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	<title>Tinkering (sage ability) - Revision history</title>
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	<updated>2026-04-24T08:17:57Z</updated>
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		<title>Tao alexis at 21:27, 12 April 2026</title>
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		<updated>2026-04-12T21:27:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:27, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tinkering (sage ability).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tinkering (sage ability).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that enables the &lt;/del&gt;character to repair, jury rig and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strengthen ordinary &lt;/del&gt;items made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of virtually &lt;/del&gt;any material&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;including cloth, hide, paper &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goods&lt;/del&gt;, ceramics, glass, wood, stone or metal. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Such &lt;/del&gt;items &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be made &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scratch, but &lt;/del&gt;must have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once &lt;/del&gt;existed as a functioning &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;object&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;repair &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of which therefore requires &lt;/del&gt;less &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;manufacture &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would have taken&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It allows a &lt;/ins&gt;character to repair, jury&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;rig and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reinforce existing &lt;/ins&gt;items made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from nearly &lt;/ins&gt;any material including cloth, hide, paper, ceramics, glass, wood, stone or metal. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability does not allow creation of &lt;/ins&gt;items from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raw materials; the object &lt;/ins&gt;must have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previously &lt;/ins&gt;existed as a functioning &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making its &lt;/ins&gt;repair less &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demanding &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full &lt;/ins&gt;manufacture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To repair items and make them effective requires &lt;/del&gt;a workshop and materials equal to half the weight of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those in &lt;/del&gt;the item being repaired. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This &lt;/del&gt;workshop must be a sheltered space &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no smaller than &lt;/del&gt;10 feet by 20&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, including &lt;/del&gt;a work table &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that&amp;#039;s &lt;/del&gt;4 feet by 7, a brazier, two sets of tongs, hammer, anvil, pliers and a 10 gallon tub &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;water. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The shop need have only &lt;/del&gt;two walls, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so long as &lt;/del&gt;the roof is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;otherwise &lt;/del&gt;supported by pillars&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Objects require one hour per 2 lbs. of weight to repair.  Thus, a six-pound sword would require three hours&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Repairs require &lt;/ins&gt;a workshop and materials equal to half the weight of the item being repaired. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;workshop must be a sheltered space &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least &lt;/ins&gt;10 feet by 20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet and include &lt;/ins&gt;a work table &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;measuring &lt;/ins&gt;4 feet by 7 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet&lt;/ins&gt;, a brazier, two sets of tongs, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;hammer, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;anvil, pliers and a 10&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;gallon tub &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;water. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Only &lt;/ins&gt;two walls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are required&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provided &lt;/ins&gt;the roof is supported by pillars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Good sense &lt;/del&gt;should be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used in determining the &lt;/del&gt;weight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a given object&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;example&lt;/del&gt;, a cart wheel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weighs &lt;/del&gt;55 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lbs.&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the total amount of probable damage is likely &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10-15&lt;/del&gt;% of that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount.  So, for example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a cart wheel &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;count &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6-9 lbs. with regards to the time needed &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;repair.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Repair time is calculated at one hour per 2 pounds of the item’s weight. For example, a six-pound sword would require three hours to repair. Reasonable judgment &lt;/ins&gt;should be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;applied when estimating &lt;/ins&gt;weight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for repair purposes&lt;/ins&gt;. For &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instance&lt;/ins&gt;, a cart wheel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may weigh &lt;/ins&gt;55 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pounds&lt;/ins&gt;, but only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10–15&lt;/ins&gt;% of that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weight reflects probable damage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be treated &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6–9 pounds &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;calculating &lt;/ins&gt;repair &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jury Rigging ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jury Rigging ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This assumes &lt;/del&gt;the character has no direct means &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of actually fixing the &lt;/del&gt;object, such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;broken axle or wheel &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;a wagon, a sword or axe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without a proper &lt;/del&gt;handle, a suit of armour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;missing &lt;/del&gt;a strap, a crossbow unable to fire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and so on&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Objects may be jury rigged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that they work &lt;/del&gt;temporarily, requiring one hour per 4 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lbs. &lt;/del&gt;of weight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be rigged&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Materials are assumed to be scrounged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jury rigging applies when &lt;/ins&gt;the character has no direct means &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to fully repair an &lt;/ins&gt;object, such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;broken axle or wheel &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;a wagon, a sword or axe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missing its &lt;/ins&gt;handle, a suit of armour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lacking &lt;/ins&gt;a strap, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;a crossbow unable to fire. Objects may be jury rigged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to function &lt;/ins&gt;temporarily, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the process &lt;/ins&gt;requiring one hour per 4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pounds &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the item&amp;#039;s &lt;/ins&gt;weight. Materials are assumed to be scrounged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or improvised&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an object &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;rigged, it will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endure &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2-5 &lt;/del&gt;times the number of hours &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needed &lt;/del&gt;to rig it. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Any hard knock or impact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demands &lt;/del&gt;an immediate [[Saving Throws for Items|saving throw vs. normal blow]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perhaps &lt;/del&gt;crushing blow if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;applicable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; A &lt;/del&gt;save &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of this kind would increase &lt;/del&gt;the amount of weight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;be jury rigged in future by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/del&gt;50% of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its former &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an object &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been &lt;/ins&gt;rigged, it will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2–5 &lt;/ins&gt;times the number of hours &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;originally required &lt;/ins&gt;to rig it. Any hard knock or impact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forces &lt;/ins&gt;an immediate [[Saving Throws for Items|saving throw vs. normal blow]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;crushing blow if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appropriate&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Failing such a &lt;/ins&gt;save &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increases &lt;/ins&gt;the amount of weight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that must &lt;/ins&gt;be jury rigged in future &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempts &lt;/ins&gt;by 50% of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the previous &lt;/ins&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strengthening ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strengthening ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If the character desires, &lt;/del&gt;objects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be systematically &amp;quot;strengthened&amp;quot; &lt;/del&gt;in a workshop to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;award them with &lt;/del&gt;a better saving throw. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Strengthening an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;object requires +&lt;/del&gt;10% of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;original materials, plus one hour per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lb. &lt;/del&gt;of object &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be strengthened&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Strengthening an object gives it &lt;/del&gt;a +2 saving throw against possible damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters may choose to systematically strengthen &lt;/ins&gt;objects in a workshop&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, improving their resistance &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage and granting &lt;/ins&gt;a better saving throw. Strengthening &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additional &lt;/ins&gt;10% of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the object&amp;#039;s &lt;/ins&gt;original materials, plus one hour per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pound &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;object. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This process provides &lt;/ins&gt;a +2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonus to the object&amp;#039;s &lt;/ins&gt;saving throw against possible damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some &lt;/del&gt;items&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;such as artworks, paper, [[Food|foods]], glass, ceramics, musical instruments or [[Magic Item|magic items]] &amp;#039;&amp;#039;&amp;#039;cannot be strengthened&amp;#039;&amp;#039;&amp;#039; without &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destroying &lt;/del&gt;their inherent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effectiveness &lt;/del&gt;or value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Certain &lt;/ins&gt;items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;such as artworks, paper, [[Food|foods]], glass, ceramics, musical instruments or [[Magic Item|magic items]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;cannot be strengthened&amp;#039;&amp;#039;&amp;#039; without &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compromising &lt;/ins&gt;their inherent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;function &lt;/ins&gt;or value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Repairing Magic Items ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Repairing Magic Items ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Provided &lt;/del&gt;the tinkerer has access to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some means to reproduce &lt;/del&gt;the powers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that were originally inherent in the object&amp;#039;s abilities, and is &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expert-status as a tinkerer, then &lt;/del&gt;a magic item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be repaired&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This requires &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/del&gt;hour per ounce of object &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be &lt;/del&gt;repaired.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the tinkerer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is of expert-status and &lt;/ins&gt;has access to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a method for reproducing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/ins&gt;powers of a magic item&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, they may repair it&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;process &lt;/ins&gt;requires &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;hour per ounce of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;object &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;repaired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category: Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=20467&amp;oldid=prev</id>
		<title>Tao alexis at 20:08, 20 October 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=20467&amp;oldid=prev"/>
		<updated>2022-10-20T20:08:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:08, 20 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Tinkering (sage ability).jpg|right|490px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that enables the character to repair, jury rig and strengthen ordinary items made of virtually any material, including cloth, hide, paper goods, ceramics, glass, wood, stone or metal.  Such items cannot be made from scratch, but must have once existed as a functioning object, the repair of which therefore requires less skill than its manufacture would have taken.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that enables the character to repair, jury rig and strengthen ordinary items made of virtually any material, including cloth, hide, paper goods, ceramics, glass, wood, stone or metal.  Such items cannot be made from scratch, but must have once existed as a functioning object, the repair of which therefore requires less skill than its manufacture would have taken.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=20465&amp;oldid=prev</id>
		<title>Tao alexis: /* Strengthening */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=20465&amp;oldid=prev"/>
		<updated>2022-10-20T20:00:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strengthening&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:00, 20 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some items, such as artworks, paper, [[Food|foods]], glass, ceramics, musical instruments or [[Magic Item|magic items]] &amp;#039;&amp;#039;&amp;#039;cannot be strengthened&amp;#039;&amp;#039;&amp;#039; without destroying their inherent effectiveness or value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some items, such as artworks, paper, [[Food|foods]], glass, ceramics, musical instruments or [[Magic Item|magic items]] &amp;#039;&amp;#039;&amp;#039;cannot be strengthened&amp;#039;&amp;#039;&amp;#039; without destroying their inherent effectiveness or value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Repairing Magic Items ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Provided the tinkerer has access to some means to reproduce the powers that were originally inherent in the object&amp;#039;s abilities, and is of expert-status as a tinkerer, then a magic item can be repaired.  This requires 1 hour per ounce of object to be repaired.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=20464&amp;oldid=prev</id>
		<title>Tao alexis at 19:52, 20 October 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=20464&amp;oldid=prev"/>
		<updated>2022-10-20T19:52:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:52, 20 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides &lt;/del&gt;the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the skill needed &lt;/del&gt;to repair and strengthen ordinary items. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Up to four pounds of item may &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repaired or strengthened in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given day. Items that are larger will require several days for &lt;/del&gt;repair.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enables &lt;/ins&gt;the character to repair&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, jury rig &lt;/ins&gt;and strengthen ordinary items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made of virtually any material, including cloth, hide, paper goods, ceramics, glass, wood, stone or metal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Such items cannot &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made from scratch, but must have once existed as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;functioning object, the &lt;/ins&gt;repair &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of which therefore requires less skill than its manufacture would have taken&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that the &lt;/del&gt;repair &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of some things do not need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;count &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole &lt;/del&gt;weight in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;order to repair &lt;/del&gt;the item. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The damaged part &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wagon wheel, &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would likely be less than 4 &lt;/del&gt;lbs. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;weight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(we would not count the whole wagon)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to strengthen an item requires that the whole item be adjusted (because any part of it could give and thus break)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/ins&gt;repair &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items and make them effective requires a workshop and materials equal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half &lt;/ins&gt;the weight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of those &lt;/ins&gt;in the item &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being repaired&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This workshop must be a sheltered space no smaller than 10 feet by 20, including a work table that&amp;#039;s 4 feet by 7, a brazier, two sets &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tongs, hammer, anvil, pliers and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 gallon tub &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water.  The shop need have only two walls&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so long as the roof is otherwise supported by pillars.  Objects require one hour per 2 &lt;/ins&gt;lbs. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;weight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to repair&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Thus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a six-pound sword would require three hours&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strengthening soft items &lt;/del&gt;such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cloth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leather&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;books &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flexible woods will improve their &lt;/del&gt;[[Saving Throws for Items|saving &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throws&lt;/del&gt;]] by +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 against breakage or destruction&lt;/del&gt;. Strengthening &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard items such as metals and inflexible woods will improve their &lt;/del&gt;saving &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throws by &lt;/del&gt;+2. Some items, such as paper, foods, glass, ceramics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or artworks cannot be strengthened. Other items&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/del&gt;musical instruments or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magical &lt;/del&gt;items cannot be strengthened without destroying their inherent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;qualities&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Good sense should be used in determining the weight of a given object.  For example, a cart wheel weighs 55 lbs., but the total amount of probable damage is likely only 10-15% of that amount.  So, for example, a cart wheel would count as 6-9 lbs. with regards to the time needed for its repair.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Jury Rigging ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This assumes the character has no direct means of actually fixing the object, &lt;/ins&gt;such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the broken axle or wheel for a wagon, a sword or axe without a proper handle&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a suit of armour missing a strap&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a crossbow unable to fire and so on.  Objects may be jury rigged so that they work temporarily, requiring one hour per 4 lbs. of weight to be rigged.  Materials are assumed to be scrounged for.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once an object is rigged, it will endure for 2-5 times the number of hours needed to rig it.  Any hard knock &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impact demands an immediate &lt;/ins&gt;[[Saving Throws for Items|saving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throw vs. normal blow&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or perhaps crushing blow if applicable.  A save of this kind would increase the amount of weight to be jury rigged in future &lt;/ins&gt;by +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50% of its former damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Strengthening &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the character desires, objects can be systematically &amp;quot;strengthened&amp;quot; in a workshop to award them with a better &lt;/ins&gt;saving &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throw.  Strengthening an object requires +10% of its original materials, plus one hour per lb. of object to be strengthened.  Strengthening an object gives it a &lt;/ins&gt;+2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saving throw against possible damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some items, such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artworks, &lt;/ins&gt;paper, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Food|&lt;/ins&gt;foods&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, glass, ceramics, musical instruments or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Magic Item|magic &lt;/ins&gt;items&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;cannot be strengthened&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;without destroying their inherent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectiveness or value&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Sage Abilities]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=19871&amp;oldid=prev</id>
		<title>Maxwell: Created page with &quot;&#039;&#039;&#039;Tinkering&#039;&#039;&#039; is an amateur-status sage ability in the study of Logistics that provides the c...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Tinkering_(sage_ability)&amp;diff=19871&amp;oldid=prev"/>
		<updated>2022-07-18T23:27:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an &lt;a href=&quot;/index.php/Knowledge_Points&quot; title=&quot;Knowledge Points&quot;&gt;amateur&lt;/a&gt;-status &lt;a href=&quot;/index.php/Sage_Ability&quot; title=&quot;Sage Ability&quot;&gt;sage ability&lt;/a&gt; in the &lt;a href=&quot;/index.php/Sage_Study&quot; title=&quot;Sage Study&quot;&gt;study&lt;/a&gt; of &lt;a href=&quot;/index.php/Logistics_(sage_study)&quot; title=&quot;Logistics (sage study)&quot;&gt;Logistics&lt;/a&gt; that provides the c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tinkering&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]] that provides the character with the skill needed to repair and strengthen ordinary items. Up to four pounds of item may be repaired or strengthened in a given day. Items that are larger will require several days for repair.&lt;br /&gt;
&lt;br /&gt;
Note that the repair of some things do not need to count the whole weight in order to repair the item. The damaged part of a wagon wheel, for instance, would likely be less than 4 lbs. in weight (we would not count the whole wagon). However, to strengthen an item requires that the whole item be adjusted (because any part of it could give and thus break).&lt;br /&gt;
&lt;br /&gt;
Strengthening soft items such as cloth, leather, books or flexible woods will improve their [[Saving Throws for Items|saving throws]] by +1 against breakage or destruction. Strengthening hard items such as metals and inflexible woods will improve their saving throws by +2. Some items, such as paper, foods, glass, ceramics or artworks cannot be strengthened. Other items, such as musical instruments or magical items cannot be strengthened without destroying their inherent qualities.&lt;/div&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
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