Difference between revisions of "Boatbuilding (sage ability)"
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− | '''Boatbuilding''' is an [[Knowledge Points|expert]]-status [[Sage Ability|sage ability]] in the [[Sage Study|sage study]] of [[Beachcomber (sage study)|Beachcomber]], that allows the character to design and construct single-masted vessels, shaping hulls, crafting masts and rigging, and fitting out a boat for fishing, trade, exploration or warfare. A character with this skill can source materials, balance weight distribution, and rig sails for efficiency. They understand how to make a vessel durable and seaworthy within its intended limits. While their boats can handle rough weather with skilled seamanship, they are not built for prolonged | + | '''Boatbuilding''' is an [[Knowledge Points|expert]]-status [[Sage Ability|sage ability]] in the [[Sage Study|sage study]] of [[Beachcomber (sage study)|Beachcomber]], that allows the character to design and construct single-masted vessels, shaping hulls, crafting masts and rigging, and fitting out a boat for fishing, trade, exploration or warfare. A character with this skill can source materials, balance weight distribution, and rig sails for efficiency. They understand how to make a vessel durable and seaworthy within its intended limits. While their boats can handle rough weather with skilled seamanship, they are not built for prolonged ocean-going navigation. |
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+ | Defined for the purpose of this ability, a boat is a single-masted vessel with a keel depth of less than 6 feet (1.8 meters) and a maximum length of 60 feet (18 meters). If it has a deeper keel, a length beyond 60 feet, or is built for sustained ocean travel rather than short-range navigation, it is no longer a boat — it is a ship. To separate the vessels spoken of here from skiffs |
Revision as of 16:55, 8 February 2025
Boatbuilding is an expert-status sage ability in the sage study of Beachcomber, that allows the character to design and construct single-masted vessels, shaping hulls, crafting masts and rigging, and fitting out a boat for fishing, trade, exploration or warfare. A character with this skill can source materials, balance weight distribution, and rig sails for efficiency. They understand how to make a vessel durable and seaworthy within its intended limits. While their boats can handle rough weather with skilled seamanship, they are not built for prolonged ocean-going navigation.
Defined for the purpose of this ability, a boat is a single-masted vessel with a keel depth of less than 6 feet (1.8 meters) and a maximum length of 60 feet (18 meters). If it has a deeper keel, a length beyond 60 feet, or is built for sustained ocean travel rather than short-range navigation, it is no longer a boat — it is a ship. To separate the vessels spoken of here from skiffs