Difference between revisions of "Forced March"

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'''Forced marches''' occur when a group of [[Soldier-at-Arms (profession)|soldiers]], [[Travel|travellers]] or adventurers are pushed to travel farther or faster than the distance that may normally be covered in the space of a day, depending on the terrain.  This often occurs for reasons of urgency, where time is scarce and threats are imminent.  A forced march usually exceeds the group's comfortable daily limits, causing exhaustion, reduced combat readiness, or physical strain. In game terms, it typically means extra distance at the cost of fatigue, requiring a [[Ability Checks|constitution check]] and the need to [[Rest (healing)|rest]] afterward to restore penalties or avoid injuries.
 
'''Forced marches''' occur when a group of [[Soldier-at-Arms (profession)|soldiers]], [[Travel|travellers]] or adventurers are pushed to travel farther or faster than the distance that may normally be covered in the space of a day, depending on the terrain.  This often occurs for reasons of urgency, where time is scarce and threats are imminent.  A forced march usually exceeds the group's comfortable daily limits, causing exhaustion, reduced combat readiness, or physical strain. In game terms, it typically means extra distance at the cost of fatigue, requiring a [[Ability Checks|constitution check]] and the need to [[Rest (healing)|rest]] afterward to restore penalties or avoid injuries.
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{| class="wikitable" style="float:right; margin-left: 20px; background-color:#d4f2f2; font-family: inherit;"
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|+Forced March Limits
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! rowspan="2"|Constitution !! colspan="4"|Hours of Activity without a Check !! rowspan="2"|maximum combat rounds/day
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|-
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! style="width: 75px|travel !! style="width: 75px|hard physical labour !! style="width: 75px|light physical labour !! style="width: 75px|light mental labour
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|-
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| style="width: 75px|3 || 3 || 1 || 1 || 1 || style="width: 75px|7
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|}

Revision as of 18:59, 27 March 2025

Forced marches occur when a group of soldiers, travellers or adventurers are pushed to travel farther or faster than the distance that may normally be covered in the space of a day, depending on the terrain. This often occurs for reasons of urgency, where time is scarce and threats are imminent. A forced march usually exceeds the group's comfortable daily limits, causing exhaustion, reduced combat readiness, or physical strain. In game terms, it typically means extra distance at the cost of fatigue, requiring a constitution check and the need to rest afterward to restore penalties or avoid injuries.

Forced March Limits
Constitution Hours of Activity without a Check maximum combat rounds/day
travel hard physical labour light physical labour light mental labour
3 3 1 1 1 7