Difference between revisions of "Stone Giant"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(15 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
| name = Stone Giant
 
| name = Stone Giant
 
| species = [[Giant|giant]]
 
| species = [[Giant|giant]]
| noapp = 1–8
+
| noapp = 1-8
 
| behaviour = social
 
| behaviour = social
 
| range = [[Subterranean (range)|subterranean]]
 
| range = [[Subterranean (range)|subterranean]]
Line 9: Line 9:
 
| int = 10-12
 
| int = 10-12
 
| AC = 0
 
| AC = 0
| HD = 9+1–3
+
| HD = 9+1-3
 
| AP = 5
 
| AP = 5
 
| stride = 13
 
| stride = 13
 
| THAC0 = 15
 
| THAC0 = 15
 
| hpdie = d12
 
| hpdie = d12
| attack = club
+
| attack = '''1''': club
| dmg = 3–18
+
| dmg = club (3-18)+8
 
| special = [[Hurling Rocks|hurling rocks]], [[Strength (ability stat)|strength (20)]]
 
| special = [[Hurling Rocks|hurling rocks]], [[Strength (ability stat)|strength (20)]]
 
}}
 
}}
 +
Stone giants are towering, lanky humanoids with elongated, bald heads and hardened skin that resembles flexible stone. Their bodies are immensely strong, yet they move with surprising grace, well-suited to their natural skills as [[Hunting (sage ability)|hunters]], [[Forestry (sage ability)|foresters]] and [[Mountaineering (sage ability)|mountaineers]]. They prefer solitude, dwelling in small family groups, yet these groups are loosely connected — family members may be out of sight of one another for weeks at a time. Despite their distance, their family bonds are unshakable, as resilient as the stone from which they are said to have been shaped.
 +
[[File:Stone Giant.jpg|left|350px|thumb]]
 +
__TOC__
 +
They make their homes in remote mountain ranges rich in forests and rivers, favouring the northern hemisphere, from Scandinavia to [[The Kingdom of Xachta|Xachta]]. A single group may roam an expanse of a thousand square miles, and their numbers are few, with perhaps no more than two or three thousand in the entire world. Legend holds that the first stone giants were molded from rock by the god [[Ymir (god)|Ymir]], shaped by divine hands before being set loose upon the wilds.
  
'''Stone giants''' are lanky, colossal humanoids with enlongated, bald heads and a tremendously hardened skin that is like flexible stone.  They are powerfully strong, as well as being natural [[Hunting (sage ability)|hunters]], [[Forestry (sage ability)|foresters]] and [[Mountaineering (sage ability)|mountaineers]]. They dwell in small family groups, often keeping their own company. Family members may be out of sight of one another for weeks at a time.  Nevertheless, their family bonds are as strong as they.
+
Their lifespans stretch for centuries, some living as long as a thousand years, yet they show little interest in accumulating knowledge, constructing settlements or preserving history. Instead, their passions lie in the land itself — they hold a deep reverence for stone and water, wood and ice, and the simple appreciation of these elements consumes much of their thought. Though they rarely interfere with outsiders, they have been known to violently drive away those who despoil the wild, just as there are many stories of them offering aid to struggling settlers, using their immense strength to assist in dire times. Patient, intelligent and deeply connected to their surroundings, stone giants embody both the quiet stillness and the unstoppable power of the mountains they call home.
  
[[File:Stone Giant.jpg|left|350px|thumb]]
+
== Advantages ==
Stone giants prefer mountainous areas rich in forests, more commonly in the northern hemisphere from Scandinavia to [[The Kingdom of Xachta|Xachta]]. One group may cover an area of a thousand square miles; there are perhaps no more than two or three thousand stone giants throughout the world.  Legend tells that the first pair were moulded out of rock by the god [[Ymir (god)|Ymir]].
+
Best known for their prodigious might, stone giants possess a '''strength score of 20''', granting them a +3 [[Roll to Hit|to hit]] bonus and an additional +8 [[Damage (hit points)|damage]] with each successful [[Attacking in Combat|strike]]. When wielding a [[Club (weapon)|club]], they deal 3-18+8 damage, while a [[Spear (weapon)|spear]] inflicts 5-20+8 damage. Though they typically forgo armour, preferring the freedom of movement their hardened skin provides, they will don [[Leather Armour|leather armour]] when preparing for battle, which improves their [[Armour Class|armour class]] to -2.
  
They are extremely long-lived, as long as a thousand years, but they have no interest in acquiring knowledge, building or remembering stories. They love stone and water, wood and ice — and the appreciation of these things occupies the stone giant's mind.  They've been known to kill interlopers who descecrate the wild, while at the same time there are many stories of these beings lending aid — and a helpful shoulder — to settlers in time of need.  They are friendly, patient and intelligent.
+
With their immense physical power, stone giants can '''hurl massive stones''' at their enemies, selecting rocks between 15 and 50 lbs. for use as missiles. Any stone lighter than 15 lbs. is dismissed as too insignificant to cause serious harm. Their throwing range extends 3-15 [[Combat Hex|hexes]] for short range, 16-24 for medium range and 25-33 for long range. Upon impact, these boulders inflict 3-30 damage against their enemies, while also dealing [[Siege Attacks|siege damage]] to fortifications and structures, making them formidable adversaries against both armies and settlements alike.
  
== Advantages ==
+
== Interrelations ==
Best known for their 20 strength, stone giants are +3 to hit, causing +8 damage on a strike. They cause 2-12+8 damage with a [[Club (weapon)|club]] and 3-14+8 damage with a [[Spear (weapon)|spear]]. Usually, they wear no [[Armour List|armour]], but in readying for a fight they will dress in a suit of [[Leather Armour|leather armour]], giving them an [[Armour Class|armour class]] of -2.
+
Often, stone giants have proven themselves friendly and helpful to smaller folk, acting as guides and protectors in the untamed wilderness. They have been known to lead lost explorers and adventurers to safety, using their deep knowledge of the land to navigate treacherous mountains, dense forests and icy rivers. Despite their imposing size and strength, they do not seek conflict with humanoids unless provoked or if they perceive a threat to their territory or the natural world.
  
 +
Some travelers and traders speak of stone giants offering shelter in the harshest conditions, carving rudimentary shelters into cliffsides or moving fallen trees and boulders to clear paths for stranded wanderers. However, their goodwill is not unconditional; those who despoil the land, hunt recklessly or disrespect their ways may find themselves swiftly and decisively cast out — or worse, on the receiving end of a stone giant's unmatched physical might.
  
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
[[Category: Lacks Image]]
+
[[Category: Reviewed]]

Latest revision as of 17:13, 26 February 2025

Stone Giant
Species giant
No. Appearing 1-8
Behaviour social
Range subterranean
Size 12 ft. tall
Weight 1,300 lbs.
Intelligence 10-12
Armour Class 0
Hit Dice 9+1-3
Action Points 5
Max. Stride 13
THAC0 15
Hp/Die d12
Attack Forms 1: club
Damage club (3-18)+8
Special Attacks hurling rocks, strength (20)

Stone giants are towering, lanky humanoids with elongated, bald heads and hardened skin that resembles flexible stone. Their bodies are immensely strong, yet they move with surprising grace, well-suited to their natural skills as hunters, foresters and mountaineers. They prefer solitude, dwelling in small family groups, yet these groups are loosely connected — family members may be out of sight of one another for weeks at a time. Despite their distance, their family bonds are unshakable, as resilient as the stone from which they are said to have been shaped.

Stone Giant.jpg

They make their homes in remote mountain ranges rich in forests and rivers, favouring the northern hemisphere, from Scandinavia to Xachta. A single group may roam an expanse of a thousand square miles, and their numbers are few, with perhaps no more than two or three thousand in the entire world. Legend holds that the first stone giants were molded from rock by the god Ymir, shaped by divine hands before being set loose upon the wilds.

Their lifespans stretch for centuries, some living as long as a thousand years, yet they show little interest in accumulating knowledge, constructing settlements or preserving history. Instead, their passions lie in the land itself — they hold a deep reverence for stone and water, wood and ice, and the simple appreciation of these elements consumes much of their thought. Though they rarely interfere with outsiders, they have been known to violently drive away those who despoil the wild, just as there are many stories of them offering aid to struggling settlers, using their immense strength to assist in dire times. Patient, intelligent and deeply connected to their surroundings, stone giants embody both the quiet stillness and the unstoppable power of the mountains they call home.

Advantages

Best known for their prodigious might, stone giants possess a strength score of 20, granting them a +3 to hit bonus and an additional +8 damage with each successful strike. When wielding a club, they deal 3-18+8 damage, while a spear inflicts 5-20+8 damage. Though they typically forgo armour, preferring the freedom of movement their hardened skin provides, they will don leather armour when preparing for battle, which improves their armour class to -2.

With their immense physical power, stone giants can hurl massive stones at their enemies, selecting rocks between 15 and 50 lbs. for use as missiles. Any stone lighter than 15 lbs. is dismissed as too insignificant to cause serious harm. Their throwing range extends 3-15 hexes for short range, 16-24 for medium range and 25-33 for long range. Upon impact, these boulders inflict 3-30 damage against their enemies, while also dealing siege damage to fortifications and structures, making them formidable adversaries against both armies and settlements alike.

Interrelations

Often, stone giants have proven themselves friendly and helpful to smaller folk, acting as guides and protectors in the untamed wilderness. They have been known to lead lost explorers and adventurers to safety, using their deep knowledge of the land to navigate treacherous mountains, dense forests and icy rivers. Despite their imposing size and strength, they do not seek conflict with humanoids unless provoked or if they perceive a threat to their territory or the natural world.

Some travelers and traders speak of stone giants offering shelter in the harshest conditions, carving rudimentary shelters into cliffsides or moving fallen trees and boulders to clear paths for stranded wanderers. However, their goodwill is not unconditional; those who despoil the land, hunt recklessly or disrespect their ways may find themselves swiftly and decisively cast out — or worse, on the receiving end of a stone giant's unmatched physical might.


See Bestiary