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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Self-play%3A_a_D%26D_Tutorial</id>
	<title>Self-play: a D&amp;D Tutorial - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Self-play%3A_a_D%26D_Tutorial"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;action=history"/>
	<updated>2026-04-29T09:54:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=30899&amp;oldid=prev</id>
		<title>Tao alexis at 20:19, 11 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=30899&amp;oldid=prev"/>
		<updated>2026-04-11T20:19:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:19, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, waterskin, 1 trinket, 2 gewgaws, food (10 lb).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, waterskin, 1 trinket, 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Gewgaw|&lt;/ins&gt;gewgaws&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, food (10 lb).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26717&amp;oldid=prev</id>
		<title>Tao alexis: /* Bertrand */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26717&amp;oldid=prev"/>
		<updated>2024-06-28T16:52:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bertrand&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:52, 28 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Farmer:&amp;#039;&amp;#039;&amp;#039; [[Farming (sage ability)|farming]]; +1 to [[Ability Checks|strength checks]] when outdoors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Farmer:&amp;#039;&amp;#039;&amp;#039; [[Farming (sage ability)|farming]]; +1 to [[Ability Checks|strength checks]] when outdoors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; long sword, [[Bow (weapon)|long bow]], 11 arrows, hunter&amp;#039;s quiver, [[Leather Armour (sage study)|leather armour]] and [[Shield (armour)|large shield]], basic clothing, sufficient food, 8 ft. pole, two small sacks, backpack, belt pouch, two belts, waterskin, cotton bandage, smoking pipe (ornament), 4 gewgaws, wood axe, food (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14 &lt;/del&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; long sword, [[Bow (weapon)|long bow]], 11 arrows, hunter&amp;#039;s quiver, [[Leather Armour (sage study)|leather armour]] and [[Shield (armour)|large shield]], basic clothing, sufficient food, 8 ft. pole, two small sacks, backpack, belt pouch, two belts, waterskin, cotton bandage, smoking pipe (ornament), 4 gewgaws, wood axe, food (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character is not as strong, with a +0 to his &amp;quot;[[Roll to Hit|to hit]]&amp;quot; bonus (Arliss has a +2) and +1 to his damage done.  His constitution is lower too.  Bertrand has the uncommonly high charisma notable for his class, but as this has no effect on his fighting prowess, we&amp;#039;ll suspend further discussion of charisma&amp;#039;s effects on the game at present.  He&amp;#039;s considerably taller and heavier than Arliss, with the same armour class (though this is obtained from leather armour coupled with a shield, unlike Arliss&amp;#039; studded leather).  Bertrand received a &amp;quot;7&amp;quot; for his mass on a d8; coupled with his constitution being one point less, he has two hit points less than Arliss.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character is not as strong, with a +0 to his &amp;quot;[[Roll to Hit|to hit]]&amp;quot; bonus (Arliss has a +2) and +1 to his damage done.  His constitution is lower too.  Bertrand has the uncommonly high charisma notable for his class, but as this has no effect on his fighting prowess, we&amp;#039;ll suspend further discussion of charisma&amp;#039;s effects on the game at present.  He&amp;#039;s considerably taller and heavier than Arliss, with the same armour class (though this is obtained from leather armour coupled with a shield, unlike Arliss&amp;#039; studded leather).  Bertrand received a &amp;quot;7&amp;quot; for his mass on a d8; coupled with his constitution being one point less, he has two hit points less than Arliss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26716&amp;oldid=prev</id>
		<title>Tao alexis: /* Arliss */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26716&amp;oldid=prev"/>
		<updated>2024-06-28T16:52:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arliss&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:52, 28 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, waterskin, 1 trinket, 2 gewgaws, food (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;14 &lt;/del&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, waterskin, 1 trinket, 2 gewgaws, food (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26649&amp;oldid=prev</id>
		<title>Tao alexis: /* Arliss */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26649&amp;oldid=prev"/>
		<updated>2024-06-24T01:00:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arliss&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:00, 24 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, waterskin, 1 trinket, 2 gewgaws, food (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, waterskin, 1 trinket, 2 gewgaws, food (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;14 &lt;/ins&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26648&amp;oldid=prev</id>
		<title>Tao alexis: /* Bertrand */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26648&amp;oldid=prev"/>
		<updated>2024-06-24T00:59:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bertrand&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:59, 24 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Farmer:&amp;#039;&amp;#039;&amp;#039; [[Farming (sage ability)|farming]]; +1 to [[Ability Checks|strength checks]] when outdoors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Farmer:&amp;#039;&amp;#039;&amp;#039; [[Farming (sage ability)|farming]]; +1 to [[Ability Checks|strength checks]] when outdoors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; long sword, [[Bow (weapon)|long bow]], 11 arrows, hunter&amp;#039;s quiver, [[Leather Armour (sage study)|leather armour]] and [[Shield (armour)|large shield]], basic clothing, sufficient food, 8 ft. pole, two small sacks, backpack, belt pouch, two belts, cotton bandage, smoking pipe (ornament), 4 gewgaws, wood axe, food (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; long sword, [[Bow (weapon)|long bow]], 11 arrows, hunter&amp;#039;s quiver, [[Leather Armour (sage study)|leather armour]] and [[Shield (armour)|large shield]], basic clothing, sufficient food, 8 ft. pole, two small sacks, backpack, belt pouch, two belts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, waterskin&lt;/ins&gt;, cotton bandage, smoking pipe (ornament), 4 gewgaws, wood axe, food (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;14 &lt;/ins&gt;lb).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character is not as strong, with a +0 to his &amp;quot;[[Roll to Hit|to hit]]&amp;quot; bonus (Arliss has a +2) and +1 to his damage done.  His constitution is lower too.  Bertrand has the uncommonly high charisma notable for his class, but as this has no effect on his fighting prowess, we&amp;#039;ll suspend further discussion of charisma&amp;#039;s effects on the game at present.  He&amp;#039;s considerably taller and heavier than Arliss, with the same armour class (though this is obtained from leather armour coupled with a shield, unlike Arliss&amp;#039; studded leather).  Bertrand received a &amp;quot;7&amp;quot; for his mass on a d8; coupled with his constitution being one point less, he has two hit points less than Arliss.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character is not as strong, with a +0 to his &amp;quot;[[Roll to Hit|to hit]]&amp;quot; bonus (Arliss has a +2) and +1 to his damage done.  His constitution is lower too.  Bertrand has the uncommonly high charisma notable for his class, but as this has no effect on his fighting prowess, we&amp;#039;ll suspend further discussion of charisma&amp;#039;s effects on the game at present.  He&amp;#039;s considerably taller and heavier than Arliss, with the same armour class (though this is obtained from leather armour coupled with a shield, unlike Arliss&amp;#039; studded leather).  Bertrand received a &amp;quot;7&amp;quot; for his mass on a d8; coupled with his constitution being one point less, he has two hit points less than Arliss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26647&amp;oldid=prev</id>
		<title>Tao alexis: /* Arliss */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26647&amp;oldid=prev"/>
		<updated>2024-06-24T00:59:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arliss&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:59, 24 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Progenitor:&amp;#039;&amp;#039;&amp;#039; Graverobber: [[Fence Goods (sage ability)|fence stolen goods]], [[Appraisal I (sage ability)|appraisal I]]; +2 AC vs. undead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe, 1 trinket, 2 gewgaws, food (20 lb).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| colspan=&amp;quot;3&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; battle axe, [[Dagger (weapon)|dagger]], studded leather armour, basic clothing, sufficient food, 25 ft. of rope, two small sacks, backpack, belt pouch, two belts, cotton bandage, wood axe&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, waterskin&lt;/ins&gt;, 1 trinket, 2 gewgaws, food (20 lb).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This character has a &amp;quot;[[Strength (ability stat)#Adjustment and Percentile Strength|percentile strength]],&amp;quot; which was an AD&amp;amp;D metric; this is explained in the link.  The unexpectedly high number of [[Hit Points|hit points]] are a combination of Arliss being given maximum points on the die rolled for a fighter (d10), +3 for his 17 constitution, and a d8 rolled [[Hit Points per Die|for his mass]], or weight; the link for hit points explains the difference between &amp;quot;bodily units&amp;quot; and &amp;quot;training&amp;quot; with regards to this composite number.  I rolled an &amp;quot;8&amp;quot; on the die for his mass.  As a fighter he starts with 4 proficiencies, but his equipment only includes two of the weapons he&amp;#039;s able to use without penalties.  As a fighter, he can use any weapon, but he&amp;#039;s -2 to hit with any weapon not included in his proficiencies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26643&amp;oldid=prev</id>
		<title>Tao alexis: /* Exploring the Dratgash Hills */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26643&amp;oldid=prev"/>
		<updated>2024-06-24T00:42:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Exploring the Dratgash Hills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:42, 24 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot; &gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Explore the &amp;#039;&amp;#039;&amp;#039;[[Dratgash Hills]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Explore the &amp;#039;&amp;#039;&amp;#039;[[Dratgash Hills]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Exploring the Dratgash Hills ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A convenient name for the undulating hills surrounding the Hobgoblin lair.  The sun well past it&amp;#039;s zenith, Arliss suggests that they should spend the afternoon trying to orient themselves.  &amp;quot;We have enough food for now, though we should be on the lookout, and I don&amp;#039;t see running off in a random direction; we could end up running deeper into the forest rather than getting out of it.&amp;quot;  Bertrand, who has little experience at all with a real forest, agrees.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rolling a d12 to determine which hour of daylight, a 10 comes up, allowing the characters to search some and have a good meal, once getting a good two miles away from Grimstone Hollow.  To their great luck, [[Taiga (RWG)#Happenstance|at random]], they come across an animal trail.  They clap each other on the back at their good fortune, as this promises to improve their chances of orienting themselves, finding food, and perhaps following the trail to a stream or river.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26642&amp;oldid=prev</id>
		<title>Tao alexis: /* Meeting the Wilderness */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26642&amp;oldid=prev"/>
		<updated>2024-06-24T00:42:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Meeting the Wilderness&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:42, 24 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: In turn, I&amp;#039;m going to have Bertrand choose &amp;quot;[[Dog Training (sage study)|dog training]],&amp;quot; which may seem frivolous ... but a glance under &amp;#039;&amp;#039;&amp;#039;[[Canine Handling I (sage ability)|canine handling I]]&amp;#039;&amp;#039;&amp;#039; indicates that he starts with a &amp;quot;companion dog&amp;quot; if this is the character&amp;#039;s first chosen study.  Bertrand promptly whistles as they start away from Grimstone Hollow, and promptly a boarhound, or great dane, leaps out of the woods, 100 lb. in weight, and Bertrand vigorously rubs his head while the dog bounces with exhuberance.  The player promptly names the dog &amp;quot;Drusus&amp;quot; and together they hurry to catch up with Arliss.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: In turn, I&amp;#039;m going to have Bertrand choose &amp;quot;[[Dog Training (sage study)|dog training]],&amp;quot; which may seem frivolous ... but a glance under &amp;#039;&amp;#039;&amp;#039;[[Canine Handling I (sage ability)|canine handling I]]&amp;#039;&amp;#039;&amp;#039; indicates that he starts with a &amp;quot;companion dog&amp;quot; if this is the character&amp;#039;s first chosen study.  Bertrand promptly whistles as they start away from Grimstone Hollow, and promptly a boarhound, or great dane, leaps out of the woods, 100 lb. in weight, and Bertrand vigorously rubs his head while the dog bounces with exhuberance.  The player promptly names the dog &amp;quot;Drusus&amp;quot; and together they hurry to catch up with Arliss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explore the &amp;#039;&amp;#039;&amp;#039;[[Dratgash Hills]]&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Exploring the Dratgash Hills ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Exploring the Dratgash Hills ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26606&amp;oldid=prev</id>
		<title>Tao alexis: /* Meeting the Wilderness */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26606&amp;oldid=prev"/>
		<updated>2024-06-19T21:01:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Meeting the Wilderness&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:01, 19 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: In turn, I&amp;#039;m going to have Bertrand choose &amp;quot;[[Dog Training (sage study)|dog training]],&amp;quot; which may seem frivolous ... but a glance under &amp;#039;&amp;#039;&amp;#039;[[Canine Handling I (sage ability)|canine handling I]]&amp;#039;&amp;#039;&amp;#039; indicates that he starts with a &amp;quot;companion dog&amp;quot; if this is the character&amp;#039;s first chosen study.  Bertrand promptly whistles as they start away from Grimstone Hollow, and promptly a boarhound, or great dane, leaps out of the woods, 100 lb. in weight, and Bertrand vigorously rubs his head while the dog bounces with exhuberance.  The player promptly names the dog &amp;quot;Drusus&amp;quot; and together they hurry to catch up with Arliss.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: In turn, I&amp;#039;m going to have Bertrand choose &amp;quot;[[Dog Training (sage study)|dog training]],&amp;quot; which may seem frivolous ... but a glance under &amp;#039;&amp;#039;&amp;#039;[[Canine Handling I (sage ability)|canine handling I]]&amp;#039;&amp;#039;&amp;#039; indicates that he starts with a &amp;quot;companion dog&amp;quot; if this is the character&amp;#039;s first chosen study.  Bertrand promptly whistles as they start away from Grimstone Hollow, and promptly a boarhound, or great dane, leaps out of the woods, 100 lb. in weight, and Bertrand vigorously rubs his head while the dog bounces with exhuberance.  The player promptly names the dog &amp;quot;Drusus&amp;quot; and together they hurry to catch up with Arliss.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Exploring the Dratgash Hills ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A convenient name for the undulating hills surrounding the Hobgoblin lair.  The sun well past it&amp;#039;s zenith, Arliss suggests that they should spend the afternoon trying to orient themselves.  &amp;quot;We have enough food for now, though we should be on the lookout, and I don&amp;#039;t see running off in a random direction; we could end up running deeper into the forest rather than getting out of it.&amp;quot;  Bertrand, who has little experience at all with a real forest, agrees.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rolling a d12 to determine which hour of daylight, a 10 comes up, allowing the characters to search some and have a good meal, once getting a good two miles away from Grimstone Hollow.  To their great luck, [[Taiga (RWG)#Happenstance|at random]], they come across an animal trail.  They clap each other on the back at their good fortune, as this promises to improve their chances of orienting themselves, finding food, and perhaps following the trail to a stream or river.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26560&amp;oldid=prev</id>
		<title>Tao alexis: /* Adding Rules: Food, Secondary Skills and Sage Abilities */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Self-play:_a_D%26D_Tutorial&amp;diff=26560&amp;oldid=prev"/>
		<updated>2024-06-16T17:15:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adding Rules: Food, Secondary Skills and Sage Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:15, 16 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: While it was possible with Bertrand&amp;#039;s charisma that he might have been nobility (unlikely), it turns out that his people were simple farmers.  Thus he knows how to [[Farming (sage ability)|farm]], of which he might make use of someday.  He is very hardy, however, and used to be outside, so he receives +1 [[Ability Checks|strength checks]] when outdoors.  That&amp;#039;s useful just now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: While it was possible with Bertrand&amp;#039;s charisma that he might have been nobility (unlikely), it turns out that his people were simple farmers.  Thus he knows how to [[Farming (sage ability)|farm]], of which he might make use of someday.  He is very hardy, however, and used to be outside, so he receives +1 [[Ability Checks|strength checks]] when outdoors.  That&amp;#039;s useful just now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;[[Sage Ability|Sage Abilities]]:&amp;#039;&amp;#039;&amp;#039; These represent additional [[Knowledge Points|knowledge]] the character has received through training. The explanation is too extensive to provide here; it&amp;#039;s necessary to follow the links, which explain the concept.  These are not feats, as there are usually no rolls involved; sage abilities can be used as often as needed.  Each character is free to pick one &amp;quot;[[Sage Study|study]]&amp;quot; when training, and since both characters are able to possess &amp;quot;[[Logistics (sage study)|logistics]],&amp;quot; it would be good at this time if one of them did.  I&amp;#039;ve decided this will be Arliss; he starts with 12 pts. in this study.  Thankfully, logistics enables him many abilities, especially to [[Foraging (sage ability)|forage]], which might save their lives.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: In turn, I&amp;#039;m going to have Bertrand choose &amp;quot;[[Dog Training (sage study)|dog training]],&amp;quot; which may seem frivolous ... but a glance under &amp;#039;&amp;#039;&amp;#039;[[Canine Handling I (sage ability)|canine handling I]]&amp;#039;&amp;#039;&amp;#039; indicates that he starts with a &amp;quot;companion dog&amp;quot; if this is the character&amp;#039;s first chosen study.  Bertrand promptly whistles as they start away from Grimstone Hollow, and promptly a boarhound, or great dane, leaps out of the woods, 100 lb. in weight, and Bertrand vigorously rubs his head while the dog bounces with exhuberance.  The player promptly names the dog &amp;quot;Drusus&amp;quot; and together they hurry to catch up with Arliss.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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