equals the primary die +1, subtracting the secondary die. Any result of zero or less indicates the angler has been "skunked" and caught no fish. Each fish caught is rolled for size on a d10: half-pound (1–4), one pound (5–7), two pounds (8–9), and three pounds (10).
- For example, Agimar throws a red d6 for a result of 6, to which he adds 1 to make 7 total; on a white d6, he rolls a 4. Seven minus 4 indicates that Agimar has caught three fish. He throws three d10, rolling a 5, 6 and 8, so that two of his fish weigh a pound, and one weighs four pounds, providing that much meat.
Skilled Anglers
Amateurs roll a d10 as their primary die and a d4 as their secondary die, again adding +1 to the primary die. Each fish caught is rolled for size on a d20: half-pound (1–5), one pound (6–10), two pounds (11–14), three pounds (15–17), four to five pounds (18–19), and six to eight pounds (20). As a character increases their knowledge points from amateur angler to authority, they add an additional +1 to the primary die.
Ocean Fishing =
The calculations above apply to freshwater fishing in lakes and rivers. Ocean fishing must be conducted from a boat capable of being rowed out from shore to locate schools of fish. Fish cannot be caught simply by rowing anywhere and dropping a line; salt water is comparatively empty of fish, so skill is required to recognise where schools congregate. A character with the read tides ability can also locate schools of fish, though this does not improve their angling skill. Experienced local anglers may also know the locations of schools.
When ocean fishing, double the size of any fish caught in a bay, bight, inlet, or gulf; triple the size of fish caught in a lagoon, sea, or open ocean. In all cases, increase the bonus on the primary die from +1 to +2. When fishing in a sea or ocean, increase the size of the secondary die to a d8 for unskilled anglers and to a d6 for skilled anglers.