Difference between revisions of "Half-elf Race & Physiology"

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'''Half-elves''' are born from the union of a [[Human Race & Physiology|human]] and an [[Elf Race & Physiology|elf]], with either race serving as the mother or father. However, a half-elf is most likely to be raised within the culture of their mother, as determined by their place of birth. Elves are only able to interbreed with humans and no other humanoid species. Contrary to popular belief, there are no sustained half-elven societies, as their lineage does not persist beyond the first generation. The mother's race dominates in subsequent generations, meaning that the offspring of a half-elf will be either fully human or fully elven, with only subtle traces of their half-elven heritage.
  
Born of either a [[Human Race & Physiology|human]] mother and [[Elf Race & Physiology|elvish]] father or the reverse, these peoples are most likely to dwell in the culture possessed by their mother (as determined by their place of birth). Elves are not able to breed with other humanoids beyond humans. Contrary to popular belief, there are no sustained half-elven cultures; this is because the mother’s race will prove to be dominant after the first generation, so that the offspring of a half-elf will be either human or elf, with mere peripheral characteristics of the human or elven grandfather.
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When two half-elves reproduce, their child's race is determined by the grandmother's lineage through the maternal line. For example, if a half-elf named Gareth (human father, elven mother) has a child with Miri (elven father, human mother), the child will be human, as their maternal grandmother was human.
  
In the case of two half-elves, where one has an elven mother and the other a human mother, the offspring’s grandmother’s race, through the matrilineal line, will establish itself as the child’s birth race. For example, the half-elf Gareth (human father, elven mother) has offspring with the half-elf Miri (elven father, human mother); in such a case, the offspring would be human.
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Both humans and elves generally recognise half-elves as part of their own natural race, accepting them without significant discrimination. Racist attitudes toward half-elves are rare, as both races understand that over time, half-elven bloodlines will eventually restore a "true-blood" offspring. This principle holds even when a half-elf breeds with another race (which is possible); the mother's race, or the race of the half-elf's mother (if the half-elf is female), will always determine the dominant racial identity of the child.
 
 
Both humans and elves will almost always embrace the offspring as a member of their own natural race. As well, racist abuse of half-elves is rare, since both humans and elves know the consequences will ultimately restore a true-blood offspring in due course. This is true even if the half-elf breeds with yet another race (which is possible). The mother of that race, or the half-elf’s mother (if the half-elf is the female), will always prove to be the dominant race of the offspring.
 
  
 
== Appearance ==
 
== Appearance ==
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Physically, half-elves display characteristics of both races. They possess a lean build but are slightly broader around the shoulders and waist than full-blooded elves. Males range in [[Height & Weight|height]] from 5 ft. 3 in. to 5 ft. 9 in., while females are typically about four inches shorter. Male half-elves generally weigh between 120 and 140 lbs., while females weigh 90 to 110 lbs. Their ears are subtly pointed, and their facial features are sharper than a human's but softer than an elf's.
  
A half-elf combines characteristics from both races, with a lean build, while being somewhat thicker around the shoulders and waist. Males have an average [[Height & Weight|height]] of 5 ft. 3 in. to 5 ft. 9 in., with females being about four inches shorter overall. Males typically weigh about 120 to 140 lbs., while females weigh between 90 and 110. They possess very slightly pointed ears and a face that’s a bit sharp for a human.
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Most of their other traits lean toward elven characteristics. Their hair is fine-textured and varies in colour from ginger to black, platinum blonde to wheaten blonde, and silver-grey. Their beards tend to resemble those of humans. Eye colour is predominantly various shades of blue, though particularly charismatic half-elves may possess ultramarine or even violet eyes. Their skin is typically a pale Nordic complexion, reflecting their elven ancestry.
 
 
Other characteristics tend to be elvish, with fine hair that varies from ginger to black, platinum blonde to wheaten blond, and silver grey. Their beards tend to approximate humans. Their eye colour is usually a wide range of the colour blue, but the most charismatic may have eyes that are ultramarine and even violet in colour. Their skin colour is pale nordic.
 
  
 
== Advantages ==
 
== Advantages ==
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Player characters choosing the half-elf race gain a +1 bonus to [[Dexterity (ability stat)|dexterity]] and a -1 penalty to [[Constitution (ability stat)|constitution]].
  
Player characters choosing this race gain a +1 [[Dexterity (ability stat)|dexterity]] and a -1 [[Constitution (ability stat)|constitution]].
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Half-elves have access to a broad selection of classes, including [[Assassin (class)|assassins]], [[Bard (class)|bards]], [[Cleric (class)|clerics]], [[Druid (class)|druids]], [[Fighter (class)|fighters]], [[Mage (class)|mages]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]]. Their innate presence of mind grants them a +1 [[Saving Throws|saving throw]] bonus against charm spells for every 4 points of [[Intelligence (ability stat)|intelligence]]. For example, a half-elf with an intelligence of 15 would receive a +3 saving throw bonus against charm effects.
  
Half-elves have a wide range of classes available to them, including [[Assassin (class)|assassins]], [[Bard (class)|bards]], [[Cleric (class)|clerics]], [[Druid (class)|druids]], [[Fighter (class)|fighters]], [[Mage (class)|mages]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]]. Their presence of mind permits a +1 [[Saving Throws|saving throw]] against charm spells for every 4 points of [[Intelligence (ability stat)|intelligence]]. A half-elf with an intelligence of 15 would have a +3 saving throw.
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A half-elf character should specify whether they are more naturally skilled with either a [[Bow (weapon)|bow]] or a [[Sword (weapon form)|sword]]. Whichever weapon is chosen, the character will receive a +1 bonus [[Roll to Hit|to hit]] when using that weapon — but not both.
  
Half-elves should specify if their character would prefer to be usually capable with either a [[Bow (weapon)|bow]] or a [[Sword (weapon form)|sword]]. Whichever the player chooses, the half-elf character will have a +1 bonus [[Roll to Hit|to hit]] with that weapon (but not both).
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Half-elves also possess [[Infravision|infravision]], allowing them to see in the dark with relative clarity, granting them a distinct advantage in dimly lit environments or underground settings.
  
Half-elves also possess [[Infravision|infravision]], being able to see in the dark with relative clarity.
 
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See Also,<br>
 
See Also,<br>
 
[[Aging]]<br>
 
[[Aging]]<br>

Latest revision as of 17:25, 23 February 2025

Halfelf-01-race.jpg

Half-elves are born from the union of a human and an elf, with either race serving as the mother or father. However, a half-elf is most likely to be raised within the culture of their mother, as determined by their place of birth. Elves are only able to interbreed with humans and no other humanoid species. Contrary to popular belief, there are no sustained half-elven societies, as their lineage does not persist beyond the first generation. The mother's race dominates in subsequent generations, meaning that the offspring of a half-elf will be either fully human or fully elven, with only subtle traces of their half-elven heritage.

When two half-elves reproduce, their child's race is determined by the grandmother's lineage through the maternal line. For example, if a half-elf named Gareth (human father, elven mother) has a child with Miri (elven father, human mother), the child will be human, as their maternal grandmother was human.

Both humans and elves generally recognise half-elves as part of their own natural race, accepting them without significant discrimination. Racist attitudes toward half-elves are rare, as both races understand that over time, half-elven bloodlines will eventually restore a "true-blood" offspring. This principle holds even when a half-elf breeds with another race (which is possible); the mother's race, or the race of the half-elf's mother (if the half-elf is female), will always determine the dominant racial identity of the child.

Appearance

Physically, half-elves display characteristics of both races. They possess a lean build but are slightly broader around the shoulders and waist than full-blooded elves. Males range in height from 5 ft. 3 in. to 5 ft. 9 in., while females are typically about four inches shorter. Male half-elves generally weigh between 120 and 140 lbs., while females weigh 90 to 110 lbs. Their ears are subtly pointed, and their facial features are sharper than a human's but softer than an elf's.

Most of their other traits lean toward elven characteristics. Their hair is fine-textured and varies in colour from ginger to black, platinum blonde to wheaten blonde, and silver-grey. Their beards tend to resemble those of humans. Eye colour is predominantly various shades of blue, though particularly charismatic half-elves may possess ultramarine or even violet eyes. Their skin is typically a pale Nordic complexion, reflecting their elven ancestry.

Advantages

Player characters choosing the half-elf race gain a +1 bonus to dexterity and a -1 penalty to constitution.

Half-elves have access to a broad selection of classes, including assassins, bards, clerics, druids, fighters, mages, rangers and thieves. Their innate presence of mind grants them a +1 saving throw bonus against charm spells for every 4 points of intelligence. For example, a half-elf with an intelligence of 15 would receive a +3 saving throw bonus against charm effects.

A half-elf character should specify whether they are more naturally skilled with either a bow or a sword. Whichever weapon is chosen, the character will receive a +1 bonus to hit when using that weapon — but not both.

Half-elves also possess infravision, allowing them to see in the dark with relative clarity, granting them a distinct advantage in dimly lit environments or underground settings.

See Also,
Aging
Bestiary
Character Race Options
Player Characters