Difference between revisions of "Druid 3rd Level Spells"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
|-
+
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
 
|-
 
|-
 
| [[Call Lightning (spell)|call lightning]] || 60 ft. || instantaneous || 1-3 targets || 2 rounds || ½ damage || draws down a bolt of lightning against targets
 
| [[Call Lightning (spell)|call lightning]] || 60 ft. || instantaneous || 1-3 targets || 2 rounds || ½ damage || draws down a bolt of lightning against targets
Line 35: Line 34:
 
| [[Water Breathing (spell)|water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || allows breathing underwater
 
| [[Water Breathing (spell)|water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || allows breathing underwater
 
|}
 
|}
<br>
+
 
See Also,<br>
+
 
 +
See also,<br>
 
[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
 
[[Druidical Spell Acquisition]]<br>
 
[[Druidical Spell Acquisition]]<br>

Revision as of 15:58, 7 March 2025

Spell Range Duration Area of Effect Casting Save Description
call lightning 60 ft. instantaneous 1-3 targets 2 rounds ½ damage draws down a bolt of lightning against targets
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* creates heavy rain
cure disease touch permanent 1 creature 2 rounds special cures or causes disease
hold animal 80 ft. 2 rounds/level up to 4 creatures 2 rounds negates immobilises animals
know intent self 10 rounds 10 ft./level* 1 round none reveals future intents possessed by others
neutralise poison touch permanent 1 creature 1 move none* removes the effects of poison
plant growth 160 ft. permanent 1 ft. growth/level 2 rounds none causes plants to grow in a small area
protection from fire self 1 round/level 10 ft. diameter circle 2 rounds none removes threat from natural heat or fire
pyrotechnics 60 ft. 1 round/level 40 ft. radius 2 rounds negates* transforms an existing fire source
snare touch until triggered 10 ft. diameter circle 2 rounds negates creates a snare trap
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none changes vegetable into spikes
starshine self until dawn 100 ft. radius 2 rounds none doubles illumination at night
stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired
summon insects 30 +5 ft./level 1 round/level 1 hex/level 2 rounds negates* summons insects to attack enemies
tree self 1 hour +20 min./level self 1 round none disguises the caster as a tree or shrub
water breathing touch 1 hour/level 1 creature* 2 rounds none allows breathing underwater


See also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables