Difference between revisions of "Black Magic (sage field)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
  
 
* '''[[Golems (sage study)|Golems]]''': the art of bestowing life into creature-appearing constructs designed from homogenous natural materials, typically flesh, stone, clay, wood, metal and cloth, leavened dough or plant root.
 
* '''[[Golems (sage study)|Golems]]''': the art of bestowing life into creature-appearing constructs designed from homogenous natural materials, typically flesh, stone, clay, wood, metal and cloth, leavened dough or plant root.
 +
 
* '''[[Magic Fabrication (sage study)|Magic Fabrication]]''': investigates the making and enchantment of magical instruments, machines, tools, parts and other objects designed for a particular purpose.
 
* '''[[Magic Fabrication (sage study)|Magic Fabrication]]''': investigates the making and enchantment of magical instruments, machines, tools, parts and other objects designed for a particular purpose.
 +
 
* '''[[Occultism (sage study)|Occultism]]''': the investigation into the nature of magic and specifically [[Wild Magic|wild magic]], the intrinsic force that permeates reality and acts of its own unconstrained accord.
 
* '''[[Occultism (sage study)|Occultism]]''': the investigation into the nature of magic and specifically [[Wild Magic|wild magic]], the intrinsic force that permeates reality and acts of its own unconstrained accord.
* '''[[Planar Travel & Gating (sage study)|Planar Travel & Gating]]''': knowledge of how to transition self and others from one existence to another, granting the wherewithal to cross into the [[Ethereal Plane (inner plane)|ethereal]] or across the [[Astral Plane (inner plane)|astral planes]].
+
 
 +
* '''[[Planar Travel & Gating (sage study)|Planar Travel & Gating]]''': enables the character to transition self and others from one plane of existence to another.  Grants the wherewithal to cross into the [[Ethereal Plane|ethereal]], or to navigate the [[Astral Plane|astral plane]]..
 
<br>
 
<br>
  

Latest revision as of 01:28, 5 July 2022

Black magic is a sage field available to mages who wish to invest themselves in the practice of "dark magic" for evil and selfish purposes. The practice is greatly hated by much of the world, but the temptation to use magic in order to cause pain and suffering against one's enemies, or to assuage one's sadistic desires, remains very much a part of the magical arts. Much of the knowledge within stemps from primitive, ritualistic conventions that reach into the distant past and into other planes of existence — thus evading the limitations of human beliefs and ethics in their potential for wrongdoing.

The black magic arts are frightening and often profoundly fiendish in design, bringing with them the potential for abominations and madness. Such pursuits are not for the timid.

The field includes the following sage studies:

  • Golems: the art of bestowing life into creature-appearing constructs designed from homogenous natural materials, typically flesh, stone, clay, wood, metal and cloth, leavened dough or plant root.
  • Magic Fabrication: investigates the making and enchantment of magical instruments, machines, tools, parts and other objects designed for a particular purpose.
  • Occultism: the investigation into the nature of magic and specifically wild magic, the intrinsic force that permeates reality and acts of its own unconstrained accord.


It may be noted from the list above that it's possible to use black magic for the purpose of doing good, and many magicians approach the field in this manner. That doesn't keep many, however, from going a step further and plunging into depths that yield dangerous results.


See Mage Sage Abilities