Difference between revisions of "Strengthened Arm (sage ability)"
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| − | [[File:Strengthened Arm.jpg| | + | [[File:Strengthened Arm.jpg|right|490px|thumb]] |
'''Strengthened Arm''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Puissance (sage study)|Puissance]]. Through dedicated training, the character has greatly enhanced the strength and endurance of their forearm, improving grip and the flexibility of their wrist joint and tendons. This coordination between the wrists, hands and forearms enables the character to maximize the effectiveness of [[Missile Weapons|hurled and fired weapons]] when used in [[Combat|combat]] providing a noticeable advantage in accuracy and force. | '''Strengthened Arm''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Puissance (sage study)|Puissance]]. Through dedicated training, the character has greatly enhanced the strength and endurance of their forearm, improving grip and the flexibility of their wrist joint and tendons. This coordination between the wrists, hands and forearms enables the character to maximize the effectiveness of [[Missile Weapons|hurled and fired weapons]] when used in [[Combat|combat]] providing a noticeable advantage in accuracy and force. | ||
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| + | Much of this training is accomplished through manual labour often associated with farming, as tilling soil, harvesting crops and grinding grain provide an unusual fitness when combined with a hearty diet and time-honoured weapons training. Characters are also trained to carry heavy weights, work with their hands using shovels, chop wood and even pull plants from the ground. Young students often chafe at these labours but the practice succeeds in granting a strengthened arm to characters. | ||
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|+ Missile Ranges for<br>Strengthened Arm Sage Ability | |+ Missile Ranges for<br>Strengthened Arm Sage Ability | ||
! Weapon !! Point<br>Blank !! Short !! Medium !! Long | ! Weapon !! Point<br>Blank !! Short !! Medium !! Long | ||
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| warhammer || 2 || 3-6 || 7-9 || 10-13 | | warhammer || 2 || 3-6 || 7-9 || 10-13 | ||
|} | |} | ||
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The table shown indicates greater distances that weapons can be employed through the use of this ability. The character should use this table and not that found on the [[Weapons List|weapons page]]. Weapons thrown or fired at point-blank range are +1 to hit. There is no adjustment at short range. Medium range gives a -2 penalty while long range gives a -5 penalty. | The table shown indicates greater distances that weapons can be employed through the use of this ability. The character should use this table and not that found on the [[Weapons List|weapons page]]. Weapons thrown or fired at point-blank range are +1 to hit. There is no adjustment at short range. Medium range gives a -2 penalty while long range gives a -5 penalty. | ||
Revision as of 18:51, 16 January 2025
Strengthened Arm is an amateur-status sage ability in the study of Puissance. Through dedicated training, the character has greatly enhanced the strength and endurance of their forearm, improving grip and the flexibility of their wrist joint and tendons. This coordination between the wrists, hands and forearms enables the character to maximize the effectiveness of hurled and fired weapons when used in combat providing a noticeable advantage in accuracy and force.
Much of this training is accomplished through manual labour often associated with farming, as tilling soil, harvesting crops and grinding grain provide an unusual fitness when combined with a hearty diet and time-honoured weapons training. Characters are also trained to carry heavy weights, work with their hands using shovels, chop wood and even pull plants from the ground. Young students often chafe at these labours but the practice succeeds in granting a strengthened arm to characters.
| Weapon | Point Blank |
Short | Medium | Long |
|---|---|---|---|---|
| axe (short) | 2 | 3-6 | 7-8 | 9-12 |
| bola | — | 3-10 | 11-19 | 20-27 |
| bow (long) | 2-3 | 4-26 | 27-52 | 53-79 |
| bow (short) | 2-3 | 3-19 | 20-38 | 39-57 |
| club | 2 | 3-6 | 7-8 | 9-10 |
| crossbow (heavy) | 2 | 3-16 | 17-33 | 34-48 |
| crossbow (light) | 2 | 3-12 | 13-24 | 25-36 |
| dagger | 2 | 3-6 | 7-10 | 11-14 |
| dart | 2 | 3-6 | 7-12 | 13-18 |
| hammer (short) | 2 | 3-4 | 5-7 | 8-9 |
| hand axe | 2 | 3-7 | 8-10 | 11-15 |
| javelin | 2 | 3-10 | 11-21 | 22-32 |
| sling | — | 2-15 | 16-30 | 31-44 |
| spear | 2 | 3-7 | 8-14 | 15-21 |
| staff sling | — | 4-21 | 22-42 | 43-62 |
| trident | 2 | 3-6 | 7-10 | 11-15 |
| warhammer | 2 | 3-6 | 7-9 | 10-13 |
The table shown indicates greater distances that weapons can be employed through the use of this ability. The character should use this table and not that found on the weapons page. Weapons thrown or fired at point-blank range are +1 to hit. There is no adjustment at short range. Medium range gives a -2 penalty while long range gives a -5 penalty.
