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	<title>Scaly Behaviour I (sage ability) - Revision history</title>
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	<updated>2026-05-04T17:46:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Scaly_Behaviour_I_(sage_ability)&amp;diff=20078&amp;oldid=prev</id>
		<title>Maxwell at 04:05, 24 July 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Scaly_Behaviour_I_(sage_ability)&amp;diff=20078&amp;oldid=prev"/>
		<updated>2022-07-24T04:05:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:05, 24 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Identify amphibians &amp;amp; reptiles&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Amphibians &amp;amp; Reptiles (sage study)|Amphibians &amp;amp; Reptiles]] which allows limited prediction of an amphibian or reptile&amp;#039;s attack and movement in animals of [[Intelligence (ability stat)|semi-intelligence]] or less. This skill is gained through pattern recognition after observing thousands of amphibians and reptiles over the space of a lifetime.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scaly behaviour I&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Amphibians &amp;amp; Reptiles (sage study)|Amphibians &amp;amp; Reptiles]] which allows limited prediction of an amphibian or reptile&amp;#039;s attack and movement in animals of [[Intelligence (ability stat)|semi-intelligence]] or less. This skill is gained through pattern recognition after observing thousands of amphibians and reptiles over the space of a lifetime.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When in [[Melee|melee]] with an amphibian or reptile, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next — attack the character with fangs, tail or claw, take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience — one round in advance — will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed answer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When in [[Melee|melee]] with an amphibian or reptile, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next — attack the character with fangs, tail or claw, take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience — one round in advance — will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed answer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (an scaly animal with four attacks could be fully predicted if the character possessed 40 points of knowledge about amphibians and reptiles).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (an scaly animal with four attacks could be fully predicted if the character possessed 40 points of knowledge about amphibians and reptiles).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Scaly_Behaviour_I_(sage_ability)&amp;diff=20077&amp;oldid=prev</id>
		<title>Maxwell: Created page with &quot;&#039;&#039;&#039;Identify amphibians &amp; reptiles&#039;&#039;&#039; is an amateur-status sage ability in the study of Amphibians &amp; Reptiles (sage study...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Scaly_Behaviour_I_(sage_ability)&amp;diff=20077&amp;oldid=prev"/>
		<updated>2022-07-24T04:05:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Identify amphibians &amp;amp; reptiles&amp;#039;&amp;#039;&amp;#039; is an &lt;a href=&quot;/index.php/Knowledge_Points&quot; title=&quot;Knowledge Points&quot;&gt;amateur&lt;/a&gt;-status &lt;a href=&quot;/index.php/Sage_Ability&quot; title=&quot;Sage Ability&quot;&gt;sage ability&lt;/a&gt; in the &lt;a href=&quot;/index.php/Sage_Study&quot; title=&quot;Sage Study&quot;&gt;study&lt;/a&gt; of Amphibians &amp;amp; Reptiles (sage study...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Identify amphibians &amp;amp; reptiles&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Amphibians &amp;amp; Reptiles (sage study)|Amphibians &amp;amp; Reptiles]] which allows limited prediction of an amphibian or reptile&amp;#039;s attack and movement in animals of [[Intelligence (ability stat)|semi-intelligence]] or less. This skill is gained through pattern recognition after observing thousands of amphibians and reptiles over the space of a lifetime.&lt;br /&gt;
&lt;br /&gt;
When in [[Melee|melee]] with an amphibian or reptile, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next — attack the character with fangs, tail or claw, take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience — one round in advance — will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed answer.&lt;br /&gt;
&lt;br /&gt;
Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (an scaly animal with four attacks could be fully predicted if the character possessed 40 points of knowledge about amphibians and reptiles).&lt;/div&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
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