Difference between revisions of "Grey Ooze"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(21 intermediate revisions by 2 users not shown)
Line 11: Line 11:
 
| HD = 3+3
 
| HD = 3+3
 
| AP = 3
 
| AP = 3
| THAC0 = 18
+
| stride = 2
 +
| THAC0 = 19
 
| hpdie = d4+d6
 
| hpdie = d4+d6
| attack = touch
+
| attack = '''1''': touch
| dmg = 2-16
+
| dmg = touch (2-16)
| special = [[Acidic Attack|acid]], [[Natural Immunities|natural immunities]]
+
| special = [[Acid-based Attacks|corrosive acid]], [[Natural Immunities|natural immunities]]
 
}}
 
}}
  
Grey ooze is a sluggish creature that seeps through subterranean hallwaysIt is able to squeeze under [[Dungeon Door|dungeon doors]], through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings. Grey ooze possesses a slight greenish tinge; due to its reflective qualities it has no [[Camouflage|camouflage]] ability.
+
'''Grey ooze''' is a lethargic, amorphous creature that oozes its way through the labyrinthine passages of [[Subterranean (range)|subterranean]] environmentsSimilar to a [[Slime Moulds (sage study)|pudding]], these creatures exhibit a remarkable ability to contort and squeeze their form to navigate through confined spaces, allowing them to slip through openings as narrow as half an inch in width, such as a [[Dungeon Door|dungeon door]].  While they can manage ascending a stairwell, they're unable to scale a vertical wall or traverse across a ceiling.
 +
[[File:Grey Ooze b.jpg|left|350px|thumb]]
 +
__TOC__
 +
In appearance, grey ooze possesses a distinctive, slightly greenish hue.  Oozes lack the adaptive feature of [[Camouflage (natural ability)|camouflage]] due to their inherent reflective qualities.  Thus observers who chance upon their presence in the dark depths are sure to recognise the creature's concerning nature.
  
[[File:Grey Ooze.jpg|left|420px]]
+
== Behaviour ==
When attacking, it is able to form a appendage from its body that it will strike outwards like a snake.  Upon touching a creature, the '''acidic body fluid''' of the creature will cause damage as indicatedAdditionally, [[Roll to Hit|upon a hit]], the defender's [[Armour List|armour]] (or [[Clothing|clothes]] if the character is unarmoured) must make a [[Saving Throws for Items|save vs. acid]].  Failure indicates that the armour is made less effect by 1 [[Armour Class|armour class]].
+
Preferring to pool in tight, confined spaces, they like the bases of staircases, the bottoms of pits and the crevices of underground tunnels, where unwary creatures may stumble upon themOozes are sedentary in nature, tending to remain in one place for extended periods.  Their lifespan is unknown and they may survive for hundreds, even thousands of years; reportedly, they have been found in ancient, buried chambers, though it's not certain that they were able to seep inside such places.  
  
Blows that miss the defender, but [[Armour Hits|hit the defender's armour]], will also require that a saving throw is made against acidWeapons that are used against the creature, except those made of stone, must also save vs. acid every time they are used.
+
When engaging in an attack, the grey ooze can extend an appendage from their amorphous bodies, thrust outward in a manner akin to a striking snakeThis method of attack seeks to surprise prey and cripple its lower limbs, so that it has difficulty moving off, or climbing out of whatever hole the ooze occupies.  Then, steadily, the ooze can close with its prey and devour it.
  
The grey ooze is '''immune''' to heat or cold attacks.
+
== Advantages ==
 +
'''Corrosive Acid.''' The surface of an ooze is highly corrosive, so that a mere touch can inflict excruciating pain by searing the victim's flesh, or cause metal, cloth or wood to spontaneously dissolve on contact.  Upon a [[Roll to Hit|rolled hit]], if the creature succeeds in hitting the defender's [[Armour Class|armour class]] (AC), 2-16 [[Damage (hit points)|damage]] is caused.
  
 +
: If a '''miss nevertheless hits AC 10''' — regardless of the defender's [[Dexterity (ability stat)|dexterity]] — then the grey ooze's d20 die roll of "9" dissolves a third of the defender's clothes, causing 2-8 [[Hit Points|hit points]] damage.  If the die roll is "10," the defender's [[Shield (armour)|shield]] is eaten and made useless, and 1-4 damage is taken.  Any roll of "11" or more, if normally still counted as a miss, then 2 points of armour protection from the defender's armour is dissolved; in this last case, no damage is taken.
  
See [[Bestiary]]
+
: If the character has no clothes, then the shield is hit; if the character has no shield, then the character's [[Weapons List|weapon]] is hit, destroying it.  If there is no weapon, then the character's armour is hit.  If all are gone, the character's dexterity can yet preserve him or her from being hit directly.  No [[Saving Throws for Items|item saving throws]] are considered.
 +
 
 +
'''Immunities.'''  Grey ooze cannot be affected by either heat-based or cold-based attacks.
 +
 
 +
 
 +
See also,<br>
 +
[[Bestiary]]<br>
 +
[[Monster Summoning I (spell)]]
 +
 
 +
[[Category: Reviewed]]

Latest revision as of 21:15, 29 October 2023

Grey Ooze
Species ooze
No. Appearing 1-3
Behaviour solitary
Range subterranean
Size 6 ft. diameter, 6 in. deep
Weight 870 lbs.
Intelligence 1
Armour Class 8
Hit Dice 3+3
Action Points 3
Max. Stride 2
THAC0 19
Hp/Die d4+d6
Attack Forms 1: touch
Damage touch (2-16)
Special Attacks corrosive acid, natural immunities

Grey ooze is a lethargic, amorphous creature that oozes its way through the labyrinthine passages of subterranean environments. Similar to a pudding, these creatures exhibit a remarkable ability to contort and squeeze their form to navigate through confined spaces, allowing them to slip through openings as narrow as half an inch in width, such as a dungeon door. While they can manage ascending a stairwell, they're unable to scale a vertical wall or traverse across a ceiling.

Grey Ooze b.jpg

In appearance, grey ooze possesses a distinctive, slightly greenish hue. Oozes lack the adaptive feature of camouflage due to their inherent reflective qualities. Thus observers who chance upon their presence in the dark depths are sure to recognise the creature's concerning nature.

Behaviour

Preferring to pool in tight, confined spaces, they like the bases of staircases, the bottoms of pits and the crevices of underground tunnels, where unwary creatures may stumble upon them. Oozes are sedentary in nature, tending to remain in one place for extended periods. Their lifespan is unknown and they may survive for hundreds, even thousands of years; reportedly, they have been found in ancient, buried chambers, though it's not certain that they were able to seep inside such places.

When engaging in an attack, the grey ooze can extend an appendage from their amorphous bodies, thrust outward in a manner akin to a striking snake. This method of attack seeks to surprise prey and cripple its lower limbs, so that it has difficulty moving off, or climbing out of whatever hole the ooze occupies. Then, steadily, the ooze can close with its prey and devour it.

Advantages

Corrosive Acid. The surface of an ooze is highly corrosive, so that a mere touch can inflict excruciating pain by searing the victim's flesh, or cause metal, cloth or wood to spontaneously dissolve on contact. Upon a rolled hit, if the creature succeeds in hitting the defender's armour class (AC), 2-16 damage is caused.

If a miss nevertheless hits AC 10 — regardless of the defender's dexterity — then the grey ooze's d20 die roll of "9" dissolves a third of the defender's clothes, causing 2-8 hit points damage. If the die roll is "10," the defender's shield is eaten and made useless, and 1-4 damage is taken. Any roll of "11" or more, if normally still counted as a miss, then 2 points of armour protection from the defender's armour is dissolved; in this last case, no damage is taken.
If the character has no clothes, then the shield is hit; if the character has no shield, then the character's weapon is hit, destroying it. If there is no weapon, then the character's armour is hit. If all are gone, the character's dexterity can yet preserve him or her from being hit directly. No item saving throws are considered.

Immunities. Grey ooze cannot be affected by either heat-based or cold-based attacks.


See also,
Bestiary
Monster Summoning I (spell)