Difference between revisions of "Élan (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
m (Tao alexis moved page Parkour (sage ability) to Élan (sage ability) without leaving a redirect)
Line 1: Line 1:
'''Parkour''' is an [[Knowledge Points|expert]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Sure-footedness (sage study)|Sure-footedness]]. It is a skill by which characters aim to move from one point to another in a complex, jumbled environment, without equipment and in the fastest and most efficient way possible.
+
'''Élan''' is an [[Knowledge Points|expert]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Sure-footedness (sage study)|Sure-footedness]] that grants the character the practiced ability to navigate complex, obstacle-filled terrain at full movement speed without the need for checks under normal or lightly pressured conditions.  Walls may be scaled, ledges crossed, and sudden drops managed with instinctive precision, whether moving through urban spaces, ruins, forest debris or battlefield wreckage. under pursuit or in dangerous environments, the character may perform extraordinary feats of agility without breaking stride, though magical or clearly supernatural obstacles may still require adjudication.
 +
__TOC__
 +
Characters employing the sage ability cannot be [[Encumbrance|encumbered]] beyond a penalty of -1 to their [[Action Points|action points]]. Clothing and gear must leave the shoulders, hips, knees and ankles unobstructed.  Armour, even [[Padded Armour|padded]] or [[Leather Armour (sage study)|leather types]], cannot be worn at all — not only is it cumbersome, but it narrows the space the character can easily move through.

Revision as of 16:19, 17 April 2025

Élan is an expert-status sage ability in the study of Sure-footedness that grants the character the practiced ability to navigate complex, obstacle-filled terrain at full movement speed without the need for checks under normal or lightly pressured conditions. Walls may be scaled, ledges crossed, and sudden drops managed with instinctive precision, whether moving through urban spaces, ruins, forest debris or battlefield wreckage. under pursuit or in dangerous environments, the character may perform extraordinary feats of agility without breaking stride, though magical or clearly supernatural obstacles may still require adjudication.

Characters employing the sage ability cannot be encumbered beyond a penalty of -1 to their action points. Clothing and gear must leave the shoulders, hips, knees and ankles unobstructed. Armour, even padded or leather types, cannot be worn at all — not only is it cumbersome, but it narrows the space the character can easily move through.