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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Wound</id>
	<title>Wound - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Wound"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;action=history"/>
	<updated>2026-05-04T19:40:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=30860&amp;oldid=prev</id>
		<title>Maxwell: fix when bleeding takes effect</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=30860&amp;oldid=prev"/>
		<updated>2026-04-04T01:43:22Z</updated>

		<summary type="html">&lt;p&gt;fix when bleeding takes effect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:43, 4 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Wound.jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Wound.jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] at the start of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wounded person&lt;/del&gt;&amp;#039;s turn&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;at the start of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/ins&gt;&amp;#039;s turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round — this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round — this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=30859&amp;oldid=prev</id>
		<title>Maxwell at 01:13, 4 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=30859&amp;oldid=prev"/>
		<updated>2026-04-04T01:13:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:13, 4 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Wound.jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Wound.jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the start of the wounded person&amp;#039;s turn, &lt;/ins&gt;until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round — this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round — this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29554&amp;oldid=prev</id>
		<title>Tao alexis at 04:22, 13 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29554&amp;oldid=prev"/>
		<updated>2025-03-13T04:22:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:22, 13 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round — this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round — this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combatant may suffer multiple wounds from separate attacks. If struck twice, once for 11 damage and again for 21 damage, the victim would suffer two separate wounds and bleed 2 hp per round as a result. However, the location of the wound is not tracked, as it does not impact gameplay. Bleeding damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not contribute &lt;/del&gt;to [[Stun Lock|stun lock]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;does &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not interfere with a spellcaster&amp;#039;s ability &lt;/del&gt;to [[Spellcasting|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concentrate&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combatant may suffer multiple wounds from separate attacks. If struck twice, once for 11 damage and again for 21 damage, the victim would suffer two separate wounds and bleed 2 hp per round as a result. However, the location of the wound is not tracked, as it does not impact gameplay. Bleeding damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contributes &lt;/ins&gt;to [[Stun Lock|stun lock]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just as &lt;/ins&gt;does &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any other damage; the wound also denies the possibility of concentrating sufficiently &lt;/ins&gt;to [[Spellcasting|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast a spell&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29541&amp;oldid=prev</id>
		<title>Tao alexis at 16:19, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29541&amp;oldid=prev"/>
		<updated>2025-03-12T16:19:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:19, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiple smaller hits cannot combine to create a wound. The damage must come from a single attack that is sufficiently powerful. For every multiple of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 to 21 damage results in a wound that bleeds 1 hit point per round. If the hit deals 22 to 32 damage, the wound bleeds 2 hp per round. A hit of 33 to 43 damage bleeds 3 hp per round &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;this pattern continues with increasing severity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combatant may suffer multiple wounds from separate attacks. If struck twice, once for 11 damage and again for 21 damage, the victim would suffer two separate wounds and bleed 2 hp per round as a result. However, the location of the wound is not tracked, as it does not impact gameplay. Bleeding damage does not contribute to [[Stun Lock|stun lock]] and does not interfere with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spellcaster’s &lt;/del&gt;ability to [[Spellcasting|concentrate]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combatant may suffer multiple wounds from separate attacks. If struck twice, once for 11 damage and again for 21 damage, the victim would suffer two separate wounds and bleed 2 hp per round as a result. However, the location of the wound is not tracked, as it does not impact gameplay. Bleeding damage does not contribute to [[Stun Lock|stun lock]] and does not interfere with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellcaster&amp;#039;s &lt;/ins&gt;ability to [[Spellcasting|concentrate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wound may be closed by magical healing, alchemical remedies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or physical treatment. The [[Cantrip|cantrip]] [[Close Wound (cantrip)|close wound]] immediately stops a single wound. Eating a [[Goodberry (spell)|goodberry]] will seal one wound, though multiple wounds require multiple berries. Pouring a [[Healing Salve (remedy)|healing salve]] into a wound is another means of stopping the bleeding. Spells such as [[Cure Light Wounds (spell)|cure light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]], [[Cure Critical Wounds (spell)|cure critical wounds]], [[Heal (spell)|heal]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and [[Aid (spell)|aid]] will close all wounds a creature has sustained. A [[Paladin (class)|paladin&amp;#039;s]] [[Lay on Hands|lay on hands]] also heals all wounds instantly. Bleeding can also be stopped through [[Binding Wounds (sage ability)|binding the wound]] with bandages, though this only halts the bleeding and does not restore lost hit points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wound may be closed by magical healing, alchemical remedies or physical treatment. The [[Cantrip|cantrip]] [[Close Wound (cantrip)|close wound]] immediately stops a single wound. Eating a [[Goodberry (spell)|goodberry]] will seal one wound, though multiple wounds require multiple berries. Pouring a [[Healing Salve (remedy)|healing salve]] into a wound is another means of stopping the bleeding. Spells such as [[Cure Light Wounds (spell)|cure light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]], [[Cure Critical Wounds (spell)|cure critical wounds]], [[Heal (spell)|heal]] and [[Aid (spell)|aid]] will close all wounds a creature has sustained. A [[Paladin (class)|paladin&amp;#039;s]] [[Lay on Hands|lay on hands]] also heals all wounds instantly. Bleeding can also be stopped through [[Binding Wounds (sage ability)|binding the wound]] with bandages, though this only halts the bleeding and does not restore lost hit points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain creatures are immune to wounds, either due to their anatomy, supernatural nature&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or regenerative abilities. Amorphous beings, such as [[Jellies|jellies]], [[Oozes|oozes]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and [[Slimes|slimes]], lack defined structures and cannot be wounded. Otherworldly creatures, including [[Demon|demons]], [[Devil|devils]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and [[Undead|undead]], are also unaffected, as are other entities originating from the Outer Planes. Creatures that can [[Become Ethereal|turn ethereal]] or assume gaseous form are immune as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain creatures are immune to wounds, either due to their anatomy, supernatural nature or regenerative abilities. Amorphous beings, such as [[Jellies|jellies]], [[Oozes|oozes]] and [[Slimes|slimes]], lack defined structures and cannot be wounded. Otherworldly creatures, including [[Demon|demons]], [[Devil|devils]] and [[Undead|undead]], are also unaffected, as are other entities originating from the Outer Planes. Creatures that can [[Become Ethereal|turn ethereal]] or assume gaseous form are immune as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Constructs, such as [[Golem|golems]] and other beings [[Construct (entity)|composed of materials]] other than living flesh, are unaffected by wounding. Likewise, creatures with natural [[Regeneration|regeneration]] cannot suffer wounds, as their bodies repair damage before it can cause lasting harm. These immunities extend to player characters who have acquired such traits through magic or supernatural means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Constructs, such as [[Golem|golems]] and other beings [[Construct (entity)|composed of materials]] other than living flesh, are unaffected by wounding. Likewise, creatures with natural [[Regeneration|regeneration]] cannot suffer wounds, as their bodies repair damage before it can cause lasting harm. These immunities extend to player characters who have acquired such traits through magic or supernatural means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29540&amp;oldid=prev</id>
		<title>Tao alexis at 16:16, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29540&amp;oldid=prev"/>
		<updated>2025-03-12T16:16:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:16, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Wound.jpg|right|525px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when a combatant suffers a single hit of 11 or more [[Damage (hit points)|damage]]. This results in bleeding, causing the loss of [[Hit Points|hit points]] each [[Combat Round|round]] until the wound is treated. The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does not affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29538&amp;oldid=prev</id>
		<title>Tao alexis at 16:13, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29538&amp;oldid=prev"/>
		<updated>2025-03-12T16:13:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:13, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/del&gt;a combatant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receives &lt;/del&gt;a hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;causing &lt;/del&gt;11 [[Damage (hit points)|damage]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or more&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether or not &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapons List&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is edged, the combatant is &amp;#039;&amp;#039;&amp;#039;wounded&amp;#039;&amp;#039;&amp;#039;.  This causes the combatant to &amp;#039;&amp;#039;&amp;#039;bleed&amp;#039;&amp;#039;&amp;#039; hit points &lt;/del&gt;each [[Combat Round|round]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Wounds do &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result &lt;/del&gt;from multiple &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hits adding up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;11; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single &lt;/del&gt;hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must be sufficiently powerful for &lt;/del&gt;the wound to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Wounds&amp;#039;&amp;#039;&amp;#039; occur when &lt;/ins&gt;a combatant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffers &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;11 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or more &lt;/ins&gt;[[Damage (hit points)|damage]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This results in bleeding&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;causing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loss of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hit Points&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit points&lt;/ins&gt;]] each [[Combat Round|round]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until the wound is treated&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The nature of the [[Weapons List|weapon]] used, whether edged or blunt, does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affect the outcome. Only the force of the blow determines whether the wound occurs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Multiple smaller hits cannot combine to create a wound. The damage must come &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a single attack that is sufficiently powerful. For every &lt;/ins&gt;multiple &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 11 damage dealt in a single strike, the wound bleeds an additional hit point per round. A hit causing 11 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21 damage results in a wound that bleeds 1 hit point per round. If &lt;/ins&gt;the hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deals 22 to 32 damage, &lt;/ins&gt;the wound &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bleeds 2 hp per round. A hit of 33 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;43 damage bleeds 3 hp per round, and this pattern continues with increasing severity&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For each multiple of 11 points done per attack, the wound that is caused will drain the character of 1 hp. Thus, an attack causing 11-21 damage would cause the creature to bleed 1 hp per round, but an attack causing 22-32 damage would mean the wound bled 2 hp per round. &lt;/del&gt;A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wound from 33-43 damage would bleed 3 hp per round and so on.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combatant &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffer &lt;/ins&gt;multiple wounds from separate attacks. If struck twice&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, once &lt;/ins&gt;for 11 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again for &lt;/ins&gt;21 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage, the victim would suffer &lt;/ins&gt;two separate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wounds &lt;/ins&gt;and bleed 2 hp per round &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a result&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, the location &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wound &lt;/ins&gt;is not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tracked, &lt;/ins&gt;as it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does not impact gameplay&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bleeding &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contribute to &lt;/ins&gt;[[Stun Lock|stun lock]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;does &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not interfere with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellcaster’s &lt;/ins&gt;ability to [[Spellcasting|concentrate]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Creatures &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also receive &lt;/del&gt;multiple wounds from separate attacks. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a creature were &lt;/del&gt;struck twice for 11 and 21 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit points in &lt;/del&gt;two separate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks, each attack would cause a wound &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;altogether the character would &lt;/del&gt;bleed 2 hp per round.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The part &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body that is wounded &lt;/del&gt;is not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determined &lt;/del&gt;as it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would add little game value&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caused by wounds is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;figured into calculations for &lt;/del&gt;[[Stun Lock|stun lock]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, nor &lt;/del&gt;does a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wound affect a spellcaster&amp;#039;s &lt;/del&gt;ability to [[Spellcasting|concentrate]].&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wounds &lt;/del&gt;may be closed by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Healing|&lt;/del&gt;healing&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] magic &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by the &lt;/del&gt;[[Cantrip|cantrip]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[Close Wound (cantrip)|close wound]]. Eating a [[Goodberry (spell)|goodberry]] will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close a &lt;/del&gt;wound &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;multiple wounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;require multiple &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goodberries)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;[[Healing Salve (remedy)|healing salve]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poured &lt;/del&gt;into a wound &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will also close a single wound&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[Cure Light Wounds (spell)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cure &lt;/del&gt;light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]], [[Cure Critical Wounds (spell)|cure critical wounds]], [[Heal (spell)|heal]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[Aid (spell)|aid]] close all wounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that the body &lt;/del&gt;has sustained&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as will a &lt;/del&gt;[[Paladin (class)|paladin&amp;#039;s]] [[Lay on Hands|lay on hands]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally, wounds may &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;physically &lt;/del&gt;[[Binding Wounds (sage ability)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bound &lt;/del&gt;with bandages&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A wound &lt;/ins&gt;may be closed by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical &lt;/ins&gt;healing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, alchemical remedies, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physical treatment. The &lt;/ins&gt;[[Cantrip|cantrip]] [[Close Wound (cantrip)|close wound]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediately stops a single wound&lt;/ins&gt;. Eating a [[Goodberry (spell)|goodberry]] will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seal one &lt;/ins&gt;wound&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though &lt;/ins&gt;multiple wounds require multiple &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berries&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pouring a &lt;/ins&gt;[[Healing Salve (remedy)|healing salve]] into a wound &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is another means of stopping the bleeding&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spells such as &lt;/ins&gt;[[Cure Light Wounds (spell)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cure &lt;/ins&gt;light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]], [[Cure Critical Wounds (spell)|cure critical wounds]], [[Heal (spell)|heal]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;[[Aid (spell)|aid]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;close all wounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a creature &lt;/ins&gt;has sustained&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A &lt;/ins&gt;[[Paladin (class)|paladin&amp;#039;s]] [[Lay on Hands|lay on hands]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also heals all wounds instantly&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bleeding can also &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stopped through &lt;/ins&gt;[[Binding Wounds (sage ability)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;binding the wound]] &lt;/ins&gt;with bandages&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though this only halts the bleeding and does not restore lost hit points&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Because of &lt;/del&gt;their nature, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some creatures cannot be wounded&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/del&gt;[[Jellies|jellies]], [[Oozes|oozes]] and [[Slimes|slimes]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;[[Demon|demons]], [[Devil|devils]], [[Undead|undead]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like creatures &lt;/del&gt;from the Outer Planes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; creatures &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are able to &lt;/del&gt;[[Become Ethereal|turn ethereal]] or gaseous&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;[[Golem|golems]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creatures &lt;/del&gt;[[Construct (entity)|composed of materials]] other than living flesh&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; and &lt;/del&gt;creatures &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that naturally &lt;/del&gt;[[Regeneration|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regenerate&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;These &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considerations also apply &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;non-players and players embued with these powers&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Certain creatures are immune to wounds, either due to &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anatomy, supernatural &lt;/ins&gt;nature, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or regenerative abilities. Amorphous beings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/ins&gt;[[Jellies|jellies]], [[Oozes|oozes]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and [[Slimes|slimes]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, lack defined structures and cannot be wounded. Otherworldly creatures, including &lt;/ins&gt;[[Demon|demons]], [[Devil|devils]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[Undead|undead]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, are also unaffected, as are &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entities originating &lt;/ins&gt;from the Outer Planes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Creatures &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;[[Become Ethereal|turn ethereal]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assume &lt;/ins&gt;gaseous &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form are immune as well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Constructs, such as &lt;/ins&gt;[[Golem|golems]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other beings &lt;/ins&gt;[[Construct (entity)|composed of materials]] other than living flesh&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, are unaffected by wounding. Likewise, &lt;/ins&gt;creatures &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with natural &lt;/ins&gt;[[Regeneration|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regeneration&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cannot suffer wounds, as their bodies repair damage before it can cause lasting harm&lt;/ins&gt;. These &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immunities extend &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player characters who have acquired such traits through magic or supernatural means&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/del&gt;,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also&lt;/ins&gt;,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Attacking in Combat]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Attacking in Combat]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lacks Image&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29537&amp;oldid=prev</id>
		<title>Tao alexis: Tao alexis moved page Wounds to Wound without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=29537&amp;oldid=prev"/>
		<updated>2025-03-12T16:03:58Z</updated>

		<summary type="html">&lt;p&gt;Tao alexis moved page &lt;a href=&quot;/index.php?title=Wounds&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Wounds (page does not exist)&quot;&gt;Wounds&lt;/a&gt; to &lt;a href=&quot;/index.php/Wound&quot; title=&quot;Wound&quot;&gt;Wound&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:03, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=15831&amp;oldid=prev</id>
		<title>Tao alexis at 22:50, 31 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=15831&amp;oldid=prev"/>
		<updated>2021-12-31T22:50:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:50, 31 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of their nature, some creatures cannot be wounded, including jellies, oozes and slimes; demons, devils, undead and other like creatures from the Outer Planes; creatures that are able to [[Become Ethereal|turn ethereal]] or gaseous; golems and creatures composed of materials other than living flesh; and creatures that naturally regenerate.  These considerations also apply to non-players and players embued with these powers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of their nature, some creatures cannot be wounded, including &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Jellies|&lt;/ins&gt;jellies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Oozes|&lt;/ins&gt;oozes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Slimes|&lt;/ins&gt;slimes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Demon|&lt;/ins&gt;demons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Devil|&lt;/ins&gt;devils&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Undead|&lt;/ins&gt;undead&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and other like creatures from the Outer Planes; creatures that are able to [[Become Ethereal|turn ethereal]] or gaseous; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Golem|&lt;/ins&gt;golems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and creatures &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Construct (entity)|&lt;/ins&gt;composed of materials&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;other than living flesh; and creatures that naturally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Regeneration|&lt;/ins&gt;regenerate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  These considerations also apply to non-players and players embued with these powers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=11061&amp;oldid=prev</id>
		<title>Tao alexis: /* Immunities */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=11061&amp;oldid=prev"/>
		<updated>2021-03-24T02:32:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Immunities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:32, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of their nature, some creatures cannot be wounded, including jellies, oozes and slimes; demons, devils, undead and other like creatures from the Outer Planes; creatures that are able to turn ethereal or gaseous; golems and creatures composed of materials other than living flesh; and creatures that naturally regenerate.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;non-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player or player character &lt;/del&gt;embued with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the power to regenerate or turn ethereal is made immune from wounds also, so long as they retain that power&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of their nature, some creatures cannot be wounded, including jellies, oozes and slimes; demons, devils, undead and other like creatures from the Outer Planes; creatures that are able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Become Ethereal|&lt;/ins&gt;turn ethereal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or gaseous; golems and creatures composed of materials other than living flesh; and creatures that naturally regenerate.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These considerations also apply to &lt;/ins&gt;non-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players and players &lt;/ins&gt;embued with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these powers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=8456&amp;oldid=prev</id>
		<title>Tao alexis at 23:49, 30 August 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Wound&amp;diff=8456&amp;oldid=prev"/>
		<updated>2020-08-30T23:49:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:49, 30 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Closing Wounds ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wounds may be closed by [[Healing|healing]] magic or by the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cantrips&lt;/del&gt;|cantrip]], [[Close Wound (cantrip)|close wound]]. Eating a [[Goodberry (spell)|goodberry]] will close a wound (multiple wounds would require multiple goodberries). A [[Healing Salve (remedy)|healing salve]] poured into a wound will also close a single wound.  [[Cure Light Wounds (spell)|Cure light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]], [[Cure Critical Wounds (spell)|cure critical wounds]], [[Heal (spell)|heal]] or [[Aid (spell)|aid]] close all wounds that the body has sustained, as will a [[Paladin (class)|paladin&amp;#039;s]] [[Lay on Hands|lay on hands]]. Finally, wounds may be physically [[Binding Wounds (sage ability)|bound with bandages]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wounds may be closed by [[Healing|healing]] magic or by the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cantrip&lt;/ins&gt;|cantrip]], [[Close Wound (cantrip)|close wound]]. Eating a [[Goodberry (spell)|goodberry]] will close a wound (multiple wounds would require multiple goodberries). A [[Healing Salve (remedy)|healing salve]] poured into a wound will also close a single wound.  [[Cure Light Wounds (spell)|Cure light wounds]], [[Cure Serious Wounds (spell)|cure serious wounds]], [[Cure Critical Wounds (spell)|cure critical wounds]], [[Heal (spell)|heal]] or [[Aid (spell)|aid]] close all wounds that the body has sustained, as will a [[Paladin (class)|paladin&amp;#039;s]] [[Lay on Hands|lay on hands]]. Finally, wounds may be physically [[Binding Wounds (sage ability)|bound with bandages]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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