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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACompanion_Animal%2C_Dog_%28sage_ability%29</id>
	<title>Talk:Companion Animal, Dog (sage ability) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACompanion_Animal%2C_Dog_%28sage_ability%29"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;action=history"/>
	<updated>2026-06-01T03:36:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2541&amp;oldid=prev</id>
		<title>Tao alexis at 16:58, 12 February 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2541&amp;oldid=prev"/>
		<updated>2020-02-12T16:58:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:58, 12 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Were you able to make this page?  You shouldn&amp;#039;t have that ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Were you able to make this page?  You shouldn&amp;#039;t have that ability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  I already nixed the &amp;quot;companion dog&amp;quot; as a description, and the title of the page is not commensurate with other page names of sage abilities&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2540&amp;oldid=prev</id>
		<title>Tao alexis at 16:56, 12 February 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2540&amp;oldid=prev"/>
		<updated>2020-02-12T16:56:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:56, 12 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Were you able to make this page?  You shouldn&amp;#039;t have that ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;:Were you able to make this page?  You shouldn&amp;#039;t have that ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2539&amp;oldid=prev</id>
		<title>Tao alexis at 16:56, 12 February 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2539&amp;oldid=prev"/>
		<updated>2020-02-12T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:56, 12 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Moreover, please change &lt;/del&gt;this page&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s name back to what it was, or delete it if you made it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Were you able to make &lt;/ins&gt;this page&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;?  You shouldn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t have that ability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2538&amp;oldid=prev</id>
		<title>Tao alexis at 16:56, 12 February 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2538&amp;oldid=prev"/>
		<updated>2020-02-12T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:56, 12 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Moreover, please change this page&amp;#039;s name back to what it was, or delete it if you made it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2536&amp;oldid=prev</id>
		<title>Tao alexis at 16:54, 12 February 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2536&amp;oldid=prev"/>
		<updated>2020-02-12T16:54:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:54, 12 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Those should not be your thoughts.  This is a sage ability; we&amp;#039;re not handing the character an instantly fanatically loyal follower.  We want to regulate what the dog owner is allowed to do, starting at an early level and working the way up. For example, should the player be allowed to order the dog to kill at first level?  We don&amp;#039;t want that; the player should not be able to buy a dog with their first money, then have that dog added to their fighting ability.  At 1st level, we want to represent what a good dog owner can do: feed the dog, give working orders to the dog, gain the dog&amp;#039;s trust, loyalty and friendship; and have the dog as a defender.  Military dog training should be reserved for Authority level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2533&amp;oldid=prev</id>
		<title>Simon: Created page with &quot;My thoughts go toward mimicking the paladin&#039;s warhorse, or the druid&#039;s or ranger&#039;s animal companions. There can&#039;t be too much crossover, mechanically speaking, lest the abilit...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Talk:Companion_Animal,_Dog_(sage_ability)&amp;diff=2533&amp;oldid=prev"/>
		<updated>2020-02-12T16:35:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;My thoughts go toward mimicking the paladin&amp;#039;s warhorse, or the druid&amp;#039;s or ranger&amp;#039;s animal companions. There can&amp;#039;t be too much crossover, mechanically speaking, lest the abilities blend too much together; but one key element would be the player&amp;#039;s control over the animal, as though it were a henchman or follower.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>
		
	</entry>
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