Difference between revisions of "Horse-mounted Combat II (sage ability)"

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[[File:Horse-mounted Combat II (sage ability).jpg|right|525px|thumb]]
 
[[File:Horse-mounted Combat II (sage ability).jpg|right|525px|thumb]]
'''Horse-mounted Combat II''' is an [[Knowledge Points|authority]]-status [[Sage Ability|sage ability]] that improves a combatant's ability to participate in [[Melee|melee]] from horseback, increasing the number of weapons the combatant is able to use while mounted.  Additional bonuses are also offered to the mounted combatant.
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'''Horse-mounted Combat II''' is an [[Knowledge Points|authority]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Horseback Riding (sage study)|Horseback Riding]], granting improved proficiency in [[Melee|melee]] combat from horseback. This ability expands the number of weapons the combatant can effectively wield while mounted and provides additional [[Combat|combat]] bonuses when engaging opponents on foot.
  
 
== Mounted Weapons ==
 
== Mounted Weapons ==
Melee weapons that the character can use from horseback include [[Club (weapon)|club]], [[Horseman's Mace, Pick & Flail|horseman's mace, pick or flail]], [[Lance (weapon)|lance]], [[Scimitar (weapon)|scimitar]], [[Bow (weapon)|bow]] and [[Sword (weapon)|short sword]]. The mounted character can fire a [[Sling (weapon)|sling]] while mounted, so long as it's loaded when the horse is moving at a [[Horse Gaits|gait]] no faster than trotting. Both a [[Dagger (weapon)|dagger]] and a [[Spear (weapon)|spear]] can be hurled, but these last two weapons cannot be used in melee from horseback.
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The mounted combatant may use the following melee weapons while on horseback: [[Club (weapon)|club]], [[Horseman's Mace, Pick & Flail|horseman's mace, pick or flail]], [[Lance (weapon)|lance]], [[Scimitar (weapon)|scimitar]], [[Bow (weapon)|bow]] and [[Sword (weapon)|short sword]]. A [[Sling (weapon)|sling]] may be fired while mounted, provided it is preloaded and the horse moves at a [[Horse Gait|gait]] no faster than a trot. Both a [[Dagger (weapon)|dagger]] and a [[Spear (weapon)|spear]] may be thrown from horseback, but neither can be used for melee combat while mounted.
  
When attacking defenders on foot, the mounted combatant receives a +1 [[Roll to Hit|to hit]]. Because the lance can be used, hits with the lance against all defenders cause twice [[Damage (hit points)|damage]] on a hit.
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Mounted combatants gain a +1 [[Roll to Hit|to hit]] bonus when attacking defenders on foot. A hit with a [[Lance (weapon)|lance]] deals twice [[Damage (hit points)|damage]], reinforcing its effectiveness in a mounted charge.
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See Also,<br>
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== Weapon Restrictions ==
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Certain weapons are unsuitable for melee combat while mounted due to practical limitations. A [[Dagger (weapon)|dagger]] lacks the necessary reach to defend the rider's legs from attacks, making it ineffective against foot soldiers. A [[Sword (weapon)|sword]] such as a longsword or broadsword presents a dangerous risk to the horse, as its straight edge and cutting motion could strike the mount's head or neck during combat; this is why curved weapons like the [[Scimitar (weapon)|scimitar]] are preferred, as their shape allows for effective slashing without endangering the rider's own steed.
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Two-handed weapons are utterly impractical, as managing the horse requires one of the rider's hands at all times.  A spear could still be thrown from horseback, but as the shaft is much thicker than is normally realised, and the jostling of the horse would wrest it from the player's hand, a spear is only practical if the horse isn't moving.  A servant, for example, could hand the rider a spear, who could then throw it from horseback, but this would not reflect the standard image of fighting from horseback that we generally imagine.
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=== Use of a Bow ===
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Unlike two-handed melee weapons, which require continuous grip and control, a [[Bow (weapon)|bow]] can be effectively used from horseback because it does not come into physical contact with enemy weapons during combat. This allows the archer to release the reins temporarily to nock, draw and fire an arrow without risk of being disarmed by a strike. The lack of direct impact against an opponent means the bow is not actively wrested from the rider's grip, as would happen with a spear or other two-handed weapon in melee.
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However, maintaining accuracy while firing from a moving horse still presents a challenge. The horse's gait affects stability, meaning a rider must either fire at a controlled pace (such as a trot) or develop advanced techniques to compensate for movement. These limitations make horseback archery a specialised skill, covered by this sage ability, distinct from traditional ground-based archery.
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See also,<br>
 
[[Charging]]<br>
 
[[Charging]]<br>
[[Horseback Riding (sage study)<br>
 
 
[[Horse-mounted Combat I (sage ability)]]
 
[[Horse-mounted Combat I (sage ability)]]
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[[Category: Reviewed]]

Latest revision as of 00:03, 30 March 2025

Horse-mounted Combat II (sage ability).jpg

Horse-mounted Combat II is an authority-status sage ability in the study of Horseback Riding, granting improved proficiency in melee combat from horseback. This ability expands the number of weapons the combatant can effectively wield while mounted and provides additional combat bonuses when engaging opponents on foot.

Mounted Weapons

The mounted combatant may use the following melee weapons while on horseback: club, horseman's mace, pick or flail, lance, scimitar, bow and short sword. A sling may be fired while mounted, provided it is preloaded and the horse moves at a gait no faster than a trot. Both a dagger and a spear may be thrown from horseback, but neither can be used for melee combat while mounted.

Mounted combatants gain a +1 to hit bonus when attacking defenders on foot. A hit with a lance deals twice damage, reinforcing its effectiveness in a mounted charge.

Weapon Restrictions

Certain weapons are unsuitable for melee combat while mounted due to practical limitations. A dagger lacks the necessary reach to defend the rider's legs from attacks, making it ineffective against foot soldiers. A sword such as a longsword or broadsword presents a dangerous risk to the horse, as its straight edge and cutting motion could strike the mount's head or neck during combat; this is why curved weapons like the scimitar are preferred, as their shape allows for effective slashing without endangering the rider's own steed.

Two-handed weapons are utterly impractical, as managing the horse requires one of the rider's hands at all times. A spear could still be thrown from horseback, but as the shaft is much thicker than is normally realised, and the jostling of the horse would wrest it from the player's hand, a spear is only practical if the horse isn't moving. A servant, for example, could hand the rider a spear, who could then throw it from horseback, but this would not reflect the standard image of fighting from horseback that we generally imagine.

Use of a Bow

Unlike two-handed melee weapons, which require continuous grip and control, a bow can be effectively used from horseback because it does not come into physical contact with enemy weapons during combat. This allows the archer to release the reins temporarily to nock, draw and fire an arrow without risk of being disarmed by a strike. The lack of direct impact against an opponent means the bow is not actively wrested from the rider's grip, as would happen with a spear or other two-handed weapon in melee.

However, maintaining accuracy while firing from a moving horse still presents a challenge. The horse's gait affects stability, meaning a rider must either fire at a controlled pace (such as a trot) or develop advanced techniques to compensate for movement. These limitations make horseback archery a specialised skill, covered by this sage ability, distinct from traditional ground-based archery.


See also,
Charging
Horse-mounted Combat I (sage ability)